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Hello
After watching this video https://youtu.be/2RpqbDLkTNE?si=1NAnmV6fPtiJf7QB by creator Palsteron, I decided to once again give it a try to Trauma Stacker.
It kind of works, but is very susceptible to DoT. We are scaling Fortification. We have 20 + 15 (from boots) + 6 (from tree) +10(from gloves) +8(from Replica Badge of The Brotherhood). This more than negates 60% increased damage debuff from boots.
Because of some reason I decided to go elemental conversion way and I use Sap of the Seasons unique tincture for incredible elemental penetration. Though I am not sure we can sustain it in maps. When not engaged in melee, we rely on recoup and accumulated Trauma self-damage. But I am not sure how to calculate it properly. This may not be possible.
Also another glaring issue is that we can't really sustain frenzy charges reliably.
Safer and non-Physical DoT immune build could be a Ranger, if we can sustain Olroth's Resolve with Nature's Adrenaline. And get Tainted Blood and Divine Flesh combo. But I am not sure this is possible. We lose more than 100% of flasks charges gained per second this way and lots of physical max hit and ~20% elemental and chaos max hit. Besides we get massive hit to our DPS.
Life
1342
Mana
13
Energy Shield
40
DPS
59M
Effective Hit Pool
InfinityT
Phys Max Hit Taken
102.66K
Chaos Res
-30
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
5K
Evasion
5K
Block
undefined | undefined
Crit Chance
15%
Crit Multi
175%
Rage
43
Strength
192
Intelligence
199
Dexterity
196
Ward
10047
Item Quantity
0%
Item Rarity
0%
Movement Speed
48%