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Thoughts on playing my first lightning strike character all league



3.18 Sentinel

Champion

4.29K542.79K120.96M

(71)


Inspired LearningMelding of the FleshForbidden FleshMantra of FlamesWatcher's EyeLarge Cluster JewelLethal PrideForbidden FlameLarge Cluster JewelImperial ClawLacquered BucklerGrasping MailBlack Sun CrestDragonscale GauntletsAmethyst RingAmethyst RingCrystallised OmniscienceHydrascale BootsPerseverance
Diamond FlaskJade FlaskGranite FlaskQuicksilver FlaskBottled Faith

Hi Everyone,

I decided to give LS a try for the first time this league. I wanted to league start a build that I could clear all the game's content with without re-rolling another character since I hate leveling through the campaign so much.

First off, I played Helix until about level 92, and that was terrible, and frankly I don't think I really want to repeat that process ever again. It was tolerable in the campaign, but not having the gear needed in a league start scenario to make switching to LS feel good until level 92 was less than ideal. However, around level 92 I was very fortunate and dropped Omni when I fought Searing exarch, and was able to build my character for omniscience and make the switch over to omni, which was also my first time using that amulet. I see why the amulet is so sought after, as when your elemental penetration gets to 120%-200%+ it's absolutely crazy how you start to melt everything in the game.

All in all, this is the best character I have played in my 2,600 hours playing the game. This build can handle all content in the game better than anything else I have tried before. I have over 120m DPS, 90% all res, 77% Chaos resist, 90% physical damage reduction, 91% chance to evade, 100% spell suppress, 100% ailment immunity, permanent fortify, permanent onslaught, elusive, and phasing, and unlimited mobility with whirling blades (infinite dashes). I was able to complete my first wave 30 sim, Feared, and all uber bosses except Uber Sirus and Uber Maven which in all honesty I only tried once each just haven't gone back to try again since. It also doesn't need mageblood or headhunter, and in fact, perseverance is just straight up better than both of them. Headhunter might be better if you are doing double beyond crimson temple maps, but outside of crazy crazy juicing scenarios, perseverance just makes your dps soar, and it rewards you for building crazy defenses (armor and evasion) in to your build. There is no ramp up period with perseverance like there is with Headhunter, and the only real benefit I found with mageblood was the movement speed buff. Outside of the movement speed buff, MB was a big DPS loss.

I was over 200m DPS, but dropped a lot of DPS (ended up at120m) to be able to incorporate Melding of the flesh to hit 90% all resist. One of the items I had to drop to be able to make melding work was dropping the blizzard crown, and adding black sun crest. The added attributes on that helm, in combination with the +1 socketed gems was what made melding possible. I also had +1 frenzy charge on my shield and on one of my rings that I had to drop to be able to add more attributes to help with my resists. DPS was not my issue in the UBER fights, it was the big hits, and Melding really helped with that which is why I ended up making those changes.

​

Here is my final POB for anyone interested.

https://pastebin.com/6yVUykEE

The build went through so many iterations to get it to where it is at this point, so if anyone has any questions about any part of it, or what different stages were like I am happy to discuss it.

One final note, the POB is currently showing my mapping setup which includes Inspired Learning which I find makes mapping feel much faster due to the occasional boosts in speed and projectiles. My mapping setup only has 88% resists. If you want 90%, I swap out the inspired learning for an Impossible escape jewel with Imbalanced Guard to pickup "Prismatic Skin" to get the last two resists capping me at 90%, and I also pick up the node "kinetic impacts" which gives 5% double damage. I drop the extra power charge and frenzy charge by the inspired learning to be able to pick those up. It gives me more damage, and better defense, but the movement is slower which is why I don't prefer it for mapping.

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Life

4293

Mana

32.46

Energy Shield

133

DPS

121M

Effective Hit Pool

542.79K

Chaos Res

77

Fire Res

88

Cold Res

88

Lightning Res

88

Armour

90K

Evasion

87K

Block

24 | 0

Crit Chance

100%

Crit Multi

726%

Rage

0

Strength

23

Intelligence

14

Dexterity

23

Ward

0

Item Quantity

0%

Item Rarity

20%

Movement Speed

240%

First to Strike, Last to Fall
First to Strike, Last to Fall
Inspirational
Inspirational
Unstoppable Hero
Unstoppable Hero
Fortitude
Fortitude
Point Blank
Point Blank
Art of the Gladiator
Art of the Gladiator
Aspect of the Lynx
Aspect of the Lynx
Blood Drinker
Blood Drinker
Bravery
Bravery
Charisma
Charisma
Claws of the Hawk
Claws of the Hawk
Depth Perception
Depth Perception
Fervour
Fervour
Frenetic
Frenetic
From the Shadows
From the Shadows
Graceful Assault
Graceful Assault
Heartseeker
Heartseeker
Herbalism
Herbalism
Infused
Infused
Intuition
Intuition
Inveterate
Inveterate
Lethality
Lethality
Marked for Death
Marked for Death
Quickstep
Quickstep
Revenge of the Hunted
Revenge of the Hunted
Survivalist
Survivalist
Thick Skin
Thick Skin
Thief's Craft
Thief's Craft
Utmost Swiftness
Utmost Swiftness
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247Toughguy

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