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PoE 3.18·Sentinel·Ascendant

Build idea: Herald of Purity (phys to lightning) and Absolution -> Roast it plz

by monaco-franz4 years ago6

DPS
266.44K
Effective HP
19.72K
Life
4.08K
Level
90
Min budget

Overview

Build idea: Herald of Purity (phys to lightning) and Absolution -> Roast it plz is a Path of Exile Ascendant build by monaco-franz, made for the Sentinel league (3.18). It is centered on Herald of Purity and plays as a strength, spell, herald, minion archetype. In Path of Building it reaches 266.44K DPS with 19.72K effective HP, 4.08K life, 216 energy shield. Suited for: Mapping. Key uniques include Triad Grip, Darkness Enthroned, Skullhead, Circle of Guilt, Circle of Guilt.

monaco-franz's Notes

Cannot find any builds that are using both skills and I haven´t played any of those yet. So the idea is running Herald of Purity and Absolution with Summon Phantasm Support in Body Armor and a Two-Hand Weapon, each on a six link, or maybe one of the skills in a bone helmet/influenced helmet. Absolution can be 100 % converted to lightning. Sentinals of Purity at least to 50 %. Using a Two-Handed Staff can give u lots of levels on both skills for good damage.

​

Questions:

- How can you convert more of the Sentinels´ damage to lighning?

- What influences could be good for late game links for each skill?

- What do you think about this in general? Can there be done anything usefull with this?

​

Edit: This is how far I got: https://pobb.in/2lE1H8QpL_tY

Playtested with a lvl 89 Scion in T14 to 16 maps. It works pretty good in maps but struggles against bosses. Defences are rather poor. A lot of Unique Items are mandatory which leaves little space for mana and ressist mods. Therefore Purity of Elements is a must. I am also using Determination for phys mitigation. There is no more room for a damage aura, since HoP reserves quite a lot of mana. Currently my Mana is just enough to cast Absolution once and wait for mana to refill. Sentintels of Purity can be maintained with storm brand linked to hextouch and culling strike, wich fits quite nicely into the build.

Also I am not sure if there are better support gems, since I am uncertain about pob numbers. Can anyone help me out on this?

This might work out as a league starter but requires two good rolls on Mana reservation for HoP and could become rather expensive at league start.

Gear

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Corpse Bane
Skullhead
Honour Curtain
Skull Choker
Circle of Guilt
Circle of Guilt
Triad Grip
Darkness Enthroned
Death's Door
Ancient Gaze
New Ghastly Eye Jewel
Fortress Covenant
Luminous Bliss
Eagle Solace
Eagle Bliss
New Ghastly Eye Jewel
Ancient Gaze
Bramble Essence

Skills

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Weapon 1

  • Herald of PurityHerald of Purity20WMain
  • Minion DamageMinion Damage20W
  • Minion SpeedMinion Speed20W
  • MultistrikeMultistrike20W
  • Elemental Damage with AttacksElemental Damage with Attacks20W
  • Elemental FocusElemental Focus20W

Body Armour

  • AbsolutionAbsolution20/20W
  • Elemental ArmyElemental Army20/20W
  • Minion DamageMinion Damage20/20W
  • Lightning PenetrationLightning Penetration20/20W
  • Spell EchoSpell Echo20/20W
  • Summon PhantasmSummon Phantasm20/20W

Helmet

  • DeterminationDetermination20W
  • Purity of ElementsPurity of Elements20W
  • Molten ShellMolten Shell20W
  • EnlightenEnlighten3W

Boots

  • Storm BrandStorm Brand20W
  • ConductivityConductivity20W
  • HextouchHextouch20W
  • Culling StrikeCulling Strike20W

Gloves

  • Flame DashFlame Dash20W
  • Vaal Summon SkeletonsVaal Summon Skeletons20W
  • Minion DamageMinion Damage20W
  • Elemental FocusElemental Focus20W

Passive Tree

Passive tree 3.18
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
266.44K
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Average Hit
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
1.02s
Crit Chance
0%
Crit Multiplier
150%
Minion Limit
4
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
19.72K
Life
4.08K
Energy Shield
216
Mana
-42
Ward
0
Armour
37.95K
Evasion
282
Phys Damage Reduction
78%

Mitigation & Avoidance

Block
75%
Spell Block
77%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+40%)
Cold Resistance
71%
Lightning Resistance
75% (+1%)
Chaos Resistance
-17%

Max Hit Taken

Physical
19.55K
Fire
14.33K
Cold
12.65K
Lightning
14.33K
Chaos
3.49K

Recovery

Life Regen
326.72/s
ES Regen
0/s
ES Recharge
216/s
Mana Regen
39/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
315
Intelligence
288
Dexterity
101
Movement Speed
87%
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Devotion
0