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PoE 3.18·Sentinel·Ascendant

Starting point for Reaper ignite

by xaitv4 years ago5

Effective HP
29K
Life
6.68K
Level
95
Min budget

Overview

Starting point for Reaper ignite is a Path of Exile Ascendant build by xaitv, made for the Sentinel league (3.18). It is centered on Summon Reaper and plays as a intelligence, physical, minion, spell archetype. Defensively it sits at 29K effective HP, 6.68K life, 638 energy shield. Key uniques include Cold Iron Point, Triad Grip, Darkness Enthroned, Polaric Devastation.

xaitv's Notes

Obviously before patch notes yada yada. A bit in the middle between a build concept and an actual build, there should be some avenues to get more out of this build still.

PoB: https://pobb.in/vSGfK05xwWdJ

Idea was to make ignite minions viable, and to not use spectres because as it looks now they'll be squishy and are hard to resummon if they die.

We know Reaper is "playable" at best, but it has some downsides:

  • Clear is mediocre and requires asenath's
  • You have to use a bow for ensnaring arrow, which means no shield charge

Ignite could solve the issues because you can link prolif to your Reaper. And ignite got a 250% more damage buff in 3.19 which should make it deal some damage at least.

Some key points about this build:

  • Uses Eldritch Battery to enable Divine Blessing and Reaper's high mana cost
  • Should be able to suppress cap or at least get close to it(easy cap if you give up on +1 phys on shield)
  • Determination + Grace + Defiance Banner + Tempest Shield
  • Triad Grip for full fire conversion
  • 2 clusters with Rage and Pillage for damage & ignite chance
  • Ignite duration equal to slash cooldown
  • Ascendant because no ascendancy really gives us that much, this allows us to go Elementalist(damage) + Champ(damage & aura effect)

Downsides I could see:

  • Reaper could be a bit squishy, hoping a bone ring can cap its resistances at least
  • Reaper randomly slashing not being enough for clear, and not enough CDR to slash all the time, hoping a potential swap to Stone Golems for clear could solve this
  • Damage is fine for ignite, but nothing crazy for today's standards, so if something is unrealistic it could easily be disappointing.

Gear

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Cold Iron Point
New Item
New Item
Amulet
Polaric Devastation
Life Ring
Triad Grip
Darkness Enthroned
Armour/Evasion Boots
Energy Shield Shield
New Item
New Item
Amanamu's Gaze
New Item
Cluster Jewel
Cluster Jewel
New Item
New Item
New Item
New Item
New Item
New Item

Skills

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  • Summon ReaperSummon Reaper21/20WMain
  • CombustionCombustion20/20W
  • Ignite ProliferationIgnite Proliferation20/20W
  • Awakened Added Fire DamageAwakened Added Fire Damage5/20W
  • Awakened Minion DamageAwakened Minion Damage5/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Wave of ConvictionWave of Conviction20/20W
  • FlammabilityFlammability20/20W
  • Elemental WeaknessElemental Weakness20/20W
  • HextouchHextouch20/20W
  • GraceGrace20/20W
  • DeterminationDetermination20/20W
  • Defiance BannerDefiance Banner1/20W
  • Tempest ShieldTempest Shield20/20W
  • MalevolenceMalevolence20/20W
  • Divine BlessingDivine Blessing20/20W
  • InspirationInspiration20/20W
  • Summon SkeletonsSummon Skeletons20/20W
  • Feeding FrenzyFeeding Frenzy20/20W
  • Flesh OfferingFlesh Offering20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Average Hit
0

Attack & Crit

Attack/Cast Rate
0.25/s
Cooldown
4.03s
Crit Chance
0%
Crit Multiplier
150%
Mana Cost
125
Life Cost
0

Defence

Effective Hit Pool
29K
Life
6.68K
Energy Shield
638
Mana
8
Ward
0
Armour
21.46K
Evasion
14.84K
Phys Damage Reduction
65%

Mitigation & Avoidance

Block
25%
Spell Block
33%
Spell Suppression
78%
Evade (Melee)
64%
Evade (Projectile)
64%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-14%
Cold Resistance
-22%
Lightning Resistance
-52%
Chaos Resistance
-52%

Max Hit Taken

Physical
19.08K
Fire
5.61K
Cold
5.26K
Lightning
4.25K
Chaos
4.39K

Recovery

Life Regen
228.39/s
ES Regen
0/s
ES Recharge
638/s
Mana Regen
34.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
158
Intelligence
338
Dexterity
128
Movement Speed
24%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0