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PoE 3.21·Crucible·Pathfinder

IMMORTAL Siege Ballista Pathfinder Guide - [ Path of Exile 3.21 Crucible League ] [ Build Guide ]

by Fyregrass3 years ago917Subscribe

DPS
9.19M
Effective HP
32.43K
Life
3.51K
Level
96
Min budget

Overview

IMMORTAL Siege Ballista Pathfinder Guide - [ Path of Exile 3.21 Crucible League ] [ Build Guide ] is a Path of Exile Pathfinder build by Fyregrass, made for the Crucible league (3.21). It is centered on Siege Ballista and plays as a dexterity, attack, projectile, totem archetype. In Path of Building it reaches 9.19M DPS with 32.43K effective HP, 3.51K life, 847 energy shield. Key uniques include Asenath's Gentle Touch, Darkscorn, Wilma's Requital, Taste of Hate, Darkscorn.

Build Video

Fyregrass's Notes

Shopping List: https://docs.google.com/spreadsheets/d/1bta-wPNz7RhU6ZwoKvW2D_C2n1BJ0vyzq7Z1VHrGOw0/edit#gid=1876210763 All the rare items in this PoB are sample items showing minimum requirements for an item in that slot. You should aim to craft or buy better. Important notes that you should read if you're having trouble understanding certain choices or requirements: 1. Avoid stun avoidance on the tree, especially at Heart of Oak & Brine King Pantheon, it prevents Bloodnotch from working properly 2. We are not investing in evasion since our defenses are based on getting hit 3. The single life gain on hit node exists so that Blast Rain triggers from Manaforged Arrows restores mana. This set up lets you run no regen 4. Elemental Flasks are used to minimise the impact of minus max res map mods 5. Darkscorn converts phys damage taken to chaos so having as much chaos res as possible is crucial 6. You can check Flask Uptime via PoB in the 'Items' section by hovering over them. You want 100% Uptime on elemental flasks, but not Granite/Quicksilver (too much investment/not worth/they get close anyway) 7. 100% Average and X% minimum on flask hover means flasks do not have guaranteed 100% uptime 8. Don't put important mods on Granite/Quicksilver (such as Ele Res or Reduced Mana Cost) since they will occasionally be down 9. Vengeant cascade allows for double hits, you can't skip it as it gives us 2x boss damage in most cases 10. This build naturally maintains nearly 15 full wither stacks without the help of wither step, but wither step helps improve ramp time 11. The crit immunity poison mastery is mandatory for Bloodnotch in this build 12. The energy shield mastery allows you to be stunned when taking at least (approx) 50 damage, letting Bloodnotch almost always work 13. eHP isn't calculated properly for this build. Adding evasion massively improves PoB eHP but doesn't actually buff your in game tankiness by much. 14. The cobalt jewel spot is 'better' for Inertia, but converts too much Dex. Easier to solve attributes this way on a budget. 15. We run purifying flame in our Cwdt set up to give us some extra regen to counteract dots, but it casts at enemies so you have to be mindful of it, it's fake/conditional regen but still worth including 16. Molten Shell is mostly used to protect you in case a first big hit fails to stun due to you having energy shield. Molten Shell keeps you safe while you recover Life. 17. Poison DPS is fake, always aim for more than the PoB shows __________________________________________________________________________________________ Recommended Upgrade Order: 1. Progenesis + Haste - It's such a large improvement to our survivability and QoL that it should come before all else. Progenesis rolls altar how we build the rest of the character Progenesis replaces Granite Flask, letting you replace Determination with Haste 2. Awakened Unbound Ailments/Deadly Ailments/Vicious Proj - Cheap and a huge DPS increase 3. Anomalous Increased Duration - Enables zero mana cost malevolence blessing 4. Dot Multi Medium Jewel + Bleed Chance Jewel - large DPS increase for a low cost 5. Phasing Watcher's Eye - Big QoL at a low cost 5. StrangleGasp - Large DPS increase at a large cost, only worth getting only the cheaper upgrades are out of the way imo 6. Awakened Void Manipulation - Expensive for what it adds over unawakened VM 7. Corrupted Covenant - Will probably be pretty expensive, skip it if it goes above 10 divines and pick one up later 8. 6 Link Darkscorn + Divergent Life Gain on Hit - Minor upgrade for some QoL and you can save 1 point on tree 9. Enchanted/Corrupted Helm 10. All the remaining rares - Upgrading the remaining rares tends to give lower return but they're worth doing whenever you need to for Chaos Res/Strength requirements or after everything else 11. 2 Mod Watcher's Eye - The lowest priority upgrade for what it gives

Gear

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Darkscorn
Wilma's Requital
The Covenant
New Item
New Item
New Item
Asenath's Gentle Touch
New Item
New Item
New Item
Immutable Force
Inertia
Bloodnotch
New Item
New Item
New Item

Skills

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Body Armour

  • Siege BallistaSiege Ballista21/20WMain
  • Unbound AilmentsUnbound Ailments20/20W
  • EfficacyEfficacy20/20W
  • Void ManipulationVoid Manipulation20/20W
  • Deadly AilmentsDeadly Ailments20/20W
  • Vicious ProjectilesVicious Projectiles20/20W

Weapon 1

  • FrenzyFrenzy1W
  • Blast RainBlast Rain1W
  • LifetapLifetap1W
  • Manaforged ArrowsManaforged Arrows1W
  • Culling StrikeCulling Strike1W
  • Life Gain on HitLife Gain on Hit20W

Helmet

  • Herald of AgonyHerald of Agony20/20W
  • Purity of ElementsPurity of Elements20W
  • DeterminationDetermination20W
  • EnlightenEnlighten3W

Gloves

  • Molten ShellMolten Shell10W
  • Purifying FlamePurifying Flame1W
  • Cast when Damage TakenCast when Damage Taken1W
  • Increased DurationIncreased Duration20W

Boots

  • Withering StepWithering Step20W
  • Flame DashFlame Dash10W
  • Increased DurationIncreased Duration20W
  • Increased Area of EffectIncreased Area of Effect20W

Gloves

  • Temporal ChainsTemporal Chains1W

Ring 2

  • DespairDespair1W

Passive Tree

Passive tree 3.21
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Abberath

Character Stats

Level
96

Damage

Full DPS
9.19M
Combined DPS
592.39K
Hit DPS
4.4K
With Poison DPS
592.39K
With Ignite DPS
4.4K
With Bleed DPS
4.4K
Damage over Time
587.99K
Poison DPS
72.75K
Culling DPS
0
Reservation DPS
0
Average Damage
2.72K
Burst Damage
2.72K

Attack & Crit

Attack/Cast Rate
1.62/s
Hit Chance
97%
Crit Chance
6%
Crit Multiplier
170%
Totem Limit
7
Mana Cost
7
Life Cost
37

Defence

Effective Hit Pool
32.43K
Life
3.51K
Energy Shield
847
Mana
72
Ward
0
Armour
15.95K
Evasion
573
Phys Damage Reduction
71%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
63%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+48%)
Cold Resistance
75% (+33%)
Lightning Resistance
75% (+48%)
Chaos Resistance
72%

Max Hit Taken

Physical
11.81K
Fire
32.22K
Cold
29.53K
Lightning
32.22K
Chaos
18.24K

Recovery

Life Regen
354.4/s
ES Regen
0/s
ES Recharge
847/s
Mana Regen
17.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
178
Intelligence
148
Dexterity
222
Movement Speed
133%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0