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PoE 3.22·Ancestor·Ascendant

Vaal Power Siphon has no projectile limit, and shotguns on returning - potential build?

by artze2 years ago17

DPS
5.41M
Effective HP
9.24K
Energy Shield
7.62K
Level
99
Min budget

Overview

Vaal Power Siphon has no projectile limit, and shotguns on returning - potential build? is a Path of Exile Ascendant build by artze, made for the Ancestor league (3.22). It is centered on Vaal Power Siphon and plays as a critical, intelligence, attack, projectile archetype. In Path of Building it reaches 5.41M DPS with 9.24K effective HP, 1 life, 7.62K energy shield. Suited for: Legion, Mapping, Breach. Key uniques include Crown of Eyes, Headhunter, Oriath's End, Dying Sun, Atziri's Reflection.

Build Video

artze's Notes

hello

I was toying around with final build ideas and stumbled upon this.

Skill Functions and Interactions

Vaal Power Siphon fires one projectile at each enemy -... However each set of projectiles is able only to hit the enemy it targeted, and only with a single projectile.*

But, stay with me:

Other support gems that create or modify projectiles, such as Chain Support, do result in each projectile being able to hit more than one target.

And lastly,

In terms of the range meant by "nearby" enemies, Vaal Power Siphon will target at least all enemies onscreen.

Something that does modify projectiles is, of course, Returning Projectiles Support

So.. It's weird.

Nobody has mentioned Vaal Power Siphon (VPS) in like 7 years. This skill is insane. Besides the obvious downside of being locked to atlas mapping with the sextant, I wish more people talked about vaal skills as main skills. You can check my profile for a 100% showcase where I use primarily vaal BV as well.

With VPS there is no limit to projectiles that can be created, assuming enough monsters. Additionally, the auto-targeting range extends to, in my testing, just barely beyond the observable screen. And since all this projectiles shotgun on return, it's made for a surprisingly solid farmer.

I'm looking at building this character out using the skeleton of an int stack wander, since there's already so much overlap. It would obviously excel at breach and legion which is perfect for the current Breach on the Beach meta that's popping right now.

I'm currently testing what optimal links look like, since I'm only concerned about the vaal portion of PS. I've obviously abandoned the usual barrage setup, so I've been tinkering around to see what looks good. Any suggestions appreciated!

I will likely try to turn this into an actual build when I figure out how best to scale VPS. If anyone wants a juiced map showcase of what I have so far I can make that as well.

PoB is here, but there isn't much to see. it's basically a copy paste of an int wander for the meantime. https://pobb.in/T4V3di_OPucN

Cheers

Gear

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Apocalypse Spell
Crown of Eyes
Ghoul Keep
Brood Collar
Storm Gyre
Horror Circle
Brimstone Nails
Headhunter
Empyrean Spark
Atziri's Reflection
Chill of Corruption
Forbidden Flame
Split Personality
Oblivion Heart
Transcendent Flesh
Carrion Shine
Forbidden Flesh
Emperor's Wit
Watcher's Eye
Lethal Pride
Split Personality
Transcendent Flesh
Impossible Escape

Skills

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Body Armour

  • Vaal Power SiphonVaal Power Siphon20WMain
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • InspirationInspiration20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Lightning PenetrationLightning Penetration20/20W
  • Returning ProjectilesReturning Projectiles20/20W

Boots

  • Purity of ElementsPurity of Elements21W
  • WrathWrath21W
  • Vaal DisciplineVaal Discipline20W
  • EnlightenEnlighten3/23W

Helmet

  • Flame DashFlame Dash20W
  • Herald of IceHerald of Ice20/20W
  • Frost ShieldFrost Shield5/23W

Weapon 2

  • PrecisionPrecision20W
  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W

Weapon 1

  • Sniper's MarkSniper's Mark20/20W
  • Mark On HitMark On Hit20/20W

Ring 1

  • ConductivityConductivity1W

Passive Tree

Passive tree 3.22
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
99

Damage

Full DPS
5.4M
Combined DPS
5.41M
Hit DPS
4.87M
With Poison DPS
4.87M
With Ignite DPS
4.87M
With Bleed DPS
4.87M
Damage over Time
0
Culling DPS
541.19K
Reservation DPS
0
Average Damage
1.03M
Burst Damage
1.03M

Attack & Crit

Attack/Cast Rate
4.74/s
Hit Chance
100%
Crit Chance
98%
Crit Multiplier
690%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
9.24K
Life
1
Energy Shield
7.62K
Mana
97
Ward
0
Armour
132
Evasion
1.66K
Phys Damage Reduction
2%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
6%
Evade (Projectile)
6%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+131%)
Cold Resistance
75% (+40%)
Lightning Resistance
75% (+94%)
Chaos Resistance
-60%

Max Hit Taken

Physical
7.83K
Fire
39K
Cold
31.2K
Lightning
31.2K
Chaos

Recovery

Life Regen
0/s
ES Regen
114.2/s
ES Recharge
7.62K/s
Mana Regen
79.6/s
Life Leech
18.94/s
ES Leech
1.66K/s
Mana Leech
464.27/s

Attributes & Utility

Strength
181
Intelligence
1.62K
Dexterity
178
Movement Speed
141%
Endurance Charges
3
Frenzy Charges
3
Power Charges
6
Rage
50
Devotion
0