Build idea: Herald of Purity (phys to lightning) and Absolution -> Roast it plz
by monaco-franz4 years ago6
- DPS
- 266.44K
- Effective HP
- 19.72K
- Life
- 4.08K
- Level
- 90
- Min budget
Overview
Build idea: Herald of Purity (phys to lightning) and Absolution -> Roast it plz is a Path of Exile Ascendant build by monaco-franz, made for the Sentinel league (3.18). It is centered on Herald of Purity and plays as a strength, spell, herald, minion archetype. In Path of Building it reaches 266.44K DPS with 19.72K effective HP, 4.08K life, 216 energy shield. Suited for: Mapping. Key uniques include Triad Grip, Darkness Enthroned, Skullhead, Circle of Guilt, Circle of Guilt.
monaco-franz's Notes
Cannot find any builds that are using both skills and I haven´t played any of those yet. So the idea is running Herald of Purity and Absolution with Summon Phantasm Support in Body Armor and a Two-Hand Weapon, each on a six link, or maybe one of the skills in a bone helmet/influenced helmet. Absolution can be 100 % converted to lightning. Sentinals of Purity at least to 50 %. Using a Two-Handed Staff can give u lots of levels on both skills for good damage.
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Questions:
- How can you convert more of the Sentinels´ damage to lighning?
- What influences could be good for late game links for each skill?
- What do you think about this in general? Can there be done anything usefull with this?
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Edit: This is how far I got: https://pobb.in/2lE1H8QpL_tY
Playtested with a lvl 89 Scion in T14 to 16 maps. It works pretty good in maps but struggles against bosses. Defences are rather poor. A lot of Unique Items are mandatory which leaves little space for mana and ressist mods. Therefore Purity of Elements is a must. I am also using Determination for phys mitigation. There is no more room for a damage aura, since HoP reserves quite a lot of mana. Currently my Mana is just enough to cast Absolution once and wait for mana to refill. Sentintels of Purity can be maintained with storm brand linked to hextouch and culling strike, wich fits quite nicely into the build.
Also I am not sure if there are better support gems, since I am uncertain about pob numbers. Can anyone help me out on this?
This might work out as a league starter but requires two good rolls on Mana reservation for HoP and could become rather expensive at league start.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 90
Damage
- Full DPS
- 266.44K
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
Attack & Crit
- Attack/Cast Rate
- 0/s
- Cooldown
- 1.02s
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Minion Limit
- 4
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 19.72K
- Life
- 4.08K
- Energy Shield
- 216
- Mana
- -42
- Ward
- 0
- Armour
- 37.95K
- Evasion
- 282
- Phys Damage Reduction
- 78%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 77%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+40%)
- Cold Resistance
- 71%
- Lightning Resistance
- 75% (+1%)
- Chaos Resistance
- -17%
Max Hit Taken
- Physical
- 19.55K
- Fire
- 14.33K
- Cold
- 12.65K
- Lightning
- 14.33K
- Chaos
- 3.49K
Recovery
- Life Regen
- 326.72/s
- ES Regen
- 0/s
- ES Recharge
- 216/s
- Mana Regen
- 39/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 315
- Intelligence
- 288
- Dexterity
- 101
- Movement Speed
- 87%
- Endurance Charges
- 5
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0