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PoE 3.18·Sentinel·Champion

Thoughts on playing my first lightning strike character all league

by 247Toughguy4 years ago43

DPS
120.96M
Effective HP
542.79K
Life
4.29K
Level
100
Min budget

Overview

Thoughts on playing my first lightning strike character all league is a Path of Exile Champion build by 247Toughguy, made for the Sentinel league (3.18). It is centered on Vaal Lightning Strike and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 120.96M DPS with 542.79K effective HP, 4.29K life, 133 energy shield. Suited for: Mapping, Bossing. Key uniques include Perseverance, Bottled Faith, Black Sun Crest, Maloney's Mechanism, Crystallised Omniscience.

247Toughguy's Notes

Hi Everyone,

I decided to give LS a try for the first time this league. I wanted to league start a build that I could clear all the game's content with without re-rolling another character since I hate leveling through the campaign so much.

First off, I played Helix until about level 92, and that was terrible, and frankly I don't think I really want to repeat that process ever again. It was tolerable in the campaign, but not having the gear needed in a league start scenario to make switching to LS feel good until level 92 was less than ideal. However, around level 92 I was very fortunate and dropped Omni when I fought Searing exarch, and was able to build my character for omniscience and make the switch over to omni, which was also my first time using that amulet. I see why the amulet is so sought after, as when your elemental penetration gets to 120%-200%+ it's absolutely crazy how you start to melt everything in the game.

All in all, this is the best character I have played in my 2,600 hours playing the game. This build can handle all content in the game better than anything else I have tried before. I have over 120m DPS, 90% all res, 77% Chaos resist, 90% physical damage reduction, 91% chance to evade, 100% spell suppress, 100% ailment immunity, permanent fortify, permanent onslaught, elusive, and phasing, and unlimited mobility with whirling blades (infinite dashes). I was able to complete my first wave 30 sim, Feared, and all uber bosses except Uber Sirus and Uber Maven which in all honesty I only tried once each just haven't gone back to try again since. It also doesn't need mageblood or headhunter, and in fact, perseverance is just straight up better than both of them. Headhunter might be better if you are doing double beyond crimson temple maps, but outside of crazy crazy juicing scenarios, perseverance just makes your dps soar, and it rewards you for building crazy defenses (armor and evasion) in to your build. There is no ramp up period with perseverance like there is with Headhunter, and the only real benefit I found with mageblood was the movement speed buff. Outside of the movement speed buff, MB was a big DPS loss.

I was over 200m DPS, but dropped a lot of DPS (ended up at120m) to be able to incorporate Melding of the flesh to hit 90% all resist. One of the items I had to drop to be able to make melding work was dropping the blizzard crown, and adding black sun crest. The added attributes on that helm, in combination with the +1 socketed gems was what made melding possible. I also had +1 frenzy charge on my shield and on one of my rings that I had to drop to be able to add more attributes to help with my resists. DPS was not my issue in the UBER fights, it was the big hits, and Melding really helped with that which is why I ended up making those changes.

​

Here is my final POB for anyone interested.

https://pastebin.com/6yVUykEE

The build went through so many iterations to get it to where it is at this point, so if anyone has any questions about any part of it, or what different stages were like I am happy to discuss it.

One final note, the POB is currently showing my mapping setup which includes Inspired Learning which I find makes mapping feel much faster due to the occasional boosts in speed and projectiles. My mapping setup only has 88% resists. If you want 90%, I swap out the inspired learning for an Impossible escape jewel with Imbalanced Guard to pickup "Prismatic Skin" to get the last two resists capping me at 90%, and I also pick up the node "kinetic impacts" which gives 5% double damage. I drop the extra power charge and frenzy charge by the inspired learning to be able to pick those up. It gives me more damage, and better defense, but the movement is slower which is why I don't prefer it for mapping.

Gear

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Horror Needle
Black Sun Crest
Rapture Guardian
Crystallised Omniscience
Corpse Circle
Rift Knot
Sol Grasp
Perseverance
Invasion Stride
Onslaught Aegis
Inspired Learning
Melding of the Flesh
Forbidden Flesh
Mantra of Flames
Watcher's Eye
Glyph Stone
Lethal Pride
Forbidden Flame
Sol Ruin

Skills

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Body Armour

  • Vaal Lightning StrikeVaal Lightning Strike21/20WMain
  • TrinityTrinity21/20W
  • InspirationInspiration20/20W
  • NightbladeNightblade20/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened MultistrikeAwakened Multistrike5/20W

Gloves

  • AngerAnger21/20W
  • LifetapLifetap20/20W
  • Divine BlessingDivine Blessing20/20W
  • Second WindSecond Wind20/20W

Helmet

  • GraceGrace21/20W
  • DeterminationDetermination20/20W
  • Purity of IcePurity of Ice21/20W
  • EnlightenEnlighten4/20W

Boots

  • Defiance BannerDefiance Banner20/20W
  • Assassin's MarkAssassin's Mark20/20W
  • Ancestral ProtectorAncestral Protector20/20W
  • Mark On HitMark On Hit20/20W

Weapon 2

  • Molten ShellMolten Shell20/20W
  • Blood RageBlood Rage21/20W
  • Cast when Damage TakenCast when Damage Taken15/20W

Weapon 1

  • Whirling BladesWhirling Blades20/20W
  • Withering StepWithering Step20/20W
  • PrecisionPrecision19/20W

Gloves

  • Commandment of Reflection1W

Passive Tree

Passive tree 3.18
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Champion
Champion
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Tukohama

Character Stats

Level
100

Damage

Full DPS
120.96M
Combined DPS
44.76M
Hit DPS
40.26M
With Poison DPS
40.26M
With Ignite DPS
40.29M
With Bleed DPS
40.26M
Damage over Time
30.27K
Ignite DPS
30.27K
Culling DPS
4.48M
Average Damage
3.28M

Attack & Crit

Attack/Cast Rate
12.29/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
726%
Totem Limit
1
Mana Cost
4
Life Cost
0

Defence

Effective Hit Pool
542.79K
Life
4.29K
Energy Shield
133
Mana
32.46
Ward
0
Armour
90.09K
Evasion
87.32K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
91%
Evade (Projectile)
91%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
88% (+20%)
Cold Resistance
88% (+125%)
Lightning Resistance
88% (+20%)
Chaos Resistance
77% (+10%)

Max Hit Taken

Physical
200.36K
Fire
107.34K
Cold
107.34K
Lightning
107.34K
Chaos
86.31K

Recovery

Life Regen
312.96/s
Net Life Regen
169.56/s
ES Regen
0/s
ES Recharge
133/s
Mana Regen
11.8/s
Life Leech
1.34K/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
143.4/s

Attributes & Utility

Strength
23
Intelligence
14
Dexterity
23
Omniscience
1.86K
Movement Speed
240%
Endurance Charges
3
Frenzy Charges
5
Power Charges
4
Devotion
0
Item Rarity
20%