- DPS
- 31.86M
- Effective HP
- 42.65K
- Life
- 3.22K
- Level
- 97
- Min budget
Overview
My take on Boneshatter... with a little Frenzy is a Path of Exile Slayer build by Nepharios, made for the Affliction league (3.23). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 31.86M DPS with 42.65K effective HP, 3.22K life. Suited for: Bossing, Mapping. Key uniques include Arn's Anguish, The Writhing Jar, Tainted Pact, Snakebite, Ralakesh's Impatience.
Nepharios's Notes
Greetings!
This is my first post here, but I am having a lot of fun with my build rn and thought I could maybe inspire some fellow exiles.
First of all I want to give a shoutout to cArn_ and mbX, cause they inspired me. So all prais to them!
I leaguestarted Boneshatter Slayer and had a good time with it, then I switched to the Tainted Pact variant with spellsuppression and all the good things. But the build always felt a little weak and slow for the juice meta. And then I stumbled upon the PowerCarge Stacker from mbX and instantly felt in love.
So I tried to do this with my Slayer, and this is what came out till now:
Basically a Frenzy stacker with Ralakesh and Masterful Form. I just skipped the Power Charges, cause no need in a phys hit build. atm going with 9 charges and a lot of good stuff per charge.
The build feels awesome, it's fast and has a lot of oomph for the league mechanic. So maybe some of you might give it a try.
Pros:
- ultra fast. You can easily bossrush with this, just jump across the map and youre done.
- lots of damage. If you encounter a empowered mob, just drop your banner and berserk, and everything melts pretty fast
- tanky (well, kind of, see cons). As long as you hit something, you have infinite regen. Your basically survife everything that doesn't one-shot you. And with a lot of res and phy mitigation it takes a lot to do so. As for reference: I am doing juiced T16 maps with scarabs and sextants, trying to get as much whisps as possible, and I still gain exp. (half way to 98). A oneshot now and then happens, but not too often.
Cons:
- not tanky. If you don't hit something you will die, cause no regen at all.
Best to use:
- juiced map farming. The build excels in fast farming juiced T16 maps with a lot of enemies (and I was told most exiles do this atm). I am not using the +IR/IQ altars cause they brick my build.
Not so good:
- bossing. Well, some bosses where you can keep the poison up are easy pray, but running around dodgeing stuff... not good
Map Mods:
- can't do: no leech (and no ele reflect cause of the ring, the better one is 20+ Div)
- shouldn't do: reduced Accuracy
A few notes:
- why poison on leap? I always had the problem with a lot of crazy dmg mobs to go in and hit with boneshatter to gain poison stacks. I often was dead bevore I could even hit. With the "poison on landing" it just feels soo much better. As mentioned, I can just jump thru the whole map with insane regen just because of this.
- why Snakebites? With this setup you need a lot of chance to poison. The golves gave me the option to get rid of the poison on the weapon, which took the "inc. phys" mod. So I could get a much higher pDPS without the mod.
- why Maven belt? The +1 End. Charge doesn't do anything, but the tripple damage ist just too good to miss out.
- why not Endurance Stacking? Ralakesh with +1 End. are very expensive. I gain the +1 from the belt, I loose the +1 Frenzy from the Masterful Form.. so nothing gained and Snakebites with Frenzy are dirt cheap
- how much did it cost? Well, the market changed a lot since I bought the good stuff. I would say about 100 Div all in all.
Sorry if the build is not interesting, I just wanted to share because it is my first kind of "own" build I have done (casual since Metamorph) and I am having a blast with it!
Feel free to comment and I look foreward to some suggestions!
Gear
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Skills
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Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
- Pantheon
- Soul of the Brine King
Character Stats
- Level
- 97
Damage
- Full DPS
- 0
- Combined DPS
- 31.86M
- Hit DPS
- 27.82M
- With Poison DPS
- 28.68M
- With Ignite DPS
- 27.82M
- With Bleed DPS
- 27.82M
- Damage over Time
- 860.11K
- Poison DPS
- 103.96K
- Culling DPS
- 3.19M
- Reservation DPS
- 0
- Average Damage
- 3.99M
- Burst Damage
- 3.99M
Attack & Crit
- Attack/Cast Rate
- 6.96/s
- Hit Chance
- 99%
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Totem Limit
- 1
- Mana Cost
- 7
- Life Cost
- 5
Defence
- Effective Hit Pool
- 42.65K
- Life
- 3.22K
- Energy Shield
- 57
- Mana
- 103
- Ward
- 0
- Armour
- 31.65K
- Evasion
- 7.28K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 46%
- Evade (Projectile)
- 46%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 81% (+64%)
- Cold Resistance
- 78% (+35%)
- Lightning Resistance
- 78% (+4%)
- Chaos Resistance
- 19%
Max Hit Taken
- Physical
- 36.46K
- Fire
- 62.72K
- Cold
- 44.15K
- Lightning
- 44.15K
- Chaos
- 13.51K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 57/s
- Mana Regen
- 13.1/s
- Life Leech
- 1.29K/s
- ES Leech
- 0/s
- Mana Leech
- 150/s
Attributes & Utility
- Strength
- 179
- Intelligence
- 58
- Dexterity
- 311
- Movement Speed
- 199%
- Endurance Charges
- 9
- Frenzy Charges
- 9
- Power Charges
- 3
- Rage
- 50
- Devotion
- 0
- Item Rarity
- 23%