- DPS
- 18.41M
- Effective HP
- 64.05K
- Life
- 3.93K
- Level
- 99
- Min budget
Overview
Poison Slamming Hordes Necromancer is a Path of Exile Necromancer build by Slimi Jimi, made for the Kalguur league (3.25). It is centered on Raise Zombie of Slamming and plays as a intelligence, spell, minion archetype. In Path of Building it reaches 18.41M DPS with 64.05K effective HP, 3.93K life, 2.61K energy shield. Suited for: T17, Delve, Mapping, Abyss. Key uniques include United in Dream, Darkness Enthroned, Ashes of the Stars, Rumi's Concoction, Aegis Aurora.
Build Video
Slimi Jimi's Notes
Path of Exile 3.25 Settlers of Kalguur PoB: https://pobb.in/6jS-JtEEa9Es
0:00 Abyssal Depths 1:32 Maven 10-Way 2:50 Veritania 3:08 Baren 3:22 Al-Hezmin 3:41 Drox 4:11 Sirus 4:58 Delve 6:20 T16 Map
Finally getting around to showcasing my Poison Slamming Hordes Necromancer.
I league started with poison Animate Weapon of Ranged Arms (AWoRA) and decided to do a quality of life build to get my challenges done with moderate defenses, enough damage, and little buttons to press. I went with a hybrid zombie/golem permanent minions scaling damage with poison.
Much of the gear, animated guardian (AG) gear, and spectres are from AWoRA. I didn't do much with AG gear as I was doing T17s earlier in the league and kept a reserve of cheap items on hand. There are better spectre options for zombies/golems, but I was lazy. Many of the jewels aren't very good either as I just slotted in what I found or quickly crafted and could be much better as well... lazy again.
While I loved the currency exchange, I didn't feel like this league gave much more to the game. Sadly, I think I played more D4 than PoE this league. I'm super excited for PoE 2, ready for a breath of fresh air into the ARPG genre.
Gear
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Skills
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Passive Tree


- Bandits
- Help Alira
Character Stats
- Level
- 99
Damage
- Full DPS
- 18.41M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 1.94/s
- Hit Chance
- 100%
- Crit Multiplier
- 150%
- Minion Limit
- 12
- Mana Cost
- 137
- Life Cost
- 137
Defence
- Effective Hit Pool
- 64.05K
- Life
- 3.93K
- Energy Shield
- 2.61K
- Mana
- 11
- Ward
- 0
- Armour
- 13.74K
- Evasion
- 11.13K
- Phys Damage Reduction
- 65%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 64%
- Spell Suppression
- 100%
- Evade (Melee)
- 57%
- Evade (Projectile)
- 57%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+7%)
- Cold Resistance
- 80% (+16%)
- Lightning Resistance
- 75% (+5%)
- Chaos Resistance
- 56%
Max Hit Taken
- Physical
- 14.54K
- Fire
- 38.47K
- Cold
- 46.84K
- Lightning
- 38.47K
- Chaos
- 16.42K
Recovery
- Life Regen
- 153.4/s
- ES Regen
- 0/s
- ES Recharge
- 2.61K/s
- Mana Regen
- 37.2/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 155
- Intelligence
- 409
- Dexterity
- 159
- Movement Speed
- 164%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0