PoE 3.17·Archnemesis·Berserker
Best all around build of the league - dawnbreaker melding berzerker
by hc64 years ago14
- DPS
- 53.73M
- Effective HP
- 761.9K
- Life
- 5.31K
- Level
- 99
- Min budget
Overview
Best all around build of the league - dawnbreaker melding berzerker is a Path of Exile Berserker build by hc6, made for the Archnemesis league (3.17). It is centered on Lightning Strike and plays as a dexterity, attack, projectile, melee archetype. In Path of Building it reaches 53.73M DPS with 761.9K effective HP, 5.31K life, 126 energy shield. Suited for: Mapping. Key uniques include Bottled Faith, Taste of Hate, Dawnbreaker, Crystallised Omniscience.
Build Video
hc6's Notes
Sim 28-30 showcase: https://www.youtube.com/watch?v=k6rLzGtJSEo PoB: https://pastebin.com/RMdYUBzi Not using mageblood or HH - although I regularly map with HH, just want to showcase using a rare belt Total budget: 100-150ex, although most rares are self crafted and fairly niche and you wouldn't be able to buy.
Sims are so consistently deathless for me that I'm levelling from 99-100 on pure sims alone. This build has:
-
insane survivability, 90 max all res, 76% chaos res, 95% evasion, 43% block, 30% dodge from elusive, but most importantly, 100% physical damage taken as elemental damage, so even super high damage hits don't do anything. Also ailment immune because I'm running purity of elements.
-
insane clear (standard LS berserker)
-
decent DPS - 54 mil dps with totems up, 45 milish without totems (mapping)
Key items
- Dawnbreaker - 20% (26-28% with corruption) phys taken as ele, almost 50% block, and 10% scorch on block (pretty consistent when you have 50% block)
- Tasalio's jewel - 20% phys taken as fire, 20% increased life recovery
- Omniscience - your damage and res
- Melding of the flesh - so you can get 90% max all res
- Purity of elements watchers eye
All my items are already fairly minmaxed to achieve this but you can get 70% of this build on 50 ex budget easily
Q: Why no transcendence if you have 100% phys as ele?
A: Loreweave sacrifices too much as a body, and you have to make up for the 15% phys as ele somewhere else which makes it very hard. Also in super hard content, hard hits still melt armor way more so you end up having less mitigation than 90% max all res. You're also way more vulnerable to DoTs since armor doesnt reduce it
Q: Why no interrogation?
A: I'm already close to crit capped, and omniscience providing 100+ pen lowers the value of scorch by a lot (not to mention you get 10% for free from shield). Chill is also a stronger mechanic than sap IMO.
Q: Is this a copy of Ruetoo's dawnbreaker zerker build?
A: No i made this before rue started his, his version is worse because it's a budget build, this is not budget build
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Solaris, Soul of Shakari
Character Stats
- Level
- 99
Damage
- Full DPS
- 53.73M
- Combined DPS
- 30.53M
- Hit DPS
- 30.5M
- With Poison DPS
- 30.5M
- With Ignite DPS
- 30.52M
- With Bleed DPS
- 30.5M
- With Impale DPS
- 30.51M
- Damage over Time
- 18.81K
- Ignite DPS
- 18.81K
- Impale DPS
- 7.95K
- Culling DPS
- 0
- Average Damage
- 1.94M
Attack & Crit
- Attack/Cast Rate
- 15.72/s
- Hit Chance
- 100%
- Crit Chance
- 88%
- Crit Multiplier
- 712%
- Totem Limit
- 1
- Mana Cost
- 11
- Life Cost
- 0
Defence
- Effective Hit Pool
- 761.9K
- Life
- 5.31K
- Energy Shield
- 126
- Mana
- -611.92
- Ward
- 0
- Armour
- 4.24K
- Evasion
- 30.97K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 43%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 95%
- Evade (Projectile)
- 95%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+131%)
- Cold Resistance
- 90% (+178%)
- Lightning Resistance
- 90% (+36%)
- Chaos Resistance
- 76% (+1%)
Recovery
- Life Regen
- 184.93/s
- Net Life Regen
- -8.95/s
- ES Regen
- 0/s
- Mana Regen
- 18/s
- Life Leech
- 2K/s
- ES Leech
- 0/s
- Mana Leech
- 144.8/s
- Total Degen
- 193.88/s
Attributes & Utility
- Strength
- 32
- Intelligence
- 14
- Dexterity
- 14
- Omniscience
- 1.29K
- Movement Speed
- 185%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 4
- Devotion
- 0