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Dex Stacking, CI Warden - Plug and Play any attack skill for 3.25 (It's another LS build)

2 years ago

by ScribblyDibbly

54.13M

DPS

93.44K

Effective HP

4.34K

Energy Shield

Overview

Dex Stacking, CI Warden - Plug and Play any attack skill for 3.25 (It's another LS build) is a Path of Exile Warden build by ScribblyDibbly, made for the Kalguur league (3.25). It is centered on Vaal Lightning Strike and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 54.13M DPS with 93.44K effective HP, 1 life, 4.34K energy shield. Suited for: Bossing, Ultimatum. Key uniques include Fractal Thoughts, Mageblood, Touch of Anguish, Kalandra's Touch.

Build Video

ScribblyDibbly's Notes

G'day - wanted to post a build i've been working on for the past few weeks and have been really happy with how its progressed.

I've been wanting to play a Dex Stacker for the past few leagues but have played a Shadow for the past 4-5 leagues and absolutely hate levelling so never got around to it. Having league started Warden I figured this is probably the best time.

There's a few choices that stemmed from one another in this build which lead to where it is now.

POB : https://pobb.in/P9UbZR0V3id1 - Damage is more along the lines of 40m~ Melee hit, POB double dips on tincture quality counting as increased effect when the numbers have already been increased by it. I want to say damage is in the 100m range with return proj with LS mechanics without being unbound.

It feels very tanky for a ranger, even on a smaller than usual ES pool for a CI character. I have died maybe twice from 97 to 99 using this set-up doing 8 mod Jungle Valleys / Toxic Sewers running ultimatum. I'm sitting at 90% currently to 100.

Build Overview

  • Defenses

Suppression Capped through Magebane.
Chaos Immune.
Endurance Charges through Grand Spectrums (Please let me know if there's an easy way to generate these so I can drop these jewels)
Flat DR from Chest Implicits.
Flesh and Stone for further close range DR.
Very close to evade cap (92/93% with Evasion on Flask Suffix over Rarity crafted)
Ailment Immune (Purity)
Ghost Dance Recovering 1k ES (closer to 1.5k with Evasion on Flask Suffix)
Frost Shield can be popped for even more EHP in Ultimatums / bossing to sit still and hold down right click.

  • Damage Scaling

We use Synth mod 2 - 4 cold damage per 10 dex. You can use a crafted elder weapon if you don't want to use a synth base but will a little harder to craft. We use flat lightning on the dagger combined with Stormrider boots with our huge amounts of accuracy to apply shock and proc trinity.

Tinctures carry this build extremely hard, you drop to 11m in PoB with these off with the right config. These have near perma uptime with the current set-up.

Esh mod on the chest scales your attack speed to crazy amounts. Generic dex scaling everywhere else on the gear.

Fractal Thoughts also provides 230% increased elemental damage.

Return Proj allows the monster to be hit by the outgoing proj, and also the proj that hitting them generated so its something like 80% more damage.

  • Why CI?

Attribute stackers are staved for suffixes, being able to completely ignore Chaos Resistance makes gearing a lot easier. The Light of Meaning being added in 3.25 means you can grab a ton of ES through Unnatural Instinct in the Scion Wheel area. I was initially going to use the sword enchant "Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield" which also contributed to going CI but later realized Power Runes are 6d each and figured it wasn't worth it.

  • Doesn't seem budget friendly

Unfortunately attribute stackers are always pretty currency hungry and this one is no exception. I think you could get a decent set-up that isn't CI going for a lot less. You'd probably be looking at more like 15-20m damage with probably just as good survivability if you can manage the chaos resist problem.

I'd personally build it around permanent flask uptime with a Hunter Influenced Distillery Belt for % attributes and essenced dex. You can take a lot of the tincture nodes and pretty comfortably sustain mana burn as a warden with veiled life+mana regen on gear. Garukhans Flight would make up for a lot of missing life.

  • Can you really use any attack skill?

So far i've tried Smite, Blade Flurry, Frost Blades and Molten Strike, these all feel pretty good and would be really surprised if you couldn't slot in most dagger compatible attack skills with this sort of set-up and have moderate success. There's also probably consideration for using 2h sword with return proj and going zenith too.

I tried Spectral Throw but it felt underwhelming without Fan of Blades clusters.

Closing thoughts on the build is the only downside is its pretty button heavy with needing to continually turn on tinctures is my only gripe. I had a lot of fun crafting all this gear from scratch.

uber eater - molten strike

uber maven - molten strike - uploading

8 mod toxic sewer with ultimatum - uploading

Gear

Pandemonium Stinger
Fractal Thoughts
Kraken Shroud
Woe Clasp
Kalandra's Touch
Gale Grip
Spirit Paw
Mageblood
Storm Tread
Morbid Pith
Concentrated Prismatic Tincture of Ferocity
Horticultural Rosethorn Tincture of Overpowering
Hollow Orb
Impossible Escape
Grand Spectrum
Grand Spectrum
The Light of Meaning
Morbid Globe
Behemoth Shard
Thread of Hope
Vivid Essence
Brutal Restraint
Unnatural Instinct
Watcher's Eye
Grand Spectrum

Skills

Body Armour

  • Vaal Lightning StrikeVaal Lightning Strike21/20WMain
  • Awakened MultistrikeAwakened Multistrike1/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Damage on Full LifeDamage on Full Life21/20W
  • Returning ProjectilesReturning Projectiles20/20W
  • TrinityTrinity20/20W

Helmet

  • Purity of ElementsPurity of Elements20/20W
  • GraceGrace21W
  • DisciplineDiscipline21W
  • EnlightenEnlighten3/20W

Weapon 1

  • BerserkBerserk21W
  • Whirling BladesWhirling Blades20W
  • Faster AttacksFaster Attacks20/20W

Gloves

  • Assassin's MarkAssassin's Mark20/20W
  • Flesh and StoneFlesh and Stone21W
  • Mark On HitMark On Hit21/20W

Weapon 2

  • Immortal CallImmortal Call20/20W
  • AutomationAutomation20/20W

Boots

  • Frost ShieldFrost Shield17/20W
  • More DurationMore Duration21W

Weapon 2

  • FrostblinkFrostblink2W

Passive Tree

Passive tree 3.25
scroll to zoom
Warden
Warden
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
99

Damage

Full DPS
0
Combined DPS
54.13M
Hit DPS
48.72M
With Poison DPS
48.72M
With Ignite DPS
48.72M
With Bleed DPS
48.72M
Damage over Time
1.18K
Ignite DPS
1.18K
Culling DPS
5.41M
Reservation DPS
0
Average Damage
4.36M
Burst Damage
4.36M

Attack & Crit

Attack/Cast Rate
11.18/s
Hit Chance
100%
Accuracy
10.05K
Crit Chance
100%
Crit Multiplier
512%
Mana Cost
20
Life Cost
0

Defence

Effective Hit Pool
93.44K
Life
1
Energy Shield
4.34K
Mana
66
Ward
0
Armour
797
Evasion
34.57K
Phys Damage Reduction
19%

Mitigation & Avoidance

Block
27%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
88%
Evade (Projectile)
88%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+21%)
Cold Resistance
77% (+27%)
Lightning Resistance
76% (+5%)
Chaos Resistance
-60%

Max Hit Taken

Physical
18.15K
Fire
65.57K
Cold
68.09K
Lightning
65.57K
Chaos

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
4.34K/s
Mana Regen
16.3/s
Life Leech
44.7/s
ES Leech
1.6K/s
Mana Leech
286.94/s

Attributes & Utility

Strength
172
Intelligence
168
Dexterity
2.23K
Movement Speed
168%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
40
Devotion
0
Item Rarity
29%