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Yet another Soulwrest Reliquarian: 200M dps, 300% ms self-cast hexblast of contradiction with Enmity

1 week ago

by anossovSubscribe

221.73M

DPS

188.84K

Effective HP

3.88K

Life

Overview

Yet another Soulwrest Reliquarian: 200M dps, 300% ms self-cast hexblast of contradiction with Enmity is a Path of Exile Reliquarian build by anossov, made for the Allflame league (3.29). It is centered on Hexblast of Contradiction. In Path of Building it reaches 221.73M DPS with 188.84K effective HP, 3.88K life, 376 energy shield. Suited for: Simulacrum, Mapping. Key uniques include Mageblood, Soulwrest, Foulborn Xoph's Heart, The Dark Monarch, Foulborn Skin of the Lords.

Build Video

anossov's Notes

Obviously I'm not the only one running this, but just to document the setup (I've been getting questions in-game).

The idea is to self-cast Hexblast of Contradiction instead of wardlooping anything, but still use Cast On Ward Break to automate the phantasms.

Stats:

  • 220 million DPS with Greater Spell Echo, 96 million with Cooldown Recovery, which is smoother for mapping.
  • 75/78 block, 90 fire res with 95% of cold/lightning and 40% of phys damage converted to fire.
  • 300% movement speed with Umbral Army
  • Max hit isn't amazing because of low life, but it's not too bad.
  • Recovery is pretty good with lots of regen and overleech.
  • Ignore all blue altar downsides

Mechanics:

  • 62 Phantasms with Soulwrest + Summon Phantasm + Congregation + Dark Monarch, as usual
  • Since all of our flat damage is from Phantasmal Might, we ignore the downside of Hexblast of Contradiction, but still get the 300% more Damage with Hits if Enemy is Hexed (we can also use level 1 hexblast for lower costs). Enemies are hexed by a huge Eldrich Blasphemy.
  • The phys damage from Phantasmal Might is converted to fire, and we penetrate the fire res with the usual Enmity's Embrace + Foulborn Skin of the Lords combo.
  • We get two ward pieces with Faster Restoration of Ward suffixes, which gets the ward recharge to just under 1s. This is more than enough to automate the phantasms with desecrate + volatile dead, and is almost enough to automate the hexblast as well, but maybe not quite
  • We can break ward on demand by toggling Plague Bearer, which triggers Enmity's self hit. Plague Bearer is the lowest cooldown instant skill, so it can be toggled while running. This is only needed to keep up the phantasms during downtime, during active clearing hexblast and flame dash are enough.

Nuances/options:

  • Xoph's Heart vs. Xoph's Blood: I don't know how nearby this nearby is, but it has to be more reliable than waiting to be hit to cover enemies in ash. Xoph's Blood is bit more life. Avatar of Flame is easy to just get on the tree
  • Skin of the lords keystone: Elemental Overload is not required, it's right there on the tree. Going crit is also equally viable and gives more reliable ignites that can be spread
  • Forbidden Jewels: I like the Slayer overleech, but most people are going Juggernaut for stun immunity. There are lots of other great options though
  • Leech: I get it from a Vitality Watcher's eye, but there are also helmet / amulet corruptions and Doryani's Lesson.
  • Block: mana-infused staff is fine early and opens the cluster for a Doryani's Lesson, but ultimately I don't think it's worth 30% mana
  • Umbral Army / Prolonged Servitude: I like movement speed, but Prolonged Servitude makes a lot of sense for ubers / simulacrums, and saves some points from Blessed Rebirth. You do need a way to protect your phantasms though, because without them you do literally zero damage.
  • The curse: I use Flammability for pack oneshotting, Punishment is probably better for Ubers. Defensive curses are also great
  • I have capped cold/lightning resists just because I can, but it's not strictly required of course with the damage conversions. It's worth it with the blue altar downsides though

The three playstyles with a single gem swap:

  • Greater Spell Echo is 2.5× damage, but locks you down for 0.8s, which isn't very nice for mapping.

  • Cooldown Recovery is what I usually run, as it's still 90+ million dps. It locks you down for 0.4s, but you need to cast it once per pack

  • Cast on Ward Break allows you to just run around pressing Plague Bearer / Flame Dash and cast a 40 million bomb every second. This is very smooth, but the casts are not frequent enough to not miss packs at this speed

  • Rejected: Faster Casting is not fast enough to feel much better than Cooldown Recovery, but it makes Hexblast to actually be on cooldown sometimes, which is annoying


POB with Greater Spell Echo: https://pobb.in/OQUKkg3jBato

POB with Cooldown Recovery: https://pobb.in/6FS8w18aVBH0

Uber Cortex with a gem swap: https://youtu.be/oPD6eQiUwZ8

Uber Neglect: https://youtu.be/D_zDTOSVtKY

A random Fortress with Cooldown Recovery: https://youtu.be/EnuCNapXMOs

(I might be forgetting to Flame Dash, which would give me 40% more damage from Arcane Surge :|)

Gear

Soulwrest
The Dark Monarch
Foulborn Skin of the Lords
Foulborn Xoph's Heart
Grim Grasp
Enmity's Embrace
Empyrean Hold
Mageblood
Brimstone Tread
Stormshroud
The Light of Meaning
Sol Glisten
Unnatural Instinct
Forbidden Flame
Watcher's Eye
Lethal Pride
Forbidden Flesh
Honour Hope
Thread of Hope

Skills

Body Armour

  • Hexblast of ContradictionHexblast of Contradiction5/20WMain
  • CombustionCombustion21/20W
  • LifetapLifetap21/20W
  • Arcane SurgeArcane Surge21/20W
  • Added Fire DamageAdded Fire Damage21/20W
  • Greater Spell EchoGreater Spell Echo3/18W
  • Cooldown RecoveryCooldown Recovery3/20W

Helmet

  • Purity of FirePurity of Fire21/20W
  • Righteous FireRighteous Fire21/20W
  • Herald of PurityHerald of Purity21W
  • Herald of AshHerald of Ash21/20W

Gloves

  • Volatile Dead of SeethingVolatile Dead of Seething1/20W
  • DesecrateDesecrate1W
  • Cast on Ward BreakCast on Ward Break2/20W
  • Greater Spell CascadeGreater Spell Cascade2/20W

Boots

  • FlammabilityFlammability20/20W
  • Flame DashFlame Dash21/20W
  • Eldritch BlasphemyEldritch Blasphemy3/23W
  • Arcane SurgeArcane Surge1W

Weapon 1

  • Plague BearerPlague Bearer1W

Weapon 1

  • Meat ShieldMeat Shield20/20W

Weapon 1

  • Flesh and StoneFlesh and Stone20W

Weapon 1

  • Summon PhantasmSummon Phantasm21W

Weapon 1

  • CongregationCongregation4/20W

Weapon 1

  • VitalityVitality1W

Weapon 1

  • Triggered Summon Phantasm25W

Passive Tree

Passive tree 3.29
scroll to zoom
Reliquarian
Reliquarian
Catarina Bloodline
Catarina Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Abberath
Runegraft
Runegraft of the Jeweller

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
221.73M
Hit DPS
196.43M
With Poison DPS
196.43M
With Ignite DPS
199.55M
With Bleed DPS
196.43M
Damage over Time
3.13M
Ignite DPS
3.13M
Culling DPS
22.17M
Reservation DPS
0
Average Hit
65.48M
Burst Damage
196.43M

Attack & Crit

Attack/Cast Rate
3/s
Cooldown
1s
Hit Chance
100%
Crit Chance
19%
Crit Multiplier
100%
AoE Radius
5 m
Mana Cost
0
Life Cost
122.22

Defence

Effective Hit Pool
188.84K
Life
3.88K
Energy Shield
376
Mana
53
Ward
335
Armour
6.4K
Evasion
18
Phys Damage Reduction
67%

Mitigation & Avoidance

Block
75%
Spell Block
78%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+200%)
Cold Resistance
75% (+10%)
Lightning Resistance
75%
Chaos Resistance
75% (+1%)

Max Hit Taken

Physical
13.71K
Fire
57.65K
Cold
54.52K
Lightning
54.52K
Chaos
23.12K

Recovery

Life Regen
576.3/s
Net Life Regen
261.01/s
ES Regen
0/s
ES Recharge
376/s
Mana Regen
52.4/s
Life Leech
775.6/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
315.29/s

Attributes & Utility

Strength
350
Intelligence
232
Dexterity
95
Movement Speed
300%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0