PoB ArchivesPoB Archives
Builds

PoE 3.20 - A Poison Blade Vortex League Starter

3 years ago66

by PoE AcademySubscribe

Fetching prices...

227.15K

DPS

29.35K

Effective HP

4.41K

Life

313

Energy Shield

Overview

PoE 3.20 - A Poison Blade Vortex League Starter is a Path of Exile Occultist build by PoE Academy, made for the Sanctum league (3.20). It is centered on Blade Vortex and plays as a critical, dexterity, spell, area archetype. In Path of Building it reaches 227.15K DPS with 29.35K effective HP, 4.41K life, 313 energy shield. Suited for: Mapping, Essence, Blight, Abyss.

Build Video

PoE Academy's Notes

If you like this build and are interested in PoE Tips, solid builds and step-by-step guides consider subscribing to my channel: https://www.youtube.com/c/PoEAcademy Want the shopping list, ask questions or give feedback? Use the dedicated discord channel: https://discord.com/channels/827836172184584214/983065533341642892 (I will try to update the FAQ with these, too) You can find the 3.20 starter guide here: https://youtu.be/Vx3VprzEg7M IMPORTANT: Only use Defiance Banner when you have reduced mana reservation somewhere on your gear, the mana reservation efficiency node for curses now only gives 20% instead of 30% which leads to -4 mana reserved ... unfortunate! This only applies to the very early and early mapping setup though but shouldn't be noticable a lot. If you craft your helmet with mana reservation or have a helmet with any mana reservation enchant you can use Defiance Banner without any issues :) --------------------------- Gear --------------------------- Mana Reservation: - Small Cluster: Sublime Form with 3 passives - Helmet Entchant: Determination / Grace Reservation Efficiency Enchant or if you have enough reservation efficiency: despair effect - Craft Helmet with Mana Reservation Efficiency Essence Quality of Life: - Get yourself a "phasing on kill" abyss jewel!!!!! Herald of Purity Rings: - Get two with both "buff effect" and "chaos damage" Helmet Craft: - Get a dex or dex/str base with despair effect / reservation efficiency for grace or determination - craft with essence of loathing - use eater of worlds ichors for "% increased Mana Reservation Efficiency of Skills" implicit --------------------------- Pantheon --------------------------- Major God: - Soul of the Brine King (Stun immunity / recovery, less chill effect on you, freeze immunity) Minor God: - Soul of Abberath (ignite / burning ground) or - Sould of Shakari (poison / chaos dmg) depending on what you're facing --------------------------- Misc --------------------------- Playstyle Tips - Make sure to use Molten Shell before you run into big packs or use it as an emergency button FAQ - How do I counter chill from Icefang Orbit? -> Take Soul of Brine King with reduced freeze effect, can also use one of the new jewels - I do get body blocked by enemies -> Either get the Phasing flask or phasing on kill on an abyss jewel (preferred) --------------------------- Skills --------------------------- To be able to use Eldritch Battery, you need some energy shield on your gear. I prefer a hybrid chest with AR/ES or EV/ES but two smaller hybrid pieces of gear will also do. Divine Blessing Setup: Level your Divine Blessing accordingly to your energy shield. If you don't have enough energy shield, you might want to roll one of your flasks with "reduced mana cost of skills" Chance to Poison: 50% from the Tree -> Fill at least 90% depending on gear progression 40% Poison Support Gem 15% Toxic Strikes Annointment 20% Curse Mastery 20% Herald of Agony / 40% Divergent Herald of Agony --------------------------- Map Mods --------------------------- Use this regex if you bulk roll maps: "!n,|f ph" This excludes: - Monsters reflect X% of Physical Damage - Monsters have a X% chance to avoid Poison, Impale, and Bleeding --------------------------- Leveling --------------------------- Leveling early on copied from Subtractem Bane Occultist Levelling guide This guide is designed to give players an excellent league starter comfortably and smoothly. While it's not as fast as other builds out there, it's very effecient and budget friendly. This guide is NOT a complete ACT compaign walkthrough. It is designed to take you from the beginning of the game, when it's most challenging to the endgame. Incase you do not know, the Tree section in the Path of Building has a drop down menu on the bottom left that lets you see the stages of the passive tree as you progress. (Much thanks to notes editor extraordinaire Khaosshinobi for this spectacular rewrite - Subtractem) ----------------------------- Act 1 ----------------------------- >>> BUY BLADE VORTEX BEFORE MERVEIL AND LEVEL IT IN YOUR OFFHAND!!! <<< Vendor Search String: b-b-g|b-g-b|g-b-b|r-b-b|b-r-b|b-b-r|b-b-b|runne -Grab Freezing Pulse from the first quest, and buy Blight from Nessa to begin levelling it up. But don't actually use Blight, yet. Save your blue gems! -Link Freezing Pulse with Arcane Surge (Ditch this setup once you get Holy Flame Totem and Flame Wall) Don't level Arcane Surge too much if you notice it's uptime starts being too infrequent. *Generally level 3 is fine, but level 1 is on the safer side for uptime* -Look for a Red+Blue+Blue or Green link item to link Holy Flame Totem + Summon Phantasm + Added Lightning -Look for Blue+Blue+Blue for Frost Blink (until you get Flame Dash) + Arcane Surge + Flame Wall (Can do Stormblast mine + Frostbomb + Orb of Storms if preferred over Holy Flame Totem w/ Summon Phantasms and/or Flame Wall) -Buy Holy Flame Totem from Nessa, and take the skills Flame Wall and Frostblink from Tarkleigh, after travelling to the Submerged Passage -Link Arcane Surge with Flame Wall early. Link Holy Flame Totem with Added Lightning Damage or Added Cold Damage based on the sockets you find Summon Phantasms becomes available after collecting the Medicine Chest on the Coast. From the same quest, grab a Quicksilver flask. You'll want to craft a mod onto your quicksilver using a transmute. Look for Iron Rings. you can vendor an Iron Rings + a Blue gem, like Fireball or Freezing Pulse, for a Sapphire Ring if needing frost resist for Merveil or future wand craft! -Grab Void Manipulation, when you get to the prison. Socket it where possible to level it up, but don't prioritize this over your skills or red sockets for auras later. For Brutus, use Holy Flame Totem to hold aggro and keep your distance and just play safe. -Grab Flame Dash, Vitality, and Clarity after defeating Brutus Prioritise getting Vitality, it increases your survivability dramatically Replace Frost Blink with Flame Dash, make sure you click on Flame Dash on your bar and turn on "always attack without moving" so it casts no matter where your cursor is. If you have strength issues with Holy Flame Totem and/or Vitality, look for Heavy Belts, they give + Strength -Grab Essence Drain when getting to Merveil's Lair to level it asap. Immediately craft the wand below. DISCLAIMER: If you are using this craft on your currently equipped wands it will make the item level requirement level 14!! ----------------- Magic Wand (Blue quality) + Magic (Blue Quality) Ruby/Topaz/Sapphire Ring + Orb of Alteration ----------------- If you don't have magic qualities, you can use Orbs of Transmutations to change them into magic quality items. If you have spare red gems and Iron rings, you can do the same craft as earlier to get a ruby ring for this craft. Only worry about the ruby craft if you already have equipped Sapphire Rings! Craft missing cold res on gear with Transmutes before going into Merveil's Caverns ----------------------------- Act 2 ----------------------------- We don't really use any of the gems here, Except for Controlled Destruction, later. -Kill all bandits for maximum skill points. -Socket Controlled Destruction to Flame Wall and Flame Totem if you can get the links. IT'S VERY IMPORTANT TO START LOOKING FOR FUTURE GEAR LINKS! Check vendors often. Since the build really shines when we are able to combine Bane + Blight + Essence Drain we want them all 3-4 linked asap. All of these skills will want G + B + B + B link initially. ----------------------------- Act 3 ------------------------------ Vendor Search String: g-b-b-b|b-g-b-b|b-b-g-b|b-b-b-g|g-g-b-b|g-b-g-g|g-b-b-g|b-g-g-b|b-g-b-g|b-g-b-g|b-b-g-g -Do the quest "Lost in Love" (find Tolman in the Crematorium) then buy gems from Clarissa. At level 24 you will swap out Holy Flame Totem and Flame Wall entirely and commit to pure Chaos now. Funny enough the build is essentially complete. It's just a matter of putting the rest of the pieces together towards the end product. Whenever 5 Links start showing up toss in any other damage link. You will be aiming for something like this: Bane + Despair + Temporal Chains + Any Damage Link Blight + Essence Drain + Any Damage Link + Any Damage Link -After you do Victario's Secrets quest (the busts in the sewer) you can respec the Fire Walker points towards more Chaos points. (The fire passive points above the starting area) -At level 30-ish do Lab. Just keep Bane + Essence Drain on Izaro and walk around the edge of the arena, it's very safe and easy. I found taking Profane Bloom first was the biggest boost to clear and comfort. Some folks don't enjoy the "+ 1 Chaos gems, lose 10% life on cast" mastery as it does require us to hit our life flask a lot to top off early on so feel free to skip if you don't want to use it. ----------------------------- Act 4 ------------------------------ BV SWap once you reach level 38 and have killed Malachai in Act 4. You will have 90% chance to poison at this point: - 40% from Poison Gem - 25% from top passive wheel - 25% from right passive wheel Swap from 2 Wands to Sceptre / Dagger + Shield to be able to use shield charge Pick up a sulphur flask if you can it adds a lot of damage for tanky rares ----------------------------- Act 8 ------------------------------ For your aura setup: you will need all reservation nodes on the tree to run clarity, malevolence, despair + blasphemy, and grace you can leave out malevolence or grace until then; I prefer to drop the later one. If you can't dodge Izaro in lab before Act 8 bosses, make sure to allocate all reservation nodes to be able to use grace! If you have leveled clarity, you might have to buy a level 1 clarity now since otherwise you will not have enough free mana ----------------------------- Act 10 ------------------------------ Remember to socket another curse (enfeeble) after the 3rd lab to Bane ----------------------------- Very early Mapping ------------------------------ Pick up Eldricht Battery to be able to run the divine blessing setup with malevolence for a nice damage boost and to permanently run determination
Loadouts

Gear

Pandemonium Needle
Behemoth Rook
Fate Shelter
Carcass Jack If Rich
Hypnotic Gorget
Rift Finger
Grim Band
Wrath Grasp
Rune Locket
Anarchy Road

Skills

Body Armour

  • Blade VortexBlade Vortex19WMain
  • UnleashUnleash19W
  • Chance to PoisonChance to Poison19W
  • EfficacyEfficacy19W
  • Unbound AilmentsUnbound Ailments19W
  • Void ManipulationVoid Manipulation19W
  • CrueltyCruelty20W

Boots

  • DespairDespair20W
  • Flame DashFlame Dash20W
  • DeterminationDetermination20W
  • BlasphemyBlasphemy20W

Gloves

  • Defiance BannerDefiance Banner19W
  • Faster AttacksFaster Attacks19W
  • Shield ChargeShield Charge19W
  • Summon Stone GolemSummon Stone Golem20W

Weapon 2

  • MalevolenceMalevolence19W
  • Vaal Molten ShellVaal Molten Shell19W
  • Divine BlessingDivine Blessing19W

Weapon 1

  • EnfeebleEnfeeble20W
  • Temporal ChainsTemporal Chains20W
  • BaneBane20W

Helmet

  • Plague BearerPlague Bearer20W
  • Increased Area of EffectIncreased Area of Effect20W

Helmet

  • Withering StepWithering Step20W
  • GraceGrace20W

Passive Tree

Passive tree 3.20
scroll to zoom
Occultist
Occultist

Character Stats

Defence

Effective Hit Pool
29.35K
Life
4.41K
Energy Shield
313
Mana
81
Phys Max Hit Taken
5.86K
Armour
9.59K
Evasion
15.18K
Block | Spell Block
23% | 0%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
-33%

Offence

Total DPS
227.15K
Crit Chance
13%
Crit Multiplier
150%

Attributes & Utility

Strength
237
Intelligence
243
Dexterity
192
Movement Speed
44%
Item Rarity
9%