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PoE 3.19·Kalandra·Hierophant

SSF Viable Eye of Winter/Ice Spear totem Hierophant. No specific gear required.

by mrsamus1014 years ago21

DPS
191.23K
Effective HP
19.72K
Energy Shield
2.32K
Level
95
Min budget

Overview

SSF Viable Eye of Winter/Ice Spear totem Hierophant. No specific gear required. is a Path of Exile Hierophant build by mrsamus101, made for the Kalandra league (3.19). It is centered on Ice Spear and plays as a critical, intelligence, spell, projectile archetype. In Path of Building it reaches 191.23K DPS with 19.72K effective HP, 756 life, 2.32K energy shield. Suited for: Heist, Mapping.

mrsamus101's Notes

https://pastebin.com/gFqYnTBX

A few notes:

If you don't like Eye of Winter you can use Freezing Pulse instead. I just like what Eye of Winter feels like.

No jewel sockets because SSF. Tree can be tweaked a bit to grab some sockets if you happen to find any jewels worth running.

Like I mentioned, there's no required gear. I don't have any gear in the POB besides flasks and a shield. The only two things that are arguably "required" are a pair of rare gloves with the Eater of Worlds implicit "apply cold exposure on hit" (very easy to roll), and a Shaper shield with "+1 to maximum number of summoned totems." Should be easy enough to craft with a Shaper base and some alterations.

Other items that would be massive boosts to the build are Soul Mantle (gamble Spidersilk Robes with Gwennen), Viridi's Veil (Maven, socket your auras in here if you get one), Ashes of the Stars (Eater of Worlds, good luck), and Replica Soul Tether (grand heists, good luck). None are required though. On rare gear try to get general cold damage stuff and +1 to cold gems.

You need to either have eldritch battery (which is included on the tree) or corrupted soul in order for Mind over Matter to function properly. Your only access to corrupted soul in this build is from replica soul tether, which only comes from grand heists. You can not use a Glorious Vanity jewel or you will lose pain attunement. Replica Soul Tether will be very hard to get in SSF. I'm not personally going to bother trying to find one, but if you do find one, you can drop the three passives that lead up to Eldritch Battery and put three points into the "Arcane Capacitor" wheel instead.

If you do get corrupted soul via Replica Soul Tether, you will likely have to unreserve some of your mana, or get extra mana on your gear. Without eldritch battery, you will need a minimum of 511 unreserved mana to cast your blessing.

Unsure if Discipline is worth reserving. You can play around with it, and if you feel like you don't need that extra ES, reserve Tempest Shield instead

This POB says you only have 27% unreserved life. This won't be true once you get some life rolls on your gear. Our life reservations are vitality and clarity, which are both flat life reservations, so boosting your max life will make them reserve less as an overall percentage. Your goal is to reserve 50-51% of your max life to make sure pain attunement is always active. Play around with the vitality/clarity gem levels to make sure you stay at that percentage.

Molten Shell will trigger on its own, Vaal Molten Shell can be used manually for extra defense on demand. Divine Blessing Hatred is used on pinnacle bosses every ~11 seconds for a big damage boost.

Eye of Winter/Ice Spear gem swap. Eye of Winter for maps and map bosses. Ice Spear should only be necessary for pinnacle bosses.

If you manage to get decent crit chance on your gear and a Diamond Flask, you can drop the increased critical strikes support for elemental penetration. ICS Support is assuming you don't have access to enough crit chance otherwise.

Vortex goes on your left click. Place it under bosses to apply chill and exposure for big damage boosts.

Loadouts

Gear

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New Item

Skills

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Body Armour

  • Ice SpearIce Spear20WMain
  • Eye of WinterEye of Winter20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Spell TotemSpell Totem20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Cold PenetrationCold Penetration20/20W

Weapon 2

  • Petrified BloodPetrified Blood20/20W
  • DeterminationDetermination20W
  • Vaal DisciplineVaal Discipline20W
  • Defiance BannerDefiance Banner20/20W
  • Herald of IceHerald of Ice20/20W
  • VitalityVitality20W
  • ClarityClarity20W
  • ArroganceArrogance20/20W
  • HatredHatred20W
  • Divine BlessingDivine Blessing20/20W
  • InspirationInspiration20W
  • VortexVortex20/20W
  • BonechillBonechill20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Vaal Molten ShellVaal Molten Shell14/20W
  • Cast when Damage TakenCast when Damage Taken8W
  • Sniper's MarkSniper's Mark20/20W
  • Flame DashFlame Dash20/20W

Passive Tree

Passive tree 3.19
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
191.23K
Hit DPS
191.23K
With Poison DPS
191.23K
With Ignite DPS
191.23K
With Bleed DPS
191.23K
Damage over Time
0
Culling DPS
0
Average Hit
23.73K

Attack & Crit

Attack/Cast Rate
1.34/s
Crit Chance
100%
Crit Multiplier
553%
Totem Limit
4
Mana Cost
70
Life Cost
0

Defence

Effective Hit Pool
19.72K
Life
756
Energy Shield
2.32K
Mana
329
Ward
0
Armour
22.68K
Evasion
25
Phys Damage Reduction
70%

Mitigation & Avoidance

Block
22%
Spell Block
25%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+90%)
Cold Resistance
75% (+90%)
Lightning Resistance
75% (+90%)
Chaos Resistance
-22%

Max Hit Taken

Physical
13.55K
Fire
13.55K
Cold
13.55K
Lightning
13.55K
Chaos
2.39K

Recovery

Life Regen
511.42/s
ES Regen
0/s
ES Recharge
2.32K/s
Mana Regen
419.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
73
Intelligence
313
Dexterity
24
Movement Speed
57%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0