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PoE 3.20·Sanctum·Champion

EA ballista Champ with a few twists

by Rezrovic3 years ago4

DPS
650.63K
Effective HP
76.92K
Life
4.76K
Level
99
Min budget

Overview

EA ballista Champ with a few twists is a Path of Exile Champion build by Rezrovic, made for the Sanctum league (3.20). It is centered on Explosive Arrow and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 650.63K DPS with 76.92K effective HP, 4.76K life. Suited for: Delve, Legion, Mapping, Sanctum, Simulacrum. Key uniques include Dyadian Dawn, Alpha's Howl, Bottled Faith, Crest of Perandus, Bitterdream.

Rezrovic's Notes

Wanting a good all-rounder for the the league i opted for a Explosive Arrow totem build. I choose champion instead of elementalist for the versatility and survivability.

It started off based on Zizaran's build, but has since deviated quite a bit. Much due to luck and messing about. This is lvl 99 now and this is more that I ever have done before. Could easily grind to 100 but .. why care.

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https://pastebin.com/4X4upZtv

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Some highlights

30+ mill dps can do 10+ more easily with a few gem/flask swaps etc when needed.

75,75,77 res -2 chaos, 75 chaos over time

81% base movement speed without totems or flasks, 156% with all up

43k evasion, 36K armour, 100% spell supp

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pros

immune to stun and freeze

applies 4 curses to enemies

Sanctums are a walk in the park

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cons

-2 chaos res to hits

prone to ailments, bleed, cb

Life is low on this version 4,7k but if you want more life and less of something else 6+ is no problem. At 99 I just don't care about dying now and then and just do stupid map mods and altars anyway.

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https://pastebin.com/4X4upZtv

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So what's the twist?

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A few things that might be of interest. First is the amulet. Why use a Carnage Heart on a totem build. (The leech does nothing).. well it har 4 anoints... jepps.. 4.

How and why. Most people know about Stranglegasp that allows 4 anoints.. So I started out with this one. But ... if you corrupt it it can go rare and keep the anoints. So I did this, mostly anything would be useful, except one thing... flat fire to attacks.. which cripples the build (Elemental Equilibrium). And I hit that one.. bah.. ok, tainted chaos orb for a reroll... boom .. all affixes removed... so no what, oh wait, tainted mythic orb either poofs the item or makes it into a unique (onyx amulet)... luck strikes, and the you go. Carnage heart sill has 49 to all attributes and 16 to all res. So welcome to the most unlikely and at first glance braindead choice for an amulet on a totem build.

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Anathema is a cool ring that allows your curse limits to equal your max power charges. So, using bane as a pure delivery mechanism applies 4 curses to enemies. (+1 pc from anoint).

I am using flammability, elemental weakness, punishment and temp chains. (last one can be swapped for enfeeble if the target cannot be slowed).

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The build uses 4 auras/res.

Grace, Determination, Haste and Defiance Banner.

Haste is quality of life and also gives attack speed which is importrant for this build.

Massive increase if you swap one for malevolence on hard boss fights.

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.. on the pob, why Elemental Overload and 7% faster ignites? Sanctum relic. It might not be known to all but you can anoint keystones to a sanctified relic... and it's tradable, so I opted for Elemental Overload and saved quite a few travel points.

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Things it is bad at... legions. The clear is not there. Delve ... to low chaos res.

Still if you want you can easily turn this into a VERY tanky build.

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If you have read this far; thank you, and I would love any comments. I do not expect anyone to try to recreate this build but hopefully get an idea or two they can use in their own builds.

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This was never a pob-creation -- just having fun with the game.

Gear

Tap an item to open trade.

Foe Blast
Alpha's Howl
Vortex Shell
Carnage Heart
Anathema
The Taming
Rapture Mitts
Dyadian Dawn
Atziri's Step
Morbid Rod
Watcher's Eye
Luminous Glimmer
Fulgent Creed
Pandemonium Curio
Eagle Essence
Ghoul Sliver
Unnatural Instinct

Skills

Tap a skill to open trade.

Weapon 1

  • Explosive ArrowExplosive Arrow21/20WMain
  • EmpowerEmpower4W
  • LifetapLifetap20/20W
  • Ballista TotemBallista Totem20/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • Awakened Burning DamageAwakened Burning Damage5/20W

Body Armour

  • BaneBane20/20W
  • Temporal ChainsTemporal Chains20/20W
  • FlammabilityFlammability20/20W
  • Elemental WeaknessElemental Weakness20/20W
  • PunishmentPunishment20/20W
  • LifetapLifetap20W

Boots

  • Flame DashFlame Dash20W
  • FrenzyFrenzy20/5W
  • LifetapLifetap20W
  • Culling StrikeCulling Strike20W

Gloves

  • Vaal Molten ShellVaal Molten Shell10W
  • LifetapLifetap20W
  • Cast when Damage TakenCast when Damage Taken1W
  • Increased DurationIncreased Duration20/20W

Helmet

  • GraceGrace20W
  • Defiance BannerDefiance Banner20/20W
  • HasteHaste20/20W

Helmet

  • DeterminationDetermination20W

Passive Tree

Passive tree 3.20
scroll to zoom
Champion
Champion
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
99

Damage

Full DPS
0
Hit DPS
650.63K
Damage over Time
6.9M
Ignite DPS
6.9M
Culling DPS
0
Average Hit
33M
Average Damage
205.36K
Burst Damage
205.36K

Attack & Crit

Attack/Cast Rate
3.17/s
Hit Chance
100%
Crit Chance
6%
Crit Multiplier
100%
Totem Limit
6
Mana Cost
0
Life Cost
102

Defence

Effective Hit Pool
76.92K
Life
4.76K
Energy Shield
0
Mana
33
Ward
0
Armour
36.32K
Evasion
43.32K
Phys Damage Reduction
76%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
99%
Evade (Melee)
83%
Evade (Projectile)
83%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+15%)
Cold Resistance
75% (+15%)
Lightning Resistance
75% (+31%)
Chaos Resistance
-2%

Max Hit Taken

Physical
15.43K
Fire
34.97K
Cold
34.97K
Lightning
34.97K
Chaos
10.28K

Recovery

Life Regen
158.4/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
14.6/s

Attributes & Utility

Strength
266
Intelligence
176
Dexterity
192
Movement Speed
156%
Endurance Charges
3
Frenzy Charges
3
Power Charges
4
Devotion
0