[Path of Exile] 3.28 Shield Crush Juggernaut Build Overview
3 months ago3
6.49M
DPS
94.19K
Effective HP
5.97K
Life
Overview
[Path of Exile] 3.28 Shield Crush Juggernaut Build Overview is a Path of Exile Juggernaut build by Yggy, made for the Mirage league (3.28). It is centered on Shield Crush and plays as a strength, attack, melee, area archetype. In Path of Building it reaches 6.49M DPS with 94.19K effective HP, 5.97K life, 1.69K energy shield. Suited for: Mapping, Essence. Key uniques include Foulborn Emperor's Vigilance, Maloney's Mechanism, Roth's Reach.
Build Video
Yggy's Notes
00:00 dps check 00:53 Nightmare Map 02:44 Tul and Esh 05:01 Gears and Skill Tree
PoB: https://pobb.in/xqfAprG8Nz5p Current Character: https://poe.ninja/poe1/builds/miragehc/character/ansekishoku-5726/Yggy_ShieldMan
Max block 65/65 (Note: Glancing Blows), Spell Suppress, Ailment Immune, over 50k armour.
Note: Tinctures do not apply to the shield skills, so I used a diamond flask that I press and treat it as a pseudo tincture.
No uniques needed for non-crit Resolute Technique version. Might be lower dps and different tree (Precise Technique)
Main adjustments made to this version:
4L General's Cry
- Maim/Culling/Onslaught (Cluster) and Power Charge/Frenzy Charge sustain which allows us to run Vulnerability as a curse
- Makes the build feel less clunky to play
Prior to this, I was having problems trying to sustain power charges/frenzy charges without sacrificing too much as blood rage will drain the ES and assassin's mark + mark on hit is lower dmg ceiling compared to vuln curse, on top of that it was difficult to maintain rage on downtimes. General's cry allows you to maintain your rage (if you tattoo all warcry cooldown to put it below 2s cd), I'm relying on strength to get accuracy so I did not spec into tattoos too much. Otherwise it's still good sustain around 80% of the maximum rage sustained so it doesn't drop down to zero rage, as it will take time to get it back up to max again.
Though it might be not the most efficient solution it makes the build easy to play while having consistent charges and rage the entire encounter.
Gameplay:
- Drop desecrate corpses once/twice between downtime or when the boss dashes around to make sure there's always corpses near you.
- Swap stance from sand/blood depending on dps windows. Typically use sand for maps, then blood for bosses.
- Curse and press diamond flask when dpsing, make sure to be close to the boss/ try to overlap 2 waves for more damage.
Current setup uses vaal molten shell for emergencies.
Extra Options: Can swap to manual Immortal Call if need massive survivability (Ubers) or manual Molten Shell.
Made a couple builds prior to this but one of them died before I got to document the build (Didn't feel as tanky as I imagined it to be), the other build feels ZDPS so I might look into other skills to play around the ranger ascendancy
Will try to do all ubers with this build if it doesn't die.
Also apparently my Impending Doom Shadow video from 2 weeks did not upload correctly.. So I'm gonna have to re-do that.
Gear





















Skills
Passive Tree



Character Stats
- Level
- 97
Damage
- Full DPS
- 6.49M
- Combined DPS
- 5.8M
- Hit DPS
- 4.1M
- With Poison DPS
- 4.1M
- With Ignite DPS
- 4.1M
- With Bleed DPS
- 4.16M
- With Impale DPS
- 5.74M
- Damage over Time
- 59.49K
- Bleed DPS
- 59.49K
- Impale DPS
- 1.65M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 587.86K
- Burst Damage
- 587.86K
Attack & Crit
- Attack/Cast Rate
- 3.48/s
- Hit Chance
- 100%
- Crit Chance
- 56%
- Crit Multiplier
- 511%
- AoE Radius
- 4.5 m
- Mana Cost
- 0
- Life Cost
- 177
Defence
- Effective Hit Pool
- 94.19K
- Life
- 5.97K
- Energy Shield
- 1.69K
- Mana
- 33
- Ward
- 0
- Armour
- 66.57K
- Evasion
- 0
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 65%
- Spell Block
- 65%
- Spell Suppression
- 100%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 81% (+32%)
- Cold Resistance
- 80% (+49%)
- Lightning Resistance
- 80% (+27%)
- Chaos Resistance
- 76% (+5%)
Max Hit Taken
- Physical
- 36.56K
- Fire
- 71.57K
- Cold
- 68.46K
- Lightning
- 68.46K
- Chaos
- 47.16K
Recovery
- Life Regen
- 603.8/s
- ES Regen
- 0/s
- ES Recharge
- 1.69K/s
- Mana Regen
- 14.9/s
- Life Leech
- 1.19K/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 445
- Intelligence
- 107
- Dexterity
- 219
- Movement Speed
- 46%
- Endurance Charges
- 7
- Frenzy Charges
- 4
- Power Charges
- 3
- Rage
- 32
- Devotion
- 0
- Item Rarity
- 20%