1.33M
DPS
39.44K
Effective HP
4.01K
Life
Overview
Cyclone/Shockwave - Slayer vs Scion Zerk/Champ is a Path of Exile Slayer build by devined_, made for the Kalandra league (3.19). It is centered on Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 1.33M DPS with 39.44K effective HP, 4.01K life, 210 energy shield. Key uniques include Devoto's Devotion, Praxis, Carnage Heart.
devined_'s Notes
Hey all, I am a cyclone only player, and I have been struggling with this league so far on my slayer. I was playing on another character with some spell suppression stacked up, and even with bad gear I felt way more tanky than my slayer.
This led me to seeing if I could figure out a way to get more suppression (and maybe dps) while still playing cyclone.
This is my current slayer build: https://pastebin.com/1JvjCXhs
And this is the Scion I theorycrafted: https://pastebin.com/QygTR8z4
The scion not only has 25-30% more damage, but also gets the whole suppression wheel in the middle for 34% suppression. Something I can't sacrifice the points for on the slayer.
I'm concerned about if champ (lite) will feel good to play compared to slayer with all the QoL you get (continuous leech, cull, no reflect, etc).
Also while the EHP of the scion is larger, the max hits for all types is lower. If this turns into an issue I will probably sacrifice some damage to invest in the fortification wheel in the bottom left (I have it on the slayer, but the scion generates fort from champ passive so i dropped it).
Would love to get some feedback and thoughts on this build.
Gear










Skills
Passive Tree


Character Stats
- Level
- 93
Damage
- Full DPS
- 0
- Combined DPS
- 1.33M
- Hit DPS
- 729.71K
- With Poison DPS
- 729.71K
- With Ignite DPS
- 729.71K
- With Bleed DPS
- 729.71K
- With Impale DPS
- 1.06M
- Damage over Time
- 0
- Impale DPS
- 331.58K
- Culling DPS
- 265.32K
- Average Damage
- 83.22K
Attack & Crit
- Attack/Cast Rate
- 8.77/s
- Hit Chance
- 100%
- Crit Chance
- 69%
- Crit Multiplier
- 402%
- Totem Limit
- 1
- Mana Cost
- 1
- Life Cost
- 0
Defence
- Effective Hit Pool
- 39.44K
- Life
- 4.01K
- Energy Shield
- 210
- Mana
- 34
- Ward
- 0
- Armour
- 23.7K
- Evasion
- 1.47K
- Phys Damage Reduction
- 67%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 0%
- Spell Suppression
- 10%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 79% (+8%)
- Cold Resistance
- 79% (+42%)
- Lightning Resistance
- 78% (+36%)
- Chaos Resistance
- 44%
Max Hit Taken
- Physical
- 31.84K
- Fire
- 37.18K
- Cold
- 37.18K
- Lightning
- 35.8K
- Chaos
- 16.4K
Recovery
- Life Regen
- 109.17/s
- ES Regen
- 0/s
- ES Recharge
- 210/s
- Mana Regen
- 17.7/s
- Life Leech
- 779.76/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 408
- Intelligence
- 149
- Dexterity
- 169
- Movement Speed
- 125%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0