Strength Stacking General's Cry Berserker calls his friends to give A9 Sirus a good Bonking
by Uberj4ger5 years ago241
- DPS
- 98.15M
- Life
- 7.22K
- Level
- 95
- Min budget
Overview
Strength Stacking General's Cry Berserker calls his friends to give A9 Sirus a good Bonking is a Path of Exile Berserker build by Uberj4ger, made for the Ultimatum league (3.14). It is centered on General's Cry and plays as a warcry, strength, area, duration archetype. In Path of Building it reaches 98.15M DPS with 7.22K life, 410 energy shield. Suited for: Ultimatum. Key uniques include Cane of Kulemak, Repentance, Blood of the Karui, Bottled Faith, Redblade Banner.
Uberj4ger's Notes
POB:
https://pastebin.com/gdWp137w
Hello, Uberj4ger here. I posted a guide for a EQ bleed glad at league start and mentioned I was going to eventually work on a strength stacking Berserker.(https://www.reddit.com/r/PathOfExileBuilds/comments/mwosfl/314_bleed_eq_ll_gladiator_league_starter/)
This is that Berserker.
I might do a guide/writeup but seeing as how the pieces for this setup have become really expensive (because of Vaal Groundslam Pillar builds) I think there would be no point in doing a guide. I might do a writeup on certain mechanics of this build and its absurd scaling from strength as well as a few core mechanics that allow it to outshine, out tank and out-dps the more popular Blade Flurry General's Cry variant.
Writeup:
Last league I did a str/int stacking inquisitor which I posted on this subreddit here. (https://www.reddit.com/r/PathOfExileBuilds/comments/ltr55n/18m_burst_dps_intstr_stacking_inquisitor_generals/)
This build is a natural evolution of mechanics used in that previous build, except instead of having 16k EHP with some damage reduction and moderate amounts of damage this build has 7k EHP, Perma Berserk/Fortify/71% attack block and truckloads of damage.
So for abit of refresh:
Breakdown of Mechanics:
I'm stacking 2320 strength
With the Replica Alberons giving 40.5 average chaos damage per 80 strength we have an average added damage of 1174.5 chaos damage.
With Iron Fortress/Repentance we get 3% spell damage per 10 strength which in turn gives us 696% Spell Damage.
Two large spell damage clusters, spell damage on jewels and 200% spell damage on Cane of Kulamek gives us a total of 696% + 144% + 200% + 55% = 1095% spell damage
Phantasmal EQ is socketed in Cane of Kulemak with a level 4 enhance with +3 to support gems raising Enhance to level 7 and Phantasmal EQ's quality to 68%.
This also increases the quality on General's cry (21/23) giving it a quality of 51% and a cooldown reduction of 35%.
With Phantasmal Earthquake granting 100% of spell damage as attack damage at 20% quality linked with Enhance level 7 you get 340% of spell damage as attack damage at 68% quality.
This boosts a total attack damage increase to Phantasmal EQ to 1095% x 3.4 = 3723% or a total of 3982% attack damage with other sources of attack damage.
Multiply this hit with 5 Mirage Warriors (I don't have the helm enchant yet) with a cooldown of 1.88 seconds.
Eventually with an elevated warlord helm and a general's cry enchant, I will have 90% crit chance and 500% crit multi and 6 generals
This will allow me to bonk Sirus so hard that Sirus gets obliterated to a microscopic level.
TL:DR
Very big bonks
Hope you enjoyed this.
Oh yeah I don't expect that this build can be replicated with how prices are moving in the Softcore Economy for Ultimatum, I was only able to accomplish this because I started looking for cheap pieces 5 days into the league and kinda beat most of the Pillar str stackers for a good number of components of this build, prices for some of them have kinda tripled. So I'll just leave this as a showcase rather than a guide. Feelsbad, was hoping ya'll would get an opportunity to build this for yourselves.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Solaris, Soul of Abberath
Character Stats
- Level
- 95
Damage
- Full DPS
- 98.15M
- Combined DPS
- 14.1M
- Hit DPS
- 70.49M
- With Poison DPS
- 14.1M
- With Ignite DPS
- 14.1M
- With Bleed DPS
- 14.1M
- Damage over Time
- 0
- Average Hit
- 14.1M
- Average Damage
- 14.1M
Attack & Crit
- Attack/Cast Rate
- 0/s
- Cooldown
- 1.88s
- Hit Chance
- 100%
- Crit Chance
- 77%
- Crit Multiplier
- 438%
- Totem Limit
- 1
- Mana Cost
- 20
- Life Cost
- 0
Defence
- Life
- 7.22K
- Energy Shield
- 410
- Mana
- -1.47K
- Armour
- 3.45K
- Evasion
- 993
- Phys Damage Reduction
- 24%
Mitigation & Avoidance
- Block
- 66%
- Spell Block
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 10%
- Spell Dodge
- 10%
Resistances
- Fire Resistance
- 64%
- Cold Resistance
- 65%
- Lightning Resistance
- 62%
- Chaos Resistance
- 44%
Recovery
- Life Regen
- 202.27/s
- ES Regen
- 0/s
- Mana Regen
- 42.2/s
Attributes & Utility
- Strength
- 2.31K
- Intelligence
- 399
- Dexterity
- 132
- Movement Speed
- 93%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0