Berserker Ward Trauma Stacker with Beacon of Madness boots, Ynda's Stand belt and Faithguard helm
by jbidayah2 years ago3.68K
- DPS
- 59.42M
- Effective HP
- ∞
- Life
- 1.34K
- Level
- 94
- Min budget
Overview
Berserker Ward Trauma Stacker with Beacon of Madness boots, Ynda's Stand belt and Faithguard helm is a Path of Exile Berserker build by jbidayah, made for the Kalguur league (3.25). It is centered on Double Strike of Momentum and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 59.42M DPS with ∞ effective HP, 1.34K life. Suited for: Mapping. Key uniques include The Celestial Brace, Olroth's Resolve, Faithguard, Ynda's Stand, Sap of the Seasons.
Build Video
jbidayah's Notes
Hello
After watching this video https://youtu.be/2RpqbDLkTNE?si=1NAnmV6fPtiJf7QB by creator Palsteron, I decided to once again give it a try to Trauma Stacker.
It kind of works, but is very susceptible to DoT. We are scaling Fortification. We have 20 + 15 (from boots) + 6 (from tree) +10(from gloves) +8(from Replica Badge of The Brotherhood). This more than negates 60% increased damage debuff from boots.
Because of some reason I decided to go elemental conversion way and I use Sap of the Seasons unique tincture for incredible elemental penetration. Though I am not sure we can sustain it in maps. When not engaged in melee, we rely on recoup and accumulated Trauma self-damage. But I am not sure how to calculate it properly. This may not be possible.
Also another glaring issue is that we can't really sustain frenzy charges reliably.
Safer and non-Physical DoT immune build could be a Ranger, if we can sustain Olroth's Resolve with Nature's Adrenaline. And get Tainted Blood and Divine Flesh combo. But I am not sure this is possible. We lose more than 100% of flasks charges gained per second this way and lots of physical max hit and ~20% elemental and chaos max hit. Besides we get massive hit to our DPS.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Solaris, Soul of Tukohama
Character Stats
- Level
- 94
Damage
- Full DPS
- 0
- Combined DPS
- 59.42M
- Hit DPS
- 59.42M
- With Poison DPS
- 59.42M
- With Ignite DPS
- 59.42M
- With Bleed DPS
- 59.42M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 1.25M
- Burst Damage
- 1.25M
Attack & Crit
- Attack/Cast Rate
- 23.7/s
- Hit Chance
- 100%
- Accuracy
- 578
- Crit Chance
- 15%
- Crit Multiplier
- 175%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- ∞
- Life
- 1.34K
- Energy Shield
- 40
- Mana
- 13
- Ward
- 10.05K
- Armour
- 4.61K
- Evasion
- 4.93K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 29%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 35%
- Evade (Projectile)
- 35%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+29%)
- Cold Resistance
- 75% (+33%)
- Lightning Resistance
- 75% (+3%)
- Chaos Resistance
- -30%
Max Hit Taken
- Physical
- 102.66K
- Fire
- 204.94K
- Cold
- 204.94K
- Lightning
- 204.94K
- Chaos
- 28.41K
Recovery
- Life Regen
- -2.8K/s
- ES Regen
- 0/s
- ES Recharge
- 40/s
- Mana Regen
- 12.8/s
- Life Leech
- 8.21K/s
- ES Leech
- 0/s
- Mana Leech
- 1.14K/s
Attributes & Utility
- Strength
- 192
- Intelligence
- 199
- Dexterity
- 196
- Movement Speed
- 48%
- Endurance Charges
- 8
- Frenzy Charges
- 8
- Power Charges
- 3
- Rage
- 43
- Devotion
- 0