- Effective HP
- 29K
- Life
- 6.68K
- Level
- 95
- Min budget
Overview
Starting point for Reaper ignite is a Path of Exile Ascendant build by xaitv, made for the Sentinel league (3.18). It is centered on Summon Reaper and plays as a intelligence, physical, minion, spell archetype. Defensively it sits at 29K effective HP, 6.68K life, 638 energy shield. Key uniques include Cold Iron Point, Triad Grip, Darkness Enthroned, Polaric Devastation.
xaitv's Notes
Obviously before patch notes yada yada. A bit in the middle between a build concept and an actual build, there should be some avenues to get more out of this build still.
PoB: https://pobb.in/vSGfK05xwWdJ
Idea was to make ignite minions viable, and to not use spectres because as it looks now they'll be squishy and are hard to resummon if they die.
We know Reaper is "playable" at best, but it has some downsides:
- Clear is mediocre and requires asenath's
- You have to use a bow for ensnaring arrow, which means no shield charge
Ignite could solve the issues because you can link prolif to your Reaper. And ignite got a 250% more damage buff in 3.19 which should make it deal some damage at least.
Some key points about this build:
- Uses Eldritch Battery to enable Divine Blessing and Reaper's high mana cost
- Should be able to suppress cap or at least get close to it(easy cap if you give up on +1 phys on shield)
- Determination + Grace + Defiance Banner + Tempest Shield
- Triad Grip for full fire conversion
- 2 clusters with Rage and Pillage for damage & ignite chance
- Ignite duration equal to slash cooldown
- Ascendant because no ascendancy really gives us that much, this allows us to go Elementalist(damage) + Champ(damage & aura effect)
Downsides I could see:
- Reaper could be a bit squishy, hoping a bone ring can cap its resistances at least
- Reaper randomly slashing not being enough for clear, and not enough CDR to slash all the time, hoping a potential swap to Stone Golems for clear could solve this
- Damage is fine for ignite, but nothing crazy for today's standards, so if something is unrealistic it could easily be disappointing.
Gear
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Skills
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Flesh Offering20/20W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
Attack & Crit
- Attack/Cast Rate
- 0.25/s
- Cooldown
- 4.03s
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Mana Cost
- 125
- Life Cost
- 0
Defence
- Effective Hit Pool
- 29K
- Life
- 6.68K
- Energy Shield
- 638
- Mana
- 8
- Ward
- 0
- Armour
- 21.46K
- Evasion
- 14.84K
- Phys Damage Reduction
- 65%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 33%
- Spell Suppression
- 78%
- Evade (Melee)
- 64%
- Evade (Projectile)
- 64%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- -14%
- Cold Resistance
- -22%
- Lightning Resistance
- -52%
- Chaos Resistance
- -52%
Max Hit Taken
- Physical
- 19.08K
- Fire
- 5.61K
- Cold
- 5.26K
- Lightning
- 4.25K
- Chaos
- 4.39K
Recovery
- Life Regen
- 228.39/s
- ES Regen
- 0/s
- ES Recharge
- 638/s
- Mana Regen
- 34.5/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 158
- Intelligence
- 338
- Dexterity
- 128
- Movement Speed
- 24%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0