[3.19] Malachai’s Loop Self-shock Lightning Conduit Raider
by james123lui4 years ago139
- DPS
- 7.67M
- Effective HP
- 37.56K
- Energy Shield
- 5.04K
- Level
- 92
- Min budget
Overview
[3.19] Malachai’s Loop Self-shock Lightning Conduit Raider is a Path of Exile Raider build by james123lui, made for the Kalandra league (3.19). It is centered on Lightning Conduit and plays as a intelligence, spell, area, lightning archetype. In Path of Building it reaches 7.67M DPS with 37.56K effective HP, 6 life, 5.04K energy shield. Key uniques include Coruscating Elixir, Algor Mortis, The Wise Oak, Taste of Hate, Vessel of Vinktar.
Build Video
james123lui's Notes
TL;DR Unique interaction: Ralakesh’s Impatience + Malachai’s Loop + Shock Prolif can be INFINITELY CONSUMED by Lightning Conduit.
PoB: https://pastebin.com/54zUwvUX
Explanation video: https://youtu.be/AKbeKLiIi4k
Forum post for more explanation in text: https://www.pathofexile.com/forum/view-thread/3304834
Features:
-
Minimal micromanagement – auto-flasks, one button, consistent DPS output
-
Smooth clear, 8M DPS single target
-
Decent survivability: 95% evasion, 100% suppression, 5k ES, 30%+ physical hits taken as elemental, permanent Ruby, Topaz and Sapphire flasks
-
Recommended budget: 10 Div (Vessel of Vinktar price highly volatile)
-
Orb-walking melee-ish playstyle
Noteworthy interactions (Neato style):
-
We use Ralakesh’s Impatience and Malachai’s Loop to inflict shock on ourselves whenever we stand still (i.e. start casting Lightning Conduit).
-
We proliferate the shock on self with Vessel of Vinktar (rare proliferation variant), while making ourselves Unaffected by Shock via Replica Winterheart (or Inpulsa’s Broken Heart), which does not affect the proliferated shock on enemies (so “increased Shock effect on you” mirrored downside sadly doesn’t work).
-
While most regular shocks (such as the one from Vessel of Vinktar) are removed from enemies once expended by Lightning Conduit, proliferated self-shock seems to be constantly re-applied, so each self-shock can sustain a baseline of 2 seconds of unlimited Lightning Conduit casts on all nearby enemies, making it an incredibly efficient skill. (Possibly an oversight)
-
(Negative interaction) Ailment avoidance (e.g. from Avatar of the Veil ascendancy) will make us unable to self-shock from the shield, so some orb-walking is necessary, and some Ailment Duration scaling is good QoL as the base duration is only 2 seconds.
-
Inner Conviction Keystone from Militant Faith is a great damage multiplier that does not affect Minimum Frenzy Charges, and we benefit from the +2 Maximum Power Charges from the shield. All benefits from charges are “snapshot” when we stand still for a brief moment to cast the spell, making it efficient to stack bonuses from Power Charges (helmet implicit, passive tree top, good Malachai’s Loop).
-
Forbidden Flesh/Flame from Nature’s Boon and some flask investment to provide permanent Vinktar uptime, while also allowing us to use Coruscating Elixir to reach Low-Life for Pain Attunement, and Taste of Hate for physical damage mitigation. Conveniently they give good elemental damage mitigation.
-
Impossible Escape around Arrow Dancing gives access to Flask cluster, which is more efficient than medium cluster jewel for flasks.
-
Dread Banner and flat Evasion chance from Grace Watcher’s Eye is great for evasion builds that generally have diminishing return with Evasion investment. We can reach 95% evasion cap with just Raider Ascendancy and 25k Evasion Rating.
Gear
Tap an item to open trade.



















Skills
Tap a skill to open trade.
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 92
Damage
- Full DPS
- 0
- Combined DPS
- 7.67M
- Hit DPS
- 7.67M
- With Poison DPS
- 7.67M
- With Ignite DPS
- 7.67M
- With Bleed DPS
- 7.67M
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 1.89M
Attack & Crit
- Attack/Cast Rate
- 4.06/s
- Crit Chance
- 100%
- Crit Multiplier
- 425%
- Mana Cost
- 35
- Life Cost
- 0
Defence
- Effective Hit Pool
- 37.56K
- Life
- 6
- Energy Shield
- 5.04K
- Mana
- 136
- Ward
- 0
- Armour
- 79
- Evasion
- 25.21K
- Phys Damage Reduction
- 19%
Mitigation & Avoidance
- Block
- 23%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 95%
- Evade (Projectile)
- 95%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+19%)
- Cold Resistance
- 75% (+60%)
- Lightning Resistance
- 75% (+78%)
- Chaos Resistance
- -7%
Max Hit Taken
- Physical
- 11.33K
- Fire
- 27.24K
- Cold
- 25.82K
- Lightning
- 25.82K
- Chaos
- 5.57K
Recovery
- Life Regen
- 0/s
- ES Regen
- 251.75/s
- ES Recharge
- 5.04K/s
- Mana Regen
- 170/s
- Life Leech
- 0/s
- ES Leech
- 1.01K/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 163
- Intelligence
- 423
- Dexterity
- 203
- Movement Speed
- 126%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 8
- Devotion
- 135
- Item Rarity
- 19%