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PoE 3.16·Scourge·Deadeye

Where to go from here on ele hit deadeye build?

by samuraigregmeister4 years ago2

DPS
469.55K
Life
1.52K
Level
90
Min budget

Overview

Where to go from here on ele hit deadeye build? is a Path of Exile Deadeye build by samuraigregmeister, made for the Scourge league (3.16). It is centered on Elemental Hit and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 469.55K DPS with 1.52K life. Suited for: Delve. Key uniques include Piscator's Vigil.

samuraigregmeister's Notes

Here is the Pastebin, https://pastebin.com/hi5jPNpZ

This is the current skeleton of the build.

In its current state, its 153% life, grace, determination, defiance banner, petrified blood and ghost shroud for defences

Offense is based on snipers mark elehit with wands, relying on split from the mark as well as the deadeye chain and extra proj for clear. Ele hit also has the built in explosions which should help.

Single target with a geared out character is probably at least 500k sDPS but there is a lot of scalability with larger budgets

Right now the tree is set up for minimal reliance on gear, but there are a lot of obvious upgrades, such as

Crown of eyes, the interrogation/skitterbots, cluster jewels, int stacking, vaal pact, the missed jewel nodes on the tree

If I had to guess, the build is probably a little weak to one shots but ghost shroud should help with that.

I am considering running this build in the delve event, but I think it may be a little squishy.

Should I be looking at getting some more defensive layers, like leaning into block and/or spell suppression, maybe max ele res?

Or should I be looking into more damage at this point? It seems like enough, but I could definitely be wrong, especially since delve will have much less ability for Far Shot to scale damage due to confines.

What do you guys think? Where should I go from here?

Gear

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Piscator's Vigil

Skills

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  • Elemental HitElemental Hit20WMain
  • Elemental Damage with AttacksElemental Damage with Attacks20W
  • InspirationInspiration20W
  • TrinityTrinity20W
  • Increased Critical DamageIncreased Critical Damage20W
  • HypothermiaHypothermia20W
  • GraceGrace20W
  • DeterminationDetermination20W
  • Petrified BloodPetrified Blood20W
  • Defiance BannerDefiance Banner20W
  • SpellslingerSpellslinger20W
  • Sniper's MarkSniper's Mark20W
  • PrecisionPrecision20W
  • ArroganceArrogance20W
  • Blood RageBlood Rage20W
  • Summon Lightning GolemSummon Lightning Golem20W

Passive Tree

Passive tree 3.18
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
0
Combined DPS
469.55K
Hit DPS
457.07K
With Poison DPS
457.07K
With Ignite DPS
469.55K
With Bleed DPS
457.07K
Damage over Time
12.48K
Ignite DPS
12.48K
Average Hit
457.07K
Average Damage
139.11K

Attack & Crit

Attack/Cast Rate
3.29/s
Hit Chance
100%
Crit Chance
75%
Crit Multiplier
342%
Mana Cost
27
Life Cost
0

Defence

Life
1.52K
Energy Shield
0
Mana
42
Ward
0
Armour
10.53K
Evasion
16.93K
Phys Damage Reduction
63%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
67%
Evade (Projectile)
67%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-20%
Cold Resistance
-20%
Lightning Resistance
-20%
Chaos Resistance
-8%

Recovery

Life Regen
0/s
Net Life Regen
-117.88/s
ES Regen
0/s
Mana Regen
11.7/s
Life Leech
543.6/s
ES Leech
0/s
Mana Leech
140.77/s
Total Degen
117.88/s

Attributes & Utility

Strength
94
Intelligence
194
Dexterity
242
Movement Speed
32%
Endurance Charges
3
Frenzy Charges
4
Power Charges
5
Devotion
0