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PoE 3.19·Kalandra·Raider

[3.19] Malachai’s Loop Self-shock Lightning Conduit Raider

by james123lui4 years ago139

DPS
7.67M
Effective HP
37.56K
Energy Shield
5.04K
Level
92
Min budget

Overview

[3.19] Malachai’s Loop Self-shock Lightning Conduit Raider is a Path of Exile Raider build by james123lui, made for the Kalandra league (3.19). It is centered on Lightning Conduit and plays as a intelligence, spell, area, lightning archetype. In Path of Building it reaches 7.67M DPS with 37.56K effective HP, 6 life, 5.04K energy shield. Key uniques include Coruscating Elixir, Algor Mortis, The Wise Oak, Taste of Hate, Vessel of Vinktar.

Build Video

james123lui's Notes

TL;DR Unique interaction: Ralakesh’s Impatience + Malachai’s Loop + Shock Prolif can be INFINITELY CONSUMED by Lightning Conduit.

PoB: https://pastebin.com/54zUwvUX

Explanation video: https://youtu.be/AKbeKLiIi4k

Forum post for more explanation in text: https://www.pathofexile.com/forum/view-thread/3304834

Features:

  • Minimal micromanagement – auto-flasks, one button, consistent DPS output

  • Smooth clear, 8M DPS single target

  • Decent survivability: 95% evasion, 100% suppression, 5k ES, 30%+ physical hits taken as elemental, permanent Ruby, Topaz and Sapphire flasks

  • Recommended budget: 10 Div (Vessel of Vinktar price highly volatile)

  • Orb-walking melee-ish playstyle

Noteworthy interactions (Neato style):

  1. We use Ralakesh’s Impatience and Malachai’s Loop to inflict shock on ourselves whenever we stand still (i.e. start casting Lightning Conduit).

  2. We proliferate the shock on self with Vessel of Vinktar (rare proliferation variant), while making ourselves Unaffected by Shock via Replica Winterheart (or Inpulsa’s Broken Heart), which does not affect the proliferated shock on enemies (so “increased Shock effect on you” mirrored downside sadly doesn’t work).

  3. While most regular shocks (such as the one from Vessel of Vinktar) are removed from enemies once expended by Lightning Conduit, proliferated self-shock seems to be constantly re-applied, so each self-shock can sustain a baseline of 2 seconds of unlimited Lightning Conduit casts on all nearby enemies, making it an incredibly efficient skill. (Possibly an oversight)

  4. (Negative interaction) Ailment avoidance (e.g. from Avatar of the Veil ascendancy) will make us unable to self-shock from the shield, so some orb-walking is necessary, and some Ailment Duration scaling is good QoL as the base duration is only 2 seconds.

  5. Inner Conviction Keystone from Militant Faith is a great damage multiplier that does not affect Minimum Frenzy Charges, and we benefit from the +2 Maximum Power Charges from the shield. All benefits from charges are “snapshot” when we stand still for a brief moment to cast the spell, making it efficient to stack bonuses from Power Charges (helmet implicit, passive tree top, good Malachai’s Loop).

  6. Forbidden Flesh/Flame from Nature’s Boon and some flask investment to provide permanent Vinktar uptime, while also allowing us to use Coruscating Elixir to reach Low-Life for Pain Attunement, and Taste of Hate for physical damage mitigation. Conveniently they give good elemental damage mitigation.

  7. Impossible Escape around Arrow Dancing gives access to Flask cluster, which is more efficient than medium cluster jewel for flasks.

  8. Dread Banner and flat Evasion chance from Grace Watcher’s Eye is great for evasion builds that generally have diminishing return with Evasion investment. We can reach 95% evasion cap with just Raider Ascendancy and 25k Evasion Rating.

Gear

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Hate Weaver
Dragon Crest
Behemoth Salvation
Replica Winterheart
Miracle Twirl
Wrath Gyre
Algor Mortis
Sol Snare
Ralakesh's Impatience
Malachai's Loop
Impossible Escape
Watcher's Eye
Forbidden Flame
Forbidden Flesh
Foe Shine
Militant Faith
Ancient Orb
Thread of Hope
Oblivion Vessel

Skills

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Body Armour

  • Lightning ConduitLightning Conduit20/20WMain
  • Elemental FocusElemental Focus20W
  • InspirationInspiration19W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W
  • Awakened Spell EchoAwakened Spell Echo5W
  • Awakened Elemental FocusAwakened Elemental Focus6W

Helmet

  • Summon Chaos GolemSummon Chaos Golem19/20W
  • Summon Lightning GolemSummon Lightning Golem19/20W
  • Assassin's MarkAssassin's Mark19/20W
  • Vaal Lightning TrapVaal Lightning Trap19/20W

Gloves

  • VortexVortex19W
  • Culling StrikeCulling Strike19W
  • Arcane SurgeArcane Surge7W
  • BonechillBonechill19W

Boots

  • Herald of ThunderHerald of Thunder1/20W
  • ClarityClarity20W
  • Dread BannerDread Banner19/20W
  • ArroganceArrogance21W

Weapon 1

  • Vaal GraceVaal Grace20W
  • ZealotryZealotry19W
  • DisciplineDiscipline19W

Weapon 2

  • Flame DashFlame Dash19W
  • PrecisionPrecision10W
  • ArroganceArrogance19W

Passive Tree

Passive tree 3.19
scroll to zoom
Raider
Raider
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
92

Damage

Full DPS
0
Combined DPS
7.67M
Hit DPS
7.67M
With Poison DPS
7.67M
With Ignite DPS
7.67M
With Bleed DPS
7.67M
Damage over Time
0
Culling DPS
0
Average Hit
1.89M

Attack & Crit

Attack/Cast Rate
4.06/s
Crit Chance
100%
Crit Multiplier
425%
Mana Cost
35
Life Cost
0

Defence

Effective Hit Pool
37.56K
Life
6
Energy Shield
5.04K
Mana
136
Ward
0
Armour
79
Evasion
25.21K
Phys Damage Reduction
19%

Mitigation & Avoidance

Block
23%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
95%
Evade (Projectile)
95%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+19%)
Cold Resistance
75% (+60%)
Lightning Resistance
75% (+78%)
Chaos Resistance
-7%

Max Hit Taken

Physical
11.33K
Fire
27.24K
Cold
25.82K
Lightning
25.82K
Chaos
5.57K

Recovery

Life Regen
0/s
ES Regen
251.75/s
ES Recharge
5.04K/s
Mana Regen
170/s
Life Leech
0/s
ES Leech
1.01K/s
Mana Leech
0/s

Attributes & Utility

Strength
163
Intelligence
423
Dexterity
203
Movement Speed
126%
Endurance Charges
3
Frenzy Charges
3
Power Charges
8
Devotion
135
Item Rarity
19%