Where to go from here on ele hit deadeye build?
by samuraigregmeister4 years ago2
- DPS
- 469.55K
- Life
- 1.52K
- Level
- 90
- Min budget
Overview
Where to go from here on ele hit deadeye build? is a Path of Exile Deadeye build by samuraigregmeister, made for the Scourge league (3.16). It is centered on Elemental Hit and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 469.55K DPS with 1.52K life. Suited for: Delve. Key uniques include Piscator's Vigil.
samuraigregmeister's Notes
Here is the Pastebin, https://pastebin.com/hi5jPNpZ
This is the current skeleton of the build.
In its current state, its 153% life, grace, determination, defiance banner, petrified blood and ghost shroud for defences
Offense is based on snipers mark elehit with wands, relying on split from the mark as well as the deadeye chain and extra proj for clear. Ele hit also has the built in explosions which should help.
Single target with a geared out character is probably at least 500k sDPS but there is a lot of scalability with larger budgets
Right now the tree is set up for minimal reliance on gear, but there are a lot of obvious upgrades, such as
Crown of eyes, the interrogation/skitterbots, cluster jewels, int stacking, vaal pact, the missed jewel nodes on the tree
If I had to guess, the build is probably a little weak to one shots but ghost shroud should help with that.
I am considering running this build in the delve event, but I think it may be a little squishy.
Should I be looking at getting some more defensive layers, like leaning into block and/or spell suppression, maybe max ele res?
Or should I be looking into more damage at this point? It seems like enough, but I could definitely be wrong, especially since delve will have much less ability for Far Shot to scale damage due to confines.
What do you guys think? Where should I go from here?
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 90
Damage
- Full DPS
- 0
- Combined DPS
- 469.55K
- Hit DPS
- 457.07K
- With Poison DPS
- 457.07K
- With Ignite DPS
- 469.55K
- With Bleed DPS
- 457.07K
- Damage over Time
- 12.48K
- Ignite DPS
- 12.48K
- Average Hit
- 457.07K
- Average Damage
- 139.11K
Attack & Crit
- Attack/Cast Rate
- 3.29/s
- Hit Chance
- 100%
- Crit Chance
- 75%
- Crit Multiplier
- 342%
- Mana Cost
- 27
- Life Cost
- 0
Defence
- Life
- 1.52K
- Energy Shield
- 0
- Mana
- 42
- Ward
- 0
- Armour
- 10.53K
- Evasion
- 16.93K
- Phys Damage Reduction
- 63%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 67%
- Evade (Projectile)
- 67%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- -20%
- Cold Resistance
- -20%
- Lightning Resistance
- -20%
- Chaos Resistance
- -8%
Recovery
- Life Regen
- 0/s
- Net Life Regen
- -117.88/s
- ES Regen
- 0/s
- Mana Regen
- 11.7/s
- Life Leech
- 543.6/s
- ES Leech
- 0/s
- Mana Leech
- 140.77/s
- Total Degen
- 117.88/s
Attributes & Utility
- Strength
- 94
- Intelligence
- 194
- Dexterity
- 242
- Movement Speed
- 32%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 5
- Devotion
- 0