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PoE 3.18·Sentinel·Elementalist

(Theory Build Concept) | Replica Nebulis + Divine Flesh + Font Of Thunder Ignite Frostblink - 71 million Guardian dps

by Waaif4 years ago

Effective HP
33.14K
Life
3.22K
Level
90
Min budget

Overview

(Theory Build Concept) | Replica Nebulis + Divine Flesh + Font Of Thunder Ignite Frostblink - 71 million Guardian dps is a Path of Exile Elementalist build by Waaif, made for the Sentinel league (3.18). It is centered on Frostblink and plays as a intelligence, spell, movement, duration archetype. Defensively it sits at 33.14K effective HP, 3.22K life, 979 energy shield. Key uniques include Replica Nebulis, Asenath's Gentle Touch, The Devouring Diadem, Atziri's Promise, Cinderswallow Urn.

Waaif's Notes

EDIT: There is a mistake in a title - It's 71m TOTAL DAMAGE from ignite, actual dps is 9m, really sorry for a misinformation

Link (Endgame Setup) - https://pobb.in/vB-iUHSRgKqM

I'm not even close to be an expert in build creation, just wanted to share my attempt at creating something of my own build (maybe as a starter). Any suggestions are welcome!

Concept:

  • Replica Nebulis
    (15-20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
    (15-20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
    +600% increased elemental damage in total for Frostblink, which is insane multiplier
    The downside is the inability to have fire and ice resistance which we level out with a Font of Thunder and Divine Flesh keystone
  • Font of Thunder
    40% of Cold Damage taken as Lightning Damage
    40% of Fire Damage taken as Lightning Damage
    +50% chance to be Shocked
    Unfortunately I couldn't find a way to be immune or be unaffected by shock besides flask with shock immunity
  • Divine Flesh
    All Damage taken bypasses Energy Shield
    50% of Elemental Damage taken as Chaos Damage
    +5% to maximum Chaos Resistance
    I manage to do 87% max chaos resistance, but it's totally possible to make 90% with a small sacrifise of a damage

Summary, 90% of Cold and Fire damage is taken as Lightning and Chaos damage

The upside of this concept is that there is no need to collect Fire and Cold resistance

The big downside is that there might be a huge problem with elemental ailments such as ignite and cold DoT.

Important Uniques

  • Bronn's Lithe - +5 level to a Frostblink + 90% inc damage - biggest increase of dps
  • The Devouring Diadem - best helmet for accommodation of all important auras after reservation efficiency and Divine Blessing nerfEldritch battery keystone allows for easy use of Malediction + Divine blessing without Lifetap
  • The Stampede - Cooldown recovery of Travel skills + additional annoitment

Optional Uniques

I think I wrote down all the essentials so if you have some suggestions for a build I would really appreciate it!

^(not sure what flair to put)

Gear

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Replica Nebulis
The Devouring Diadem
Bronn's Lithe
New Item
Polaric Devastation
New Item
Asenath's Gentle Touch
New Item
The Stampede
Font of Thunder
New Item
New Item
Glorious Vanity
New Item
New Item
New Item
Watcher's Eye

Skills

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Body Armour

  • FrostblinkFrostblink21/20WMain
  • Cold to FireCold to Fire20/20W
  • Awakened Swift AfflictionAwakened Swift Affliction5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • CrueltyCruelty20/20W
  • Awakened Burning DamageAwakened Burning Damage5W
  • FlammabilityFlammability20/20W
  • Wave of ConvictionWave of Conviction20/20W
  • HextouchHextouch20/20W
  • CombustionCombustion20/20W

Helmet

  • HatredHatred20W
  • DeterminationDetermination21W
  • Defiance BannerDefiance Banner21/20W
  • GraceGrace21W
  • MalevolenceMalevolence20/20W
  • Divine BlessingDivine Blessing20/20W
  • InspirationInspiration20/20W
  • SmiteSmite20W
  • Summon Flame GolemSummon Flame Golem20/20W
  • Summon Chaos GolemSummon Chaos Golem20/20W
  • Blood RageBlood Rage20W
  • Summon Stone GolemSummon Stone Golem20W

Passive Tree

Passive tree 3.18
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
0
Hit DPS
0
Damage over Time
9.03M
Ignite DPS
9.03M
Culling DPS
0
Average Hit
41.3K

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
1.49s
Crit Chance
6%
Crit Multiplier
100%
Mana Cost
115
Life Cost
0

Defence

Effective Hit Pool
33.14K
Life
3.22K
Energy Shield
979
Mana
6
Ward
0
Armour
21.14K
Evasion
37.03K
Phys Damage Reduction
76%

Mitigation & Avoidance

Block
32%
Spell Block
0%
Spell Suppression
5%
Evade (Melee)
81%
Evade (Projectile)
81%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-35%
Cold Resistance
-29%
Lightning Resistance
75% (+19%)
Chaos Resistance
87% (+39%)

Max Hit Taken

Physical
13.41K
Fire
22.99K
Cold
24.01K
Lightning
21.45K
Chaos
24.75K

Recovery

Life Regen
317.75/s
Net Life Regen
170.01/s
ES Regen
0/s
ES Recharge
979/s
Mana Regen
37.3/s
Total Degen
147.73/s

Attributes & Utility

Strength
172
Intelligence
313
Dexterity
195
Movement Speed
50%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0