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00:00 dps check
00:53 Nightmare Map
02:44 Tul and Esh
05:01 Gears and Skill Tree
PoB: https://pobb.in/xqfAprG8Nz5p
Current Character: https://poe.ninja/poe1/builds/miragehc/character/ansekishoku-5726/Yggy_ShieldMan
Max block 65/65 (Note: Glancing Blows), Spell Suppress, Ailment Immune, over 50k armour.
Note: Tinctures do not apply to the shield skills, so I used a diamond flask that I press and treat it as a pseudo tincture.
No uniques needed for non-crit Resolute Technique version. Might be lower dps and different tree (Precise Technique)
Main adjustments made to this version:
4L General's Cry
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Maim/Culling/Onslaught (Cluster) and Power Charge/Frenzy Charge sustain which allows us to run Vulnerability as a curse
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Makes the build feel less clunky to play
Prior to this, I was having problems trying to sustain power charges/frenzy charges without sacrificing too much as blood rage will drain the ES and assassin's mark + mark on hit is lower dmg ceiling compared to vuln curse, on top of that it was difficult to maintain rage on downtimes. General's cry allows you to maintain your rage (if you tattoo all warcry cooldown to put it below 2s cd), I'm relying on strength to get accuracy so I did not spec into tattoos too much. Otherwise it's still good sustain around 80% of the maximum rage sustained so it doesn't drop down to zero rage, as it will take time to get it back up to max again.
Though it might be not the most efficient solution it makes the build easy to play while having consistent charges and rage the entire encounter.
Gameplay:
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Drop desecrate corpses once/twice between downtime or when the boss dashes around to make sure there's always corpses near you.
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Swap stance from sand/blood depending on dps windows. Typically use sand for maps, then blood for bosses.
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Curse and press diamond flask when dpsing, make sure to be close to the boss/ try to overlap 2 waves for more damage.
Current setup uses vaal molten shell for emergencies.
Extra Options:
Can swap to manual Immortal Call if need massive survivability (Ubers) or manual Molten Shell.
Made a couple builds prior to this but one of them died before I got to document the build (Didn't feel as tanky as I imagined it to be), the other build feels ZDPS so I might look into other skills to play around the ranger ascendancy
Will try to do all ubers with this build if it doesn't die.
Also apparently my Impending Doom Shadow video from 2 weeks did not upload correctly.. So I'm gonna have to re-do that.
Life
5966
Mana
33
Energy Shield
1690
DPS
6M
Effective Hit Pool
94.19K
Phys Max Hit Taken
36.56K
Chaos Res
76
Fire Res
81
Cold Res
80
Lightning Res
80
Armour
67K
Evasion
0
Block
undefined | undefined
Crit Chance
56%
Crit Multi
511%
Rage
32
Strength
445
Intelligence
107
Dexterity
219
Ward
0
Item Quantity
0%
Item Rarity
20%
Movement Speed
46%

























