Expensiv OG Sin Chaos SST - Sim 30, 100% Deli Map viable and Uber Boss Potential
by Mitrias933 years ago5
- DPS
- 31.54M
- Effective HP
- 28.68K
- Life
- 3.46K
- Level
- 100
- Min budget
Overview
Expensiv OG Sin Chaos SST - Sim 30, 100% Deli Map viable and Uber Boss Potential is a Path of Exile Trickster build by Mitrias93, made for the Sanctum league (3.20). It is centered on Spectral Shield Throw and plays as a dexterity, attack, projectile, physical archetype. In Path of Building it reaches 31.54M DPS with 28.68K effective HP, 3.46K life, 1.33K energy shield. Suited for: Delve, Mapping, Sanctum, Simulacrum, Delirium, Expedition, Bossing. Key uniques include Taste of Hate, Heatshiver, Atziri's Promise, Bottled Faith, Emperor's Vigilance.
Mitrias93's Notes
Hello Exiles,
this is my first time "making" a build and sharing it. So if you got some Feedback for the PoB and or my Post in genaral pls inform me :)
Now that we got that out of the way let us get to the meat and potatos of this build.The PoB: https://pastebin.com/bqUnNDhwAdditional Information: I'm using a relic with Point Blank, Projectiles Pierce 2 Additional Targets and 5% of Physical Damage as Extra Cold Damage. I dont know how to add it in PoB.
Inspiration for the Build:I love SST and Divine Ire, these are my favourite skills and since I saw the Original Sin Ring, I wanted to do something with it that involves these two skills. Divine Ire has some issues that I may fix later but SST is pretty easy since we already play a crit full cold converted version.My Base of the SST Character came from this POE Ninja Profile: ShieldTossingTobi PoE Ninja Profil
As you may already see in the PoB, another inspiration was Subtractums Heatshiver+Expeditions End combo.
A third Inspiration was Waggle, with his phys as extra information I got some Ideas for scaling.
I wanted to make a character that was not just different but also better then without the Original Sin Ring. I dont really know if I got there yet but the more I play it the more I feel it is there.
How does the Build work?We are using the new Unique Ring from Sanctums No-Hit Run Challenge. It gives us two important lines: "All Elemental Damage Converted to Chaos Damage" and "Nearby Enemies´Chaos Resistance is 0". At it's core this is a simple crit cold conversion SST Trickster. We Focus defensivly on Suppression, Evasion, Energy Shield and some Armour. Offensivly we want Crit chance and multi, Leech, Attack Speed, Flat dmg and increases in dmg, On top of these Offensiv Tools we are using alot of phys as extra x and the combo of heatshiver + expeditions end.SST is a physical Attack witch we convert to cold with 40% Master (or Watchers Eye if you can get it) and 60% from Gloves. Now that we do cold dmg we like Hatred and phys as extra cold but thanks to OG Sin, we dont care what phys as extra we get because all of it will become chaos. So Phys as extra fire from weapons or even Heatshiver applie to us aswell. This all gives us alot of dmg.
What is this character really good at?
- Simulacrum; we freeze everything, we have insane dmg for it and guess what the enemies have 0 res or even - if we get chaos pen. (kills wave 30 bosses in 2-3 sec)
- Mapping; it is fast, with Blood Rage, Berserk, 3 min frenzy and if you can get Ounslaught on Boots plus the action speed from trickster and eldrich implicit we are SPEED. BUT we are also SST, witch is known to feel cluncky for some because of it's targeting.
What are we ok at?- Uber Bosses; I have done Uber Cortex (Mavened), Feard, Maven, Uber Shaper (Mavened), Elder and all lower Bosses. This Build is only ok at Bossing atm because of defensives, I have some Ideas like Progenesis, Lethe Shade, Pantheon Change and other things might help, but this Build suffers from Degens. We die to a Shaper Beam or any other Degenlike mechanic in 1-2 Seconds. But we do out dps Mavens Phases aswell as Uber Cortex, so if you can dodge their mechanics it is easy. Just dont expect a Uber Bosser character here
- Delve; I have delved at 430 and It is ok. Not to hard or easy. If we dont leech and make sure we are safe when standing still, we die. Otherwise perfectly fine.
- Sanctum; we are ranged, fast and have good dmg so we can kill all things before they get to close BUT SSTs cluncky natur can be felt hard here. We have walls, need to move and attack and need to sometimes go for targets we can't see on screen.
Cost and Tipps:I would guess the current value of this build is at 300-400div; all things included. Depending on luck and your crafting ability you could end up cheaper but I would rather say more then less. My honest recommendations would be if you like sst and want to try something new with it. This is a Option. You can easily start as a regular Cold SST and Build from there, there are alot of good guids and the cost of entry at this stage of the league should be 3-5 div. You wont do Ubers or something like that with it, but it will do T16 and some bosses.
Conclusion: I really like this character. It's just fun and regular content is a chilling breeze ;) but I also feel like it has alot more in it and needs work on defensives. If I stick around or others have Ideas, I might Update with better defensives.But the main takeaway here in my opinion is how diverse we can get with OG Sin. I see alot of people default to the mechanicly best or strongest skills, witch is understandable, yet I hope more creators and players see OG Sin and try to make something with their favourite skills and try to improve them. Maybe we'll find some more cool interactions.
Thanks to anybody reading all of this and stay sane exiles :)
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Abberath
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 31.54M
- Hit DPS
- 28.39M
- With Poison DPS
- 28.39M
- With Ignite DPS
- 28.39M
- With Bleed DPS
- 28.39M
- Damage over Time
- 0
- Culling DPS
- 3.15M
- Average Damage
- 4.22M
- Burst Damage
- 4.22M
Attack & Crit
- Attack/Cast Rate
- 6.73/s
- Hit Chance
- 100%
- Crit Chance
- 72%
- Crit Multiplier
- 563%
- Totem Limit
- 1
- Mana Cost
- 2
- Life Cost
- 0
Defence
- Effective Hit Pool
- 28.68K
- Life
- 3.46K
- Energy Shield
- 1.33K
- Mana
- 220
- Ward
- 0
- Armour
- 3.4K
- Evasion
- 4.89K
- Phys Damage Reduction
- 48%
Mitigation & Avoidance
- Block
- 60%
- Spell Block
- 75%
- Spell Suppression
- 100%
- Evade (Melee)
- 51%
- Evade (Projectile)
- 51%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+74%)
- Cold Resistance
- 75% (+45%)
- Lightning Resistance
- 75% (+67%)
- Chaos Resistance
- 42%
Max Hit Taken
- Physical
- 10.56K
- Fire
- 32.53K
- Cold
- 32.53K
- Lightning
- 32.53K
- Chaos
- 10.13K
Recovery
- Life Regen
- 0/s
- Net Life Regen
- -134.66/s
- ES Regen
- 0/s
- ES Recharge
- 1.33K/s
- Mana Regen
- 38.9/s
- Life Leech
- 621.9/s
- ES Leech
- 132.7/s
- Mana Leech
- 155.4/s
- Total Degen
- 134.66/s
Attributes & Utility
- Strength
- 178
- Intelligence
- 137
- Dexterity
- 287
- Movement Speed
- 120%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 0
- Devotion
- 0