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Introduction
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This is the Low End PoB for the Elemental Hit of the Spectrum Deadeye. This build is designed mainly to be used as a T16 Farmer to gather currency
for the later versions that use Kinetic Bolt of Fragmentation
NOTE: Each PoB will have a different version of this note section, make sure you read the section designed for your current setup
You have the option of playing a Bow based build such as Lightning Arrow or Elemental Hit of the Spectrum while preparing to transition to this, or even instead
of this build to farm currency for the later PoBs, the Wand and Bow versions tend to use very similar items. If you go with Bows I suggest Crouching Tuna or Havoc
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FAQs
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- What is this build good at?
- This build is designed to be used as a T16 map blaster, it is somewhat tanky and does enough damage to clear maps quickly and finish off bosses at the end
- Suggested Farming Strategies?
- High End Legion Farming
- 8 Mod Corrupted Map Farming ->
https://maxroll.gg/poe/poe-atlas-tree/cfhn0wg6 - Strat you see me use in the video
- Any T16 strategies that don't involve singular very tanky enemies
Check out someone like Fubgun or guides from Maxroll for more farming strategies
- Pros
- Clears maps quickly and has decent damage when properly maintaining Headhunter buffs with Inspired Learning
- Very simple playstyle, you walk around or shield charge and right click enemies. You have 1 buff to use on difficult enemies and thats it
- Significantly cheaper than any of the mid or high end PoBs while still being a respectable T16 map farmer
- Cons
- Cannot do as many modifiers as the other wand builds, you will have to be a bit more careful
- Cannot boss and will struggle on very high end content
- Will die occasionally as the build is not meant to facetank enemies or mechanics
- How expensive is this build pob?
- 1/5 SSF Friendly
- 2/5 Budget
- 2.5/5 Not Expensive but a few items could get somewhat pricey <===
- 3/5 Moderately Expensive
- 4/5 Mageblood Tier of Items
- 5/5 Mirror Tier
- How does the build survive?
- Avoidance Layers
- Block
- Evasion
- Defensive Layers
- Phys taken as Fire
- Spell Suppression (100%)
- Endurance Charges
- Elemental Ailment Avoidance
- Stun Avoidance
- Berserk
- Recovery Layers
- Leech (10% Instant)
- Life Gain on Hit
- Life Regen from Enduring Cry
- Life Recover on Kill
- Ghost Dance can recover Energy Shield and is more powerful when we steal ES Based buffs with Inspired Learning
- How does the build sustain its abilities?
- We use Instant Mana Leech and Mana Gained on hit
- How does the build deal damage?
- The main damage of the build comes from stacking elemental ailments which scales our damage due to Elemental Hit of the Spectrum as well as Yoke of Suffering
- We use Inspired Learning which allows us to steal 1 buff from any Rare Monsters that we kill. There are quite a few good defensive and offensive buffs
- We have extremely good uptime on Berserk due to our Spellslinger Warlord's Mark which provides a very large damage increase
- How do you level this build?
- Start as any Lightning Arrow or Elemental Hit based deadeye and transition into the PoBs listed in the video you came from going in order from Elemental Hit -> HH Mid Tier
-> HH or MB High Tier
- Weird Interactions?
- We use a Spellslinger Warlord's Mark to have consistent rage generation for Berserk uptime. Since you can sling a spell onto white and blue monsters with a significantly
lower cooldown than Mark on Hit, it is very easy to generate insane amounts of rage. Notably you cannot stun enemies that you also freeze, which means that The Interrogation
is mandatory for this setup as it disables our ability to freeze
- Thunderfist is a very powerful unique that is an easy target for corruptions, Elemental Hit of the Spectrum gains significant base damage with gem levels which makes
using these gloves a solid choice. You can use +2 AoE, +2 Projectiles, or worst case +1 All Gems
- Map Mods?
- Not Possible or Not Worth Running
- All Tiers:
- Elemental Reflect - No easy way to fit elemental reflect immunity onto this build
- Monsters Cannot be Leeched From - This prevents us from using our ability due to mana cost, not worth taking ever
- Bad or Annoying but Doable
- All Tiers:
- Lower Max Resistances - very dangerous modifier
- Reduced Effect of Auras - impacts our survivability significantly, doable but not worth running unless the map has no other offensive mods
- Monsters Cannot be Stunned - we rely on stunning white and blue monsters to enable rage uptime
- Monsters Gain x% of Their Physical Damage as Extra Chaos Damage / Wither - if your chaos res is high this is fine, if its below 50 be careful
- Area has Patches of Desecrated Ground - if your chaos res is high this is fine, if its below 50 be careful
- Monsters have x% chance to Avoid Elemental Ailments - this disables basically all of your damage if it hits 100%, in high tier red maps if you run a strategy
that increases mod effect it will hit 100%
- Players have -x% to amount of Suppressed Spell Damage Prevented / Monsters have x% increased Accuracy Rating - this is dangerous as it impacts our two most
valuable defensive layers, careful if you layer this with other mods
- General Advice
- You will slowly learn what mods when combined with each other are too much for your personal death tolerance. Typically 1 or 2 damage mods are deal-withable, but certain
combos such as Extra Damage as Random Elements + -x% to Suppressed Spell Damage will not be fun. Same thing goes with defensive mods
- Inspired Learning gives you some leeway in the amount of defensive mods you can run on maps as your damage in general will be much higher, you will need to learn to play around
your buffs
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Ascendancy
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- Deadeye
- Gathering Winds - Provides Tailwind and Tailwind effect, makes us go fast
- Far Shot - Causes us to deal significantly more damage at far range
- Endless Munitions - 2 additional projectiles gives us substantially better clear and damage
- Focal Point - Makes us safer while clearing and also causes our Warlord's Mark to transfer between enemies very quickly which helps us stack rage
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Skills Used
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- Main Ability(s)
- Elemental Hit of the Spectrum - A very powerful ability early on as it provides an insane amount of base damage which we can scale quite well with Piscator's Vigil. This ability scales
the amount of damage it deals by the amount of elemental ailments present on the enemy, including alt ailments
- Aura(s)
- Mana
- Precision - Provides accuracy and critical strike chance
- Grace - Provides a large amount of evasion
- Spellslinger - Allows us to have very high uptime on our Warlord's Mark which makes clearing significantly smoother
- Summon Skitterbots - allows us to chill and shock even with Secrets of Suffering
- Utility
- Immortal Call - provides reactive defenses in the case that we get hit very hard, hopefully protecting us from subsequent hits
- Cast When Damage Taken - allows us to automatically cast this ability when taking a large hit, be careful with additional mana multipliers as it may disable your ability to trigger it
- Blood Rage - an easy source of Attack Speed and Frenzy Charges while clearing (This can be disabled by quickly swapping to your other weapon set and back
if you are dying while running through a map)
- Berserk - We maintain extremely good uptime on this due to Warlord's Mark, gives us damage, defense, and movement speed
- Automation - Used on the Above 2 abilities to remove the need to worry about casting them
- Enduring Cry - Provides us a source of Endurance Charges and passive healing
- Call to Arms - Used on the above ability to remove the need to worry about casting it
- Movement
- Shield Charge - we have a ton of movement speed and attack speed which both scale how quickly this ability moves
- Frostblink - For gap coverage and to reposition in boss fights, is instant and can be used while attacking, can be swapped with Flame Dash
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Gear
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- Main Gear
Remember that most of the time you can simply buy the finished gear or base gear instead of creating it yourself, it may be more expensive to do so however
- Mainhand
- Piscator's Vigil - very powerful wand when you have a good amount of base elemental damage to scale, cheap so it has a good possibility of finding a corrupted
one but you should focus more on the rolls before corruptions
- For corrupts get Power Charge on Crit for single target damage or Elemental Penetration for general damage
- Offhand
- Look for an Evasion / ES Shield on the trade website with suppression implicit, a good amount of life, and attack speed, resists here are important. If you have
plenty of resists you can go for a pure Evasion Shield with a large suppression roll
- Helmet
- Obtain an Evasion Helmet with Life and Resists that you need with a good amount of suppression
- Body Armour
- Cloak of Flame - Provides us significant reduction in physical damage taken
- Gloves
- Thunderfist - provides a very significant amount of added lightning damage while also giving us essentially maximum sapped effect on all enemies, also an easy corruption
target
- For corrupts go for +2 AoE or +2 Projectiles, worst case you can also use +1 All Gems
- Boots
- Obtain a pair of Evasion Boots with Life and Resists that you need with a good amount of suppression and Movement Speed
- Amulet
- Yoke of Suffering - synergizes extremely well with our main ability as we are already scaling ailments
- Ring 1
- Obtain an Amethyst Ring with Strength and any resists you need
- Ring 2
- Death Rush - This item provides us with the Adrenaline effect while clearing which is a massive boost to damage and survivability. Try to focus on getting one with
higher duration on Adrenaline rather than Life Gain
- Belt
- Darkness Enthroned - Higher % is better here, try to get at least 90%, also make sure you put your best normal Abyss Jewel in this slot as well as the one with
shock avoidance
- Flasks
- Unique
- No unique flasks used
- Basic
- Quicksilver, Silver, Quartz, Diamond, Divine Life Flask - All should have 25% Increased effect and as little reduced duration as possible and the life flask should
be instant
- Critical Strike Chance, Reduced Effect of Curses, Attack Speed, Evasion - get these on whichever flasks you like, certain combos will be cheaper, the life flask
should have Bleed / Corrupted Blood immunity
- Jewels
- Unique
- Stormshroud - our source of Elemental Ailment avoidance
- Lethal Pride - look for any good mods you can afford, we mainly use this for strength
- Inspired Learning - extremely powerful jewel that gives short duration Headhunter buffs
- The Interrogation - provides us a source of alt ailments which scales our damage significantly
- Cluster
- Large - Opportunistic Fusilade, Feed the Fury, Any Suffix Notable - Feed the Fury is typically up because of our mana leech, you can get any stats you need as a 4th
affix here
- Basic
- Abyss Jewel #1 - Corrupted Blood immunity with any other stats you can afford
- Abyss Jewel #2 - Shock Avoidance as high as you can manage, make sure you put it in your Darkness Enthroned
- Abyss Jewel #3 - Normal jewel with as good of stats as you can get, life, added damage, crit multi, etc
- Tattoos
- Tattoos needed will vary slightly between build setups, check that you have what you need below, make sure you aren't using too many tattoos to where you go under
your need for attributes
- Mandatory
- Tattoo of the Ramako Shaman - +2% chance to Suppress Spell Damage - Enough to cap Spell Suppression
- Tattoo of the Tasalio Tideshifter - 10% chance to Avoid being Stunned - Enough to hit 100% Stun Avoidance in Calcs
- Tattoo of the Tasalio Warrior - 5% chance to Blind Enemies on Hit with Attacks - 2-3x for reliable blind chance
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Item Progression for Later PoBs
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This PoB is designed to be a farming setup for you to slowly work towards the items of the later PoBs, this is the order in which I would buy items for the next PoB which is Mid HH
Keep in mind that using the below list and modifying the build will require a decent amount of build problem solving and game knowledge, if you are inexperienced with fixing issues
with your build I suggest gathering all of the items for the next PoB and making the full transition at one time
1st - Headhunter - an extremely powerful item for farming, once you get this you can drop Inspired Learning but make sure that you either get another shock avoidance jewel to
hit 100% for Stormshroud or find another source of shock avoidance
2nd - Graveyard Crafted Phys Wand - This is a very expensive item but phys base weapons are insanely strong with Headhunter, you'll need to make sure you are converting
all of your damage to elemental so that you can still scale it properly and do phys reflect, you can replace Sacred Wisps with Phys to Lightning, drop the Heartseeker wheel or
use the extra points from swapping Inspired Learning out to take Winter Spirit and the cold convert mastery and upgrade to a Large Cluster Jewel from the Mid PoB with Storm's Hand.
Notes for crafting the wands are in the Mid HH PoB
3rd - Lethal Pride - get one with proper mods for the Supreme Ego slot that you put it in on the next PoB
4th - Perandus Pact - this is insanely strong for phys builds, make sure you get a phys one, at this point you might need double avoid implicits on your boots, shock and generic
All other items / gems from this point on will need to be swapped out simultaneously, so farm up and create / buy all of them before swapping over fully to the next PoB
.