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PoE 3.26·Secrets of the Atlas·Assassin

Poison Incinerate Assassin Starter Guide 3.27

by Autumagically10 months ago39Subscribe

DPS
21.02M
Effective HP
246.63K
Energy Shield
6K
Level
97
Min budget

Overview

Poison Incinerate Assassin Starter Guide 3.27 is a Path of Exile Assassin build by Autumagically, made for the Secrets of the Atlas league (3.26). It is centered on Incinerate of Venting and plays as a intelligence, spell, fire, channelling archetype. In Path of Building it reaches 21.02M DPS with 246.63K effective HP, 1 life, 6K energy shield. Suited for: Bossing, Blight. Key uniques include Olesya's Delight, Replica Dragonfang's Flight, Anathema, Betrayal's Sting, Ralakesh's Impatience.

Build Video

Autumagically's Notes

###LEVELING### 1 - 50 ##READ FIRST - IMPORTANT! EQUIP AN INCINERATE GEM, BUT DO NOT USE IT UNTIL YOU FINISH YOUR SECOND ASCENDANCY, IT CANNOT POISON UNTIL THEN ##SKILLS Ethereal Knives / Chance to Poison / Pierce / Unbound Ailments Blade Fall / Chance to Poison / Unbound Ailments / Spell Cascade / Added Chaos Damage Blade Vortex / Chance to Poison / Unbound Ailments / Added Chaos Damage Viper Strike / Chance to Poison / Unbound Ailments / Faster Attacks / Multi-Strike Cobra Lash / Volley or Lesser Multiple Projectile / Chance to Poison / Unbound Ailment / Added Chaos Damage Withering Step OR Wither / Spell Totem / Faster Casting / Multi Totem Frost Blink / Arcane Surge / Enhance Clarity Herland of Agony Grace or Malevolence Despair + Temp Chains when you have +1 curse limit Stone Golem or Lightning Golem 1. Level with Ethereal Knives & Blade Vortex OR Viper Strike & Cobra Lash until you finish your Second Lab 2. Use Withering Step until you get your Wither Spell totem set up working - you can unlock Wither and Spell Totem in act 3 after doing the "A Fixture of Fate" quest - https://www.poewiki.net/wiki/A_Fixture_of_Fate 3. Reservations - Use Clarity, *Herald of Agony, Grace for defense or Malevolence for damage. - *Herald of Agony is required for EK and Blade Vortex for 100% poison chance 4. Frost Blink + Arcane Surge is recommend for a travel skill to let you keep channeling incinerate once you switch over, keep arcane surge at a level so its mana requirement is always lower then the cost of Frost Blink 5. If you want more defense, grab Stone olem, otherwise Lightning Golem helps with cast speed and mana sustain, hard to beat. ###SECOND ASCENDANCY COMPLETED### 50-70 ##SKILLS BEFORE PERFECT AGONY Incinerate / Chance to Poison / Unbound Ailments / Added Chaos Damage / Infused Channeling Blade Fall / Chance to Poison / Unbound Ailments / Spell Cascade / Added Chaos Damage WITH PERFECT AGONY Incinerate / Chance to Poison / Unbound Ailments / Critical Strike Chance / Critical Strike Multiplier / Infused Channeling / Added Chaos Damage OR Deadly Ailments Blade Fall / Chance to Poison / Unbound Ailments / Spell Cascade / Critical Strike Chance / Critical Strike Multiplier Wither / Spell Totem / Faster Casting / Multi Totem Frost Blink / Arcane Surge / Enhance Clarity Herland of Agony Grace or Malevolence Despair + Temp Chains when you have +1 curse limit Stone Golem or Lightning Golem 1. Start using Incinerate as soon as it feels comfortable, you will want enough mana regeneration, you can use inspiration if needed, and you want fire damage, flat fire damage to spells, level to fire spells, spell crit and crit multi 2. You will not want to take Perfect Agony until you are over 75% crit chance and ~ 300 Crit strike multi. It will be easy to hit 100% once you are finished with uber lab, but you should be able to switch before that point. 3. If you feel like incinerate is not enough for AOE clearing, you can keep the bladefall set up going for longer. 4. When you can, get a Dendrobate with at least 4 links so you can drop chance to poison support. Later we will be covering all of our chance to poison using cluster jewels with chance to poison on them. 5. Reservations - Use Clarity, *Herald of Agony, Grace for defense or Malevolence for damage. - *Herald of Agony is required for Incinerate to hit 100% poison chance until you get poison chance on jewels 6. Frost Blink + *Arcane Surge / Enhance - *keep arcane surge at a level so its mana requirement is always lower then the cost of Frost Blink 7. If you want more defense, grab Stone Golem, otherwise Lightning Golem helps with cast speed and mana sustain, hard to beat. 8. Apeps Rage should be a nice budget option for a good weapon to get you into mapping. You will need to ensure you have enough mana regeneration, it will mostly impact your supporting skills, but wont be noticable with incinerate as its only going to cost 40 extra mana when you start the channel ###LATE MAPS### ##SKILLS Incinerate of Venting / Awakened Unbound Ailments / Inc Critical Damage / Inc Critical Strikes / Infused Channeling / Awakened Deadly Ailments Wither / Spell Totem / Faster Casting / Multi Totem Frost Blink / Arcane Surge / Enhance Clarity / Discipline / Grace / Arctic Armour Automation / Steel Skin / More Duration / Vaal Blight Despair self cast Temp Chains curse on hit gloves, NEEDS +1 curse limit somewhere) Stone Golem or Lightning Golem 1. Get Incinerate of Venting, Awakened gems, and a 6L ASAP 2. We are only able to drop Chance to Poison Support because we get out chance to poison from Cluster Jewels and regular jewels with poison chance and duration, Otherwise you need to replace a support gem, probably Awakened Deadly Ailments with Chance to Poison 3. If you get a Balence of Terror Jewel with Withered on hit after casting Despair, you can drop your Wither totem set up completely. ##GEAR 1. Once we have 4-5,000 Energy Shield and ~50% evade we swap to Chaos Inoculation, ensuring we also have Ghost Dance 2. Pick up a Wand with Stats similar to what I have for the Late Maps (91) item set to replace Apeps 3. Replace Dendrobate once you can get 100% poison chance without the Chance to Poison support gem, you want high ES and Evasion, and you want to passively generate either endurance changes, and convert a % of phys into chaos using Searing Exarch and Eater of Worlds incluence. 4. Aim for high ES / EV, Suppress, and Resists on your Boots, Gloves, and Helmet. Boots need no less then 25% move speed on them. Gloves we want to find a pair with temporal chains on hit ASAP. Helmet can have influence on it to convert a portion of Phys taken into Chaos Damage 5. You want to use a Replica Dragonfang amulet wiht +3 Incinerate if you can, and annoint it with Charisma. Until you have this you likely need to drop Acrtic Armour. 6. Betrayal's Sting Steel Ring - Who thought this was a good idea? This ring is way to powerful to not use, it's a 48% more multiplier if you get a 40% roll and you quality it. A required item once you can get your hands on one. 7. Dream Fragments - helps us sustain mana, cover some missing resists and gives us Chill and Freeze immunity. Flex spot if you dont have any issues with these without it. 8. Cluster jewels - We want 1-2 Large Chaos Cluster jewel with Unspeakable Gifts on it and 1-2 Medium Chaos Damage over time cluster jewels with Septic Spells to help us get the full Poison chance. ###END GAME### We swap into a Frenzy Ralakesh and Affliction Set up and pick up a second cluster jewel - this set up gets up to nearly 30mill on uber bosses.

Gear

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New Item
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Replica Dragonfang's Flight
Betrayal's Sting
Anathema
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Olesya's Delight
Ralakesh's Impatience
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New Item
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Forbidden Flame
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New Item
The Balance of Terror
Efficient Training
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Forbidden Flesh
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Watcher's Eye
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Skills

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Body Armour

  • Incinerate of VentingIncinerate of Venting21/20WMain
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Infused ChannellingInfused Channelling20/20W
  • InspirationInspiration20/20W

Gloves

  • AutomationAutomation20/20W
  • SteelskinSteelskin20/20W
  • ClarityClarity20/20W
  • DespairDespair20/20W

Boots

  • Vaal BlightVaal Blight20/20W
  • Frost ShieldFrost Shield20/20W
  • Summon Stone GolemSummon Stone Golem20/20W
  • DisciplineDiscipline20/20W

Helmet

  • GraceGrace20/20W
  • Flesh and StoneFlesh and Stone20/20W
  • Vaal Arctic ArmourVaal Arctic Armour20/20W
  • EnlightenEnlighten3/20W

Weapon 1

  • FrostblinkFrostblink20/20W
  • Arcane SurgeArcane Surge5/20W
  • EnhanceEnhance3/20W

Weapon 2

  • Arcanist BrandArcanist Brand20/20W
  • Temporal ChainsTemporal Chains20/20W
  • EnfeebleEnfeeble20/20W
  • WitherWither20/20W

Passive Tree

Passive tree 3.26
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Assassin
Assassin
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
97

Damage

Full DPS
21.02M
Combined DPS
20.98M
Hit DPS
9.46K
With Poison DPS
20.91M
With Ignite DPS
79.53K
With Bleed DPS
9.46K
Damage over Time
20.97M
Poison DPS
178.36K
Ignite DPS
70.07K
Culling DPS
0
Reservation DPS
0
Average Hit
761.92
Burst Damage
761.92

Attack & Crit

Attack/Cast Rate
12.41/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
100%
AoE Radius
5.7 m
Mana Cost
8
Life Cost
0

Defence

Effective Hit Pool
246.63K
Life
1
Energy Shield
6K
Mana
77
Ward
0
Armour
105
Evasion
30.4K
Phys Damage Reduction
13%

Mitigation & Avoidance

Block
25%
Spell Block
10%
Spell Suppression
100%
Evade (Melee)
84%
Evade (Projectile)
84%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+86%)
Cold Resistance
86% (+48%)
Lightning Resistance
81% (+77%)
Chaos Resistance
-15%

Max Hit Taken

Physical
59.45K
Fire
167.64K
Cold
170.69K
Lightning
139.08K
Chaos

Recovery

Life Regen
126/s
ES Regen
-730/s
ES Recharge
6K/s
Mana Regen
135.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
148
Intelligence
282
Dexterity
165
Movement Speed
82%
Endurance Charges
3
Frenzy Charges
6
Power Charges
6
Devotion
0