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PoE 3.25·Kalguur·Assassin

No-hit Sanctum ORIGINAL SIN [3.25]

by Seth Hourzen1 year ago6Subscribe

DPS
439.05M
Effective HP
1.22K
Energy Shield
1.19K
Level
100
Min budget

Overview

No-hit Sanctum ORIGINAL SIN [3.25] is a Path of Exile Assassin build by Seth Hourzen, made for the Kalguur league (3.25). It is centered on Hexblast and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 439.05M DPS with 1.22K effective HP, 613 life, 1.19K energy shield. Suited for: Sanctum. Key uniques include Sandstorm Visage, Mageblood, Bottled Faith, Profane Proxy, The Covenant.

Build Video

Seth Hourzen's Notes

Q: why would you using herald of ice instead of XYZ? A: I just want to reserve my life pool to lowlife threshold. it can be any 25%-35% mana reservation skills, doesnt matter much since there is no benefits for my build from any other skills anyway Q: what's the point of using vitality? A: to recover life cost of skills from the covenant armor Q: why not RF? free damage? A: i could swap sulphur flask to ruby and turn on RF but i didnt because of visuallity when using RF (i can always one-shot guards even with 40% less damage/more maximum life affliction without RF anyway) Q:is searing bond or totem necessary? A:yes. you need totem to block some specific traps (especially in entombment room 4th floor) searing bond is probably the best choice since it got a decent life pool+6 totem limit (other totem have normally 3-4 limit even with multiple totem support) any recommendation guide/tips? 1.hexblast is okay but if you want a 100% safer choice you should go with shockwave totem/srs or even PBoD (any build that can do damage from afar and dont have to aim/target monsters while you moving) 2.i was told that for a no-hit run relic setup, it is better to go for additional merchant choice+reduced merchant prices and fish for fully revealed/free hit one time per room/disabled trap, but im too lazy to buy those relics plus i think reveal rooms is also a-okay too 3.always avoid battle arena rooms on every floors at all cost (templar annals 1st floor/battlegrounds 2nd floor/infernum 3rd floor/desecrated crypt 4th floor) and also these rooms : scriptorium 1st floor (miniboss) and be extra careful with exit traps rooms (Holy trails 1st floor/ gauntlet 2nd floor/crucible 3rd floor/entombment 4th floor) 4.just like when you pick "your maximum resolve is 1" pact in a normal runs, a pact or affliction like "Lose 50% Maximum Resolve" or "Lose 5% of current Resolve on room completion" is NOT gonna bricks a run.(not sure about Liquid Cowardice tho) 5.MUST avoid at all cost afflictions : Fiendish Wings/Rapid Quicksand/Concealed Anomaly/Accursed Prism/Deceptive Mirror. check wiki for more info > https://www.poewiki.net/wiki/The_Forbidden_Sanctum#Affliction (or just google search for "poewiki sanctum afflictions') 6.i did a bit off whoopsies a few times during the run, even tho i practiced like 10-15 consecutive sanctum before the actual run in the video. so i recommend you to practice/simulate to get at least 3-5 perfect run to make sure you dont fuck up 7.be careful when planing the route, never pick a room/route that leads to unknow rooms without any other path. (unless you really dont have a choice) 8.this is not a sanctum related but dont forget to turn on "always attack without moving" on every skills (even flame dash) 9.the most scary part in this run is when you fights lycia (1st phase right after you enter the room) you have to stand close to the wall on the left mid-range to lycia (not too far or too close) to bait her swing attack (if you dont, she might use other moves that harder to dodge, if this happens you have to marcro logout immediately) and quickly move to the right wall before red miasma hit you. also be careful with those traps before you reach to her 2nd location. if you manage to come this far, its done, the damn ring is yours now. hardest part is over. the 2nd phase or even final phase fights in the beyond is actual piece of cake. just blow her the fuck up (whatever your build is) BUT if you build cant one shot her for whatever reason, always circle her clock-wise to bait her attacks (DO NOT DIRECTLY GO IN FRONT OF HER, POSITION YOURSELF THAT SHE HAVE TO TURN TO YOU TO ATTACK) and boom go grab your shit its over (dont forget to link it in global or guild chat to brag about it) my original POB before doing no-hit run : https://pobb.in/dWO1OB5ixl_B

Gear

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Foe Thirst
Sandstorm Visage
The Covenant
Brimstone Charm
Victory Circle
Profane Proxy
Carrion Fingers
Mageblood
Ralakesh's Impatience
Dread Spire
The Light of Meaning
Chimeric Spark
Hypnotic Ruin
Eagle Eye
Lethal Pride
Watcher's Eye
Behemoth Scar
Dusk Scar
Viper Glisten
Soul Dew
The Balance of Terror
Glyph Vessel
Soul Spark

Skills

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Body Armour

  • HexblastHexblast21/8WMain
  • Trap and Mine DamageTrap and Mine Damage21/20W
  • Awakened Void ManipulationAwakened Void Manipulation6/20W
  • High-Impact MineHigh-Impact Mine21/20W
  • MinefieldMinefield21/20W
  • Charged MinesCharged Mines20/23W

Helmet

  • Withering StepWithering Step20/20W
  • Summon SkitterbotsSummon Skitterbots20/20W
  • ZealotryZealotry21W
  • EnlightenEnlighten4/23W

Gloves

  • Flame DashFlame Dash20/10W
  • Herald of IceHerald of Ice1W
  • Arctic ArmourArctic Armour21/20W
  • ArroganceArrogance20/20W

Weapon 1

  • Detonate MinesDetonate Mines2/20W
  • AutomationAutomation20/23W
  • EnhanceEnhance4/20W

Weapon 2

  • WitherWither20/20W
  • Spell TotemSpell Totem20/23W
  • Multiple TotemsMultiple Totems21/20W

Boots

  • VitalityVitality21W
  • ArroganceArrogance20/20W

Boots

  • Searing BondSearing Bond21/20W
  • Multiple TotemsMultiple Totems21/20W

Ring 2

  • FrostbiteFrostbite21/20W

Weapon 2

  • DespairDespair1W

Ring 1

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.25
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Assassin
Assassin
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
439.05M
Hit DPS
395.14M
With Poison DPS
395.14M
With Ignite DPS
395.14M
With Bleed DPS
395.14M
Damage over Time
0
Culling DPS
43.9M
Reservation DPS
0
Average Hit
26.55M
Burst Damage
26.55M

Attack & Crit

Attack/Cast Rate
14.88/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
732%
AoE Radius
2.8 m
Totem Limit
1
Mana Cost
64
Life Cost
64

Defence

Effective Hit Pool
1.22K
Life
613
Energy Shield
1.19K
Mana
93
Ward
0
Armour
82
Evasion
249
Phys Damage Reduction
13%

Mitigation & Avoidance

Block
20%
Spell Block
0%
Spell Suppression
9%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
59%
Cold Resistance
75% (+30%)
Lightning Resistance
51%
Chaos Resistance
-31%

Max Hit Taken

Physical
714
Fire
1.58K
Cold
2.49K
Lightning
1.34K
Chaos
468

Recovery

Life Regen
534.3/s
ES Regen
0/s
ES Recharge
1.19K/s
Mana Regen
24.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
186
Intelligence
274
Dexterity
169
Movement Speed
186%
Endurance Charges
3
Frenzy Charges
5
Power Charges
5
Devotion
0