Click on items and gems to generate a trade link to official PoE Trade.
You can use Trade Helper to generate links for custom builds.
Apex RapierFoulborn Emperor's VigilanceMarshall's BrigandineNightmare BascinetWyvernscale GauntletsVermillion RingVermillion RingGold AmuletWyvernscale BootsMorbid HarnessVermillion RingSmall Cluster JewelSmall Cluster JewelLarge Cluster JewelCrimson JewelLarge Cluster JewelViridian JewelViridian JewelMedium Cluster JewelAncestral VisionSeething Fury
Divine Life FlaskSapphire FlaskTopaz FlaskRuby FlaskDiamond Flask

00:00 dps check

00:53 Nightmare Map

02:44 Tul and Esh

05:01 Gears and Skill Tree

PoB: https://pobb.in/xqfAprG8Nz5p

Current Character: https://poe.ninja/poe1/builds/miragehc/character/ansekishoku-5726/Yggy_ShieldMan

Max block 65/65 (Note: Glancing Blows), Spell Suppress, Ailment Immune, over 50k armour.

Note: Tinctures do not apply to the shield skills, so I used a diamond flask that I press and treat it as a pseudo tincture.

No uniques needed for non-crit Resolute Technique version. Might be lower dps and different tree (Precise Technique)

Main adjustments made to this version:

4L General's Cry

  • Maim/Culling/Onslaught (Cluster) and Power Charge/Frenzy Charge sustain which allows us to run Vulnerability as a curse

  • Makes the build feel less clunky to play

Prior to this, I was having problems trying to sustain power charges/frenzy charges without sacrificing too much as blood rage will drain the ES and assassin's mark + mark on hit is lower dmg ceiling compared to vuln curse, on top of that it was difficult to maintain rage on downtimes. General's cry allows you to maintain your rage (if you tattoo all warcry cooldown to put it below 2s cd), I'm relying on strength to get accuracy so I did not spec into tattoos too much. Otherwise it's still good sustain around 80% of the maximum rage sustained so it doesn't drop down to zero rage, as it will take time to get it back up to max again.

Though it might be not the most efficient solution it makes the build easy to play while having consistent charges and rage the entire encounter.

Gameplay:

  • Drop desecrate corpses once/twice between downtime or when the boss dashes around to make sure there's always corpses near you.

  • Swap stance from sand/blood depending on dps windows. Typically use sand for maps, then blood for bosses.

  • Curse and press diamond flask when dpsing, make sure to be close to the boss/ try to overlap 2 waves for more damage.

Current setup uses vaal molten shell for emergencies.

Extra Options:

Can swap to manual Immortal Call if need massive survivability (Ubers) or manual Molten Shell.


Made a couple builds prior to this but one of them died before I got to document the build (Didn't feel as tanky as I imagined it to be), the other build feels ZDPS so I might look into other skills to play around the ranger ascendancy

Will try to do all ubers with this build if it doesn't die.

Also apparently my Impending Doom Shadow video from 2 weeks did not upload correctly.. So I'm gonna have to re-do that.

Life

5966

Mana

33

Energy Shield

1690

DPS

6M

Effective Hit Pool

94.19K

Phys Max Hit Taken

36.56K

Chaos Res

76

Fire Res

81

Cold Res

80

Lightning Res

80

Armour

67K

Evasion

0

Block

undefined | undefined

Crit Chance

56%

Crit Multi

511%

Rage

32

Strength

445

Intelligence

107

Dexterity

219

Ward

0

Item Quantity

0%

Item Rarity

20%

Movement Speed

46%