[0.4] Blood Mage Spark - Still Viable after Nerf?
8 months ago46
by Path of Chigurh8 months ago46Subscribe
Fetching prices...
11.85M
DPS
14.92K
Effective HP
9.97K
Life
182
Energy Shield
Overview
[0.4] Blood Mage Spark - Still Viable after Nerf? is a Path of Exile 2 Blood Mage build by Path of Chigurh, made for the The Last of the Druids league (0.4). It is centered on Spark and plays as a intelligence, spell, projectile, lightning archetype. In Path of Building it reaches 11.85M DPS with 14.92K effective HP, 9.97K life, 182 energy shield. Suited for: T17, Mapping, Bossing. Key uniques include Veil of the Night, Rathpith Globe, Kaom's Heart, Atziri's Acuity, Ingenuity.
Build Video
Path of Chigurh's Notes
Updates:
- Pathfinder Spark is only ~1.5x (3x in standard) less dmg than Blood Mage. See updated POBs.
- Using a 5% life cost Rathpith, 12% cost efficiency in helm, and 25% cost efficiency in gloves makes life cost much smoother, which mitigates some downsides of the build.
POB: https://pobb.in/aMrjxF9ldpBy
Also, Stormweaver is bad. Also, on a lower budget, another damage support can be used instead of Mobility.
Pathfinder Spark Guide: https://youtu.be/I-pEg_94xv4
Profile for Build Imports: https://www.pathofexile.com/account/view-profile/Anton___Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings.
Gear
















Skills
Passive Tree




Character Stats
Defence
- Effective Hit Pool
- 14.92K
- Life
- 9.97K
- Energy Shield
- 182
- Mana
- 792
- Phys Max Hit Taken
- 13.57K
- Armour
- 1.01K
- Evasion
- 268
Resistances
- Fire Resistance
- 0%
- Cold Resistance
- 0%
- Lightning Resistance
- 0%
- Chaos Resistance
- 75%
Offence
- Total DPS
- 11.85M
- Crit Chance
- 100%
- Crit Multiplier
- 827%
Attributes & Utility
- Strength
- 374
- Intelligence
- 168
- Dexterity
- 65
- Movement Speed
- 60%
- Item Rarity
- 63%