Hi, fellow exiles!
At the start of crucible i posted (https://www.reddit.com/r/PathOfExileBuilds/comments/12r4gp3/forbidden_rite_poison_self_cast_pathfinder/) a FR PF build with Mahuxotls Machination + Replica Divine of the Sorrow + Master Surgeon as core interaction. I have finished crafting the gear 4 weeks ago and want to share my progress and experiences for those who are interested. I do not claim to have the best approach for FR PF, its just what i came up with and was able to archieve crafting-vice, since im not farming mirrors per week or even per league.
Currently im running a mapping (https://pobb.in/n_Dzs1OTFP-U) setup and bossing (https://pobb.in/pyU_UOu8YANQ) setup. Since i crafted all gear (non-unique) & doublecorrupted the DG (9 attemps) its hard to estimate the level of investment, but i think its about 150-200 div, maybe more.
The core interactions are:
https://www.poewiki.net/wiki/Mahuxotl%27s_Machination
Check the link above if youre interested in what exactly Mahuxotls Machination does
My overall experience with this build was really great. you can start as toxic rain PF, farm up a few divines for the most important pieces (MM, divergent herald of agony & replica sorrow of the divine) and transition into Forbidden Rite. I personally didnt like the TR playstyle, so it felt instantly much better for me playing FR.
This build doesnt excel in anything but defense. Its a good allrounder, which deals a good amount of damage (12.2 mio shaper dps per projectile - you have at least 3 overlaps for single targets, so youre above the 36 mio dot cap - in the tankier version, 14.3 mio in the mapping version) for the tankyness it provides while not costing like 3 mirrors.
Why did i choose Doppengängers Guise over The Forth Vow? Because i think the weakpoint of this build is phys damage mitigation. The 40% less phys damage taken mod from DG is more reliable against high phys damage hits than 20-40k armour. Another point is, that you have to basically choose between an armour flask or progenesis, so youre either sitting at maximum 30k armour or missing out on progenesis.
The defense has pretty much no weakess:
- ailment immunity
- crit immunity
- curse immunity
- avoids most of the ele penetration
- high recovery (3,6k life per sec)
- the mapping setup has 130k max ele & chaos hit taken, 31k phys max hit taken with 100% uptime (160k ele,130k chaos & 86k phys max hit with 58% uptime on left-click immortal call), with 70% to evade attacks. the bossing setup has up to 190k phys, 290k ele & 250k chaos max hit taken against uber boss average damage type abilitys. there is a bit of skill involved as you need to know when you have to cast frost shield.
In a perfect world i would acquire a megalomaniac with "Born of Chaos" as third notable & a MM with + 4% to maximum fire resistance in the crucible tree for nearly capped max resistances (88% chaos, 90% fire)
Bossing:
You will never delete bosses in a splitsecond - dot cap + poison rampup, but you wil most likely never die
I killed every uber boss but maven deathless on the first try, when i was at about 70% of my current damage & 75% of my current tankyness (maven was down after 2 deaths). so if you want to learn boss mechanics, this build provides the defences to do it.
There is only one boss who is a real threat and its uber maven when you get hit by one of the abilitys, which prevent any life recovery for 10 secs. in this 10 secs you cant do anything but kiting, since your mana sustain is bound to your life recovery from flasks.
dont underestimate uber eater & exarch, as both have dangerous abilitys,which can really hurt, but you have much time to react to it.
Uber shaper and uber uber elder are like a cakewalk, you can facetank any of their abilitys
Uber sirus: havent tested it, if you can facetank the mace meteor, but the beams doesnt seem to do any damage. If you dont flamedash into the chaos storms, you will be fine.
Mapping:
there is no mapmod you cant run, but some combinations can fuck up your build (like less recovery + - all max res paired with eater alter less recovery per endurance charge). watch out for - all max res, less recovery rate and reduced flask charges gained. usually you can run 2 of this mods but all 3 can really hurt.
youre sitting at 135% increased ms (when you have the onslaught unveil on your boots) and with over 8 casts per sec FR feels smooth on selfcast. the clearspeed is good, but delayed. FR PF excel on content with great monster density, since the poison prolif works better there. Expedition & harvest feel really good with this build, as you can ignore every remnant but chaos immunity and youre able to tank the usually deadly content. Legion is by far the worst content you can run, as the stasis monsters are to spread for the prolif to work.
Simulacrum/deli 80+:
Go with the mapping setup & slot in the silver flask, as you need every dps you can get. i only run one sim in the earlier stages of my progress (maybe 60% of my current dps) and it took quite a while to finish it (like 26min), but it was deathless on the first try. The Poison prolif doesnt work very well against content with many really sturdy monsters, as only 1 poison stack is prolifed. you can reliably clear even this maps, but depending on your investment, it can take a while and never be on a zoom zoom level.
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