- DPS
- 102.06K
- Life
- 4.39K
- Level
- 90
- Min budget
Overview
Unyielding Flame CWDT Guardian is a Path of Exile Hierophant build by VictusBcb, made for the Harvest league (3.11). It is centered on Commandment of Inferno. In Path of Building it reaches 102.06K DPS with 4.39K life, 2.6K energy shield. Key uniques include Unyielding Flame, Kikazaru, Vivinsect, Divinarius.
VictusBcb's Notes
Shit net, want to play but having issues right now. So I wanted to finally take the time to mess around with the idea of using the Unyielding Flame shield. Since my latency is high and unstable, I wanted to go the route of being CWDT with various other fire skills. This is not with top tier gear, mostly just rares with a little life and mana.
I do opt for a Divinarius because crit, spell damage, life / mana on kill, and aoe are all great for the build. We mostly need blue sockets for all our spells, so while the build is mostly Life / MoM, we do have a little ES buffer there just for a little extra EHP and sustain (I do pick up a couple hundred ES leech, not a lot, but it's something).
To be thematic with the build and just to add another damage proc, we'll go with the Commandment of Flames enchant on our gloves. Cooldown of 5s yes, but that's basically an extra 40k punch here and there.
The build is hardly optimized, but it's something that's been scratching at the back of my head for quite awhile now. I imagine with a few exalts worth of gear, this build would probably be about twice, maybe even three times as good.
Hopefully ya'll enjoy the concept and let me know what you think. Could slap some Vaal RF in there at some point, but wasn't too happy with full-sustaining RF itself. I need to sustain to actually stay alive in my awful ping.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 90
Damage
- Combined DPS
- 102.06K
- Hit DPS
- 88.6K
- With Poison DPS
- 80.54K
- With Ignite DPS
- 162.52K
- Ignite DPS
- 21.52K
- Average Hit
- 80.54K
- Average Damage
- 80.54K
Attack & Crit
- Attack/Cast Rate
- 1.1/s
- Cooldown
- 10s
- Hit Chance
- 100%
- Crit Chance
- 45%
- Crit Multiplier
- 435%
- Mana Cost
- 0
Defence
- Life
- 4.39K
- Energy Shield
- 2.6K
- Mana
- 3.76K
- Armour
- 262
- Evasion
- 510
- Phys Damage Reduction
- 14%
Mitigation & Avoidance
- Block
- 22%
- Spell Block
- 8%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 12%
- Cold Resistance
- -13%
- Lightning Resistance
- 7%
- Chaos Resistance
- -48%
Recovery
- Life Regen
- 540.77/s
- ES Regen
- 0/s
- Mana Regen
- 422.2/s
Attributes & Utility
- Strength
- 126
- Intelligence
- 336
- Dexterity
- 117
- Movement Speed
- 24%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3