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POE 3.28 Cold Snap of Power Occultist Leaguestart - Endgame Guide

PoE 3.27 · Keepers of the FlameOccultistCold Snap of PowerMappingEssence

6 months ago180

by CamaroniNCheezSubscribe

54.18M

DPS

239.5K

Effective HP

5.74K

Energy Shield

Overview

POE 3.28 Cold Snap of Power Occultist Leaguestart - Endgame Guide is a Path of Exile Occultist build by CamaroniNCheez, made for the Keepers of the Flame league (3.27). It is centered on Cold Snap of Power and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 54.18M DPS with 239.5K effective HP, 1 life, 5.74K energy shield. Suited for: Mapping, Essence. Key uniques include Mageblood, Foulborn Void Battery, Foulborn Void Battery, Ralakesh's Impatience, Kalandra's Touch.

Build Video

CamaroniNCheez's Notes

NOTE: All of the item/skill snapshots through the campaign are what I had in my test run at the time of the snapshot. You do NOT need or even want items exactly like these. The most important thing is to have items with the right sockets, then the right resistances, then life, and then other defences. You'll want either a +1 cold wand or scepter. Ideally a +1 cold wand or shield too. And movespeed boots. That's what you really care about through the campaign. Campaign: mule ranger for momentum support 2b1g frostbolt + volley + arcane surge 2 mana flasks for brutus Grab flame wall and holy flame totem. Also grab frost bomb and frostbolt and increased critical strikes level inc crit in offhand Look for +1 cold wand/shield and MS boots Swap to creeping frost at caverns of wrath waypoint act 2 grab cold snap and herald of ice after chamber of sins swap creeping frost for cold snap grab power charge on crit x2 and inc crit damage and level in offhand 2b1r cold snap + cruelty + controlled destruction 2b1g frostbolt + volley + arcane surge will be your other skill On bosses/tanky enemies, use frost bomb, then cold snap and then spam frostbolt on em for clear, use frostblink or frostbolt or cold snap, or whatever your heart desires. Act 3 Zealotry Frostbite Ele Weakness (or ask a friend for assassin's mark) level ele weakness and zealotry in offhand Wait until you get spell echo in Act 4 before doing the first lab set up 4 link when you get cold snap of power: cold snap of power + inc crit strikes + power charge on crit + spell echo use creeping frost or frostbolt + volley + power charge on crit as a second skill the point of this is to generate power charges with a secondary skill if you run out and can't cast cold snap any more. Also we get bonechill in act 4, which pairs well with CF This is less important if you have assassin's mark. But it's not a witch gem in the acts, so you either need to wait until act 6 or ask a friend to buy one for you offhand leveling: inc crit damage Elemental weakness (or assassin's mark) zealotry (all offhand gems are blue) Act 4 lightning golem Spell echo Bonechill Arcanist brand look for a 4b item for the arcanist brand setup. Should be arcanist brand + frost bomb + ele weakness (or assassin's mark if you have that. It is much better for bosses and helps sustain power charges) + frostbite. Make sure you have whispers of doom for double curse by this point as well. Lightning golem is nice for mana sustain. Stays alive pretty well in the acts and early maps grab spell echo and link to cold snap of power if you don't like spell echo, keep using arcane surge and level spell echo in offhand grab bonechill and link to creeping frost. Help your boss dps a bit. Act 5 Should be able to get the mana mastery here so you can run zealotry + clarity + herald of ice. Don't level clarity higher than you need to for mana sustain Rest of the campaign is more of the same. No major changes. Items to livesearch early: cold snap dragonfang +3 foulborn tulborn Foulborn void battery (Need to see which wand is best, or more economically viable) No tulfall, since we don't wanna lose power charges woke/greater spell cascade frenzy ralakesh boots badge of the brotherhood Foulborn utula's decent +1 power charge helmet for later in maps until you can afford to craft the archdemon crown rumi's flask cogwork rings foulborn blue nightmare End game goals: +1 power charge ring Kalandra's touch FF for heart of destruction 8 link helmet double foulborn void battery craft chest with new essence for global defences Helm won't have any defense mods Gloves and boots don't need em Can even use foulborn Utula's up to this point, since it's nearly the same thing timeless jewel badge of the brotherhood mageblood or headhunter watcher's eye with gain ES on hit and other good mods Uniques: Inyas? Replica inyas? Would lose the phat armour/es mastery. Doesn't matter though if we're using foulborn utulas things to decide: Shield vs dual wands void battery vs tulborn badge of the brotherhood vs replica dragonfang utulas vs rare chest When to start saving for greater spell echo and greater spell cascade ENDGAME VARIANTS: These are also just examples. There is a fair amount of mixing and matching you can do. EIther you lean into more power charges for badge of the brotherhood to also get more frenzy charges, or you lean into more spell levels. In the spell level stacking variant, you need enlighten level 4 to fit in tempest shield. Or 2 level 3 enlightens. Or when you get a demon crown, you can just use 1 level 4 in the chest for all the auras Using a shield is much tankier on a budget. You can also just use 1 foulborn void battery, but the damage is much lower. You'll likely need a synth power charge shield to make up for the dps loss, and at that point, you might as well go the tulborn route instead. I'm guessing the more expensive route will be double void battery. And that is my preferred route, since the playstyle feels excellent, and the damage will scale much higher. Also, my ES is really really low in the 2nd variant, since these are just example items. You can get waaaay more than this with actual defensive stats on gear. FRENZY CHARGE NOTES: You have a few ways to generate frenzy charges on the frenzy charge variant with badge of the brotherhood. Early on, we'll use vaal cold snap and ice bite for frenzy. Eventually we'll get frenzy ralakesh boots. We'll also get a dominus timeless jewel for the inner conviction keystone. This will turn frenzy charge generation into power charge generation, further letting us sustain power charges for our main skill. When you get an archdemon crown, you have 3 choices. 1. Imbue with power charge on crit so you can link ice bite support. Essentially creating a 9 link. You'll continue using ice bite and vaal cold snap for frenzy charges Downside to this, is you won't have frenzy charges for most points in boss arenas. But mapping and content where you kill mobs will be just fine. 2. Use frenzy charge ralakesh boots You get less from your boots. You can get some sick rare boots. But this is ez and stable and you'll always have frenzy charges no matter what. Great if you're planning on bossing or don't wanna worry about it. 3. Take the L and just use vaal cold snap for frenzies. This isn't a terrible option, at least for mapping. It comes off cooldown quite fast. But you won't have max frenzies all the time, since frostblink(s) will sometimes eat your frenzy charges slowly. So your dps won't actually be quite as high as it says in PoB. Which again, shouldn't matter in most mapping scenarios. Also you have another button you gotta press every 25 seconds or so. That's the worst part. Once more, i note that you do NOT need to go frenzy charge stacking. That's just my plan for this league. Replica dragonfang or a well crafted focused ammy can be just as good (better in the case of the focused amulet) than badge of the brotherhood in the end game. Items completed using all of the endgame variants: The forgotten Exarch Eater Maven Uber Elder Cortex MAP MODS TO AVOID: Ele reflect. You can do this if you take the elemental master and minor pantheon for reflect immune Cannot regen. You can do this if you bring a mana flask. Less recovery of ES. This one is just painful. If you play around es recharge, then it's possible. Monster steal charges. You can also do this. But it's really annoying. In the GG version of the build, you'll also want to avoid less effect of auras, since we regen all our mana from clarity FLASKS: My flasks are junk The flask type is alright. But get whatever flasks you want. No need to copy mine. BONECHILL SUPPORT This is an OP way of getting more damage. If you hit stuff with normal frostblink or vaal cold snap first, you'll do a lot more damage. FROSTBLINK I kept normal frostblink as well as frostblink of wintry blast for moving. You can cast both of these at the same time, or close to the same time, to travel really far. If you cast FBOWB first, then in between it and the echo you can normal frostblink, it'll reset the cast animation for the echo, making you go three hops in basically the time of 1. Zoom Zoom. Pain points on the build: There are some mods and mobs that steal your charges. This makes you unable to cast immediately after being hit. This is much less annoying in the late game of the build when you one shot pretty much all the rare mobs, but it is a problem up until then. Not a huge problem, but is annoying. Could be mitigated with an evasion/es defensive setup Mitigated further later on when we get the inner conviction keystone . early campaign is a bit rough. Smooths out around the end of act 4. Dual wielding and using armour/ES makes it hard to get a lot of ES. Normally you'd solve that with a pog helmet, but the 8 link helmet is just too good. So the defenses aren't crazy, like I usually make em. But still decent. Very decent in the GG version of the build. You can get a lot more DPS if you drop assassin's mark for ele weakness. And when I drop the curse on hit ring, I'll plan on taking bane to double curse. however. In boss arenas sometimes the RNG absolutely smokes you and you don't generate any power charges for the first few casts of cold snap. Which is really annoying. This only happens in boss arenas though. So the thing to do there would be to take assassin's mark into the boss arena. I've found that casting frostshield to get a decent amount of flat crit in boss arenas helps to generate power charges better. And it's just 1 gem socket, which we have quite a few open on this build Once you have 4+ power charges, this isn't really any issue. It's just ramping up that's a problem If you're not doing the void battery version of the build, then it would probably be worth it to nab some power charge ralakesh boots so you don't have this problem, if you're planning on bossing much.

Loadouts

Gear

Foulborn Void Battery
Brimstone Star
Oblivion Guardian
Badge of the Brotherhood
Plague Knot
Kalandra's Touch
Carrion Knuckle
Mageblood
Ralakesh's Impatience
Foulborn Void Battery
Militant Faith
Sol Curio
Gale Creed
Melding of the Flesh
New Item
Cataclysm Stone
Watcher's Eye
Foulborn The Blue Nightmare
Forbidden Flesh
Forbidden Flame

Skills

Helmet

  • Cold Snap of PowerCold Snap of Power21/20WMain
  • Awakened Spell CascadeAwakened Spell Cascade5/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Awakened Spell EchoAwakened Spell Echo5/20W

Body Armour

  • Purity of LightningPurity of Lightning21W
  • ZealotryZealotry21W
  • DeterminationDetermination21W
  • DisciplineDiscipline21/5W
  • Flesh and StoneFlesh and Stone21/20W
  • EnlightenEnlighten4/20W

Gloves

  • Vaal Cold SnapVaal Cold Snap21/20W
  • FrostblinkFrostblink20/20W
  • ClarityClarity11W
  • BonechillBonechill20/20W

Boots

  • Frostblink of Wintry BlastFrostblink of Wintry Blast20/20W
  • Spell EchoSpell Echo20/20W
  • Faster CastingFaster Casting18/20W
  • Arcane SurgeArcane Surge3/20W

Weapon 1

  • BaneBane20/20W
  • FrostbiteFrostbite20/23W
  • Elemental WeaknessElemental Weakness20/20W

Weapon 2

  • Frost ShieldFrost Shield20/23W
  • Molten ShellMolten Shell20/20W
  • AutomationAutomation20/20W

Passive Tree

Passive tree 3.27
scroll to zoom
Occultist
Occultist
Nameless Bloodline
Nameless Bloodline
Bandits
Eramir (1 Passive Skill Point)
Runegrafts
Runegraft of the Fortress
Runegraft of Treachery

Character Stats

Level
100

Damage

Full DPS
54.18M
Combined DPS
18.01M
Hit DPS
18.01M
With Poison DPS
18.01M
With Ignite DPS
18.01M
With Bleed DPS
18.01M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
2.19M
Burst Damage
4.38M

Attack & Crit

Attack/Cast Rate
8.22/s
Cooldown
0s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
353%
AoE Radius
4 m
Mana Cost
55
Life Cost
0

Defence

Effective Hit Pool
239.5K
Life
1
Energy Shield
5.74K
Mana
97
Ward
0
Armour
66.68K
Evasion
38
Phys Damage Reduction
88%

Mitigation & Avoidance

Block
21%
Spell Block
75%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
89% (+5%)
Cold Resistance
89% (+14%)
Lightning Resistance
89% (+105%)
Chaos Resistance
-41%

Max Hit Taken

Physical
27.08K
Fire
106.59K
Cold
106.59K
Lightning
106.59K
Chaos

Recovery

Life Regen
0.1/s
ES Regen
250/s
ES Recharge
5.74K/s
Mana Regen
241.3/s
Life Leech
0/s
ES Leech
2.16K/s
Mana Leech
0/s

Attributes & Utility

Strength
190
Intelligence
230
Dexterity
114
Movement Speed
86%
Endurance Charges
3
Frenzy Charges
11
Power Charges
11
Devotion
35