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3.26 Righteous Fire + Scorching Ray Elementalist POE1 League Start Guide (POB included)

PoE 3.26 · Secrets of the AtlasElementalistScorching RayEssence

1 year ago122

by KonkySubscribe

481.29K

DPS

5.16K

Effective HP

2.89K

Life

Overview

3.26 Righteous Fire + Scorching Ray Elementalist POE1 League Start Guide (POB included) is a Path of Exile Elementalist build by Konky, made for the Secrets of the Atlas league (3.26). It is centered on Scorching Ray and plays as a intelligence, spell, fire, duration archetype. In Path of Building it reaches 481.29K DPS with 5.16K effective HP, 2.89K life, 163 energy shield. Suited for: Essence.

Build Video

Konky's Notes

~~~~~~~~~~~~~~~~~~~ Why RF Elementalist League start? ~~~~~~~~~~~~~~~~~~~ - Something new and fun - Buffed golems + 200% inc buff effect of 4 golems for low investment, if that's not a easy start for the common man I don't know what is - RF is tried and tested, this archetype has loads of build options and guides available - Can benefit from Pohx and his website Pohx.net for great info on crafts, FAQ and more. Totally check out his builds, his RF chieftain chef's kiss. - PLEASE READ THIS: This is a fun but less secure leaguestart with a newly buffed class and skills. Don't play this if you have no clue how to build a character without full-time handholding. If this build falls off in endgame there will be many options to pivot to, no time lost :D ~~~~~~~~~~~~~~~~~~~ General Notes ~~~~~~~~~~~~~~~~~~~ - This is an idea for a leaguestart RF + Scorching Ray (probably) Elementalist. Not sure how it scales in endgame and what to go for items wise yet. - RF Elementalist is very frontloaded in power, we'll see how it scales in endgame. There are plenty of self-cast or other builds to pivot into if you're stuck. It will be a great and fun leaguestarter for many - Defenses are more of a challenge than traditional RF builds, but damage is way higher (assuming golems, merc and AG), so take that into account for gearing - Have to chase some form of explode in red maps (which is totally fine cause we got more dmg and aoe from golems). Crusader mod body armour probably - The build is quite socket starved, so that might be a challenge just FYI ~~~~~~~~~~~~~~~~~~~ Campaign tips ~~~~~~~~~~~~~~~~~~~ What to use before RF? Anything you like, I prefer holy flame totem but rolling magma is great too, or any spell you like, go crazy How to get to RF fast? - Rush first Fire Mastery and get 1 Life Regen per uncapped Fire res - this with high Fire Res allows you to play RF at lvl 16-18 or so. Get a minimum of 120 fire res/life regen or you'll slowly die. - Get 2 Ruby rings (sell iron ring + red gem) and bench craft Fire res on those and on all other items, easy done now you are off. Sell Unidentified blue items to collect transmute shards for Fire Res benchcraft Pick a single target skill to use - Scorching Ray or Fire Trap are good options, both amazing damage during leveling when you get your golems. SR will be more damage during the endgame. BTW: Scorching Ray is not a channel skill like people think: it's more mobile. The debuff that does damage is applied on the target so you can move in between (or Frostblink), as long as you keep the 1.5s debuff up. What bandits? Kraitlyn for mov speed and Kill All for bonus point are both good, pick what you prefer. What about Resistances? Purity of Elements early on, also gives ailment immunity. Eventually you swap that for Purity of fire for the max res and by then you have some gear to cap defenses in general or close to at least. Some chaos res also comes from the golem, hopefully he doesn't die. ~~~~~~~~~~~~~~~~~~~ Passive Tree ~~~~~~~~~~~~~~~~~~~ - This is a base tree for you to work with, adjust minor details at your preference - Consider Agility (+30 dex) nodes if you are short on dexterity - You can craft an easy weapon with Essence of Fear on a fractured base during maps if you have Spiritual Aid on the tree. Or just buy a cheap Balefire Opal Sceptre to start. ~~~~~~~~~~~~~~~~~~~ Itemization ~~~~~~~~~~~~~~~~~~~ - Good items modifiers to look for are: Life, Regen Rate, Resistances, Regen, DOT/Fire DOT multi, Burning damage, Fire damage and +1 to Fire/Spell Skill levels - go to https://pohx.net/crafts/ for crafting tips on all items. This man is simply the RF guy to go, everybody loves Pohx. Early Game Uniques - Immortal Flesh Belt (very good until far into late game) - Rise of the Phoenix Kite Shield (helps a lot with max res + life regen) - Balefire Opal Sceptre (probably cheap option to start with from lvl 60 on for a cheap 4L lvl 25 Scorching Ray) ~~~~~~~~~~~~~~~~~~~ Endgame tips ~~~~~~~~~~~~~~~~~~~ - Lifetap and Swift Affliction need to be paired as support gems for RF and Fire Trap to have an effect. Use them in a 5L (RF, burn dmg, ele focus, lifetap, swift affl.) or 6L (see skills). Alternative 5L setup (RF, burn dmg, ele focus, efficacy, inc aoe) - If you go Glancing Blows you'll want a life recovery on block modifier on your shield otherwise just skip it for now (see Pohx.net for crafts) - Anoint? 'Disciple of the Unyielding' for Endurance Charges ~~~~~~~~~~~~~~~~~~~ Builds Transition Options (just to name a few) ~~~~~~~~~~~~~~~~~~~ - Low Life RF Strength stacker with Ivory Tower - Self-cast builds like Glacial Cascade, Vortex of Projection, Tornado of Elemental Turbulence, Full on Golems (Ghazzy is ur guy), another Ascendancy. Poe.ninja is your friend

Loadouts

Gear

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Skills

  • Scorching RayScorching Ray15WMain
  • Infused ChannellingInfused Channelling15W
  • Controlled DestructionControlled Destruction15W
  • Burning DamageBurning Damage15W
  • Elemental FocusElemental Focus15W
  • Righteous FireRighteous Fire15W
  • Burning DamageBurning Damage15W
  • Elemental FocusElemental Focus15W
  • EfficacyEfficacy15W
  • Shield ChargeShield Charge10W
  • FrostblinkFrostblink10W
  • Faster AttacksFaster Attacks8W
  • MomentumMomentum8W
  • ConvocationConvocation10W
  • AutomationAutomation15W
  • Summon SkitterbotsSummon Skitterbots10W
  • Unbound AilmentsUnbound Ailments10W
  • Summon Stone GolemSummon Stone Golem10W
  • Summon Lightning GolemSummon Lightning Golem10W
  • Summon Chaos GolemSummon Chaos Golem10W
  • Summon Flame GolemSummon Flame Golem10W
  • Purity of ElementsPurity of Elements15W
  • FlammabilityFlammability20W

Passive Tree

Passive tree 3.26
scroll to zoom
Elementalist
Elementalist
Bandits
Help Kraityn
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
71

Damage

Full DPS
481.29K
Combined DPS
363.9K
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
363.9K
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
6.52/s
Hit Chance
100%
Crit Multiplier
150%
Mana Cost
15
Life Cost
0

Defence

Effective Hit Pool
5.16K
Life
2.89K
Energy Shield
163
Mana
47
Ward
0
Armour
1.19K
Evasion
26
Phys Damage Reduction
20%

Mitigation & Avoidance

Block
20%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+215%)
Cold Resistance
22%
Lightning Resistance
47%
Chaos Resistance
-12%

Max Hit Taken

Physical
3.68K
Fire
12.7K
Cold
3.76K
Lightning
5.45K
Chaos
2.58K

Recovery

Life Regen
1.08K/s
Net Life Regen
563.03/s
ES Regen
0/s
ES Recharge
163/s
Mana Regen
56.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
512.47/s

Attributes & Utility

Strength
234
Intelligence
242
Dexterity
64
Movement Speed
18%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0