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PoE 3.23·Affliction·Slayer

My take on Boneshatter... with a little Frenzy

by Nepharios2 years ago17

DPS
31.86M
Effective HP
42.65K
Life
3.22K
Level
97
Min budget

Overview

My take on Boneshatter... with a little Frenzy is a Path of Exile Slayer build by Nepharios, made for the Affliction league (3.23). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 31.86M DPS with 42.65K effective HP, 3.22K life. Suited for: Bossing, Mapping. Key uniques include Arn's Anguish, The Writhing Jar, Tainted Pact, Snakebite, Ralakesh's Impatience.

Nepharios's Notes

Greetings!

This is my first post here, but I am having a lot of fun with my build rn and thought I could maybe inspire some fellow exiles.

First of all I want to give a shoutout to cArn_ and mbX, cause they inspired me. So all prais to them!

I leaguestarted Boneshatter Slayer and had a good time with it, then I switched to the Tainted Pact variant with spellsuppression and all the good things. But the build always felt a little weak and slow for the juice meta. And then I stumbled upon the PowerCarge Stacker from mbX and instantly felt in love.

So I tried to do this with my Slayer, and this is what came out till now:

POB in here

Basically a Frenzy stacker with Ralakesh and Masterful Form. I just skipped the Power Charges, cause no need in a phys hit build. atm going with 9 charges and a lot of good stuff per charge.

The build feels awesome, it's fast and has a lot of oomph for the league mechanic. So maybe some of you might give it a try.

Pros:

- ultra fast. You can easily bossrush with this, just jump across the map and youre done.

- lots of damage. If you encounter a empowered mob, just drop your banner and berserk, and everything melts pretty fast

- tanky (well, kind of, see cons). As long as you hit something, you have infinite regen. Your basically survife everything that doesn't one-shot you. And with a lot of res and phy mitigation it takes a lot to do so. As for reference: I am doing juiced T16 maps with scarabs and sextants, trying to get as much whisps as possible, and I still gain exp. (half way to 98). A oneshot now and then happens, but not too often.

Cons:

- not tanky. If you don't hit something you will die, cause no regen at all.

Best to use:

- juiced map farming. The build excels in fast farming juiced T16 maps with a lot of enemies (and I was told most exiles do this atm). I am not using the +IR/IQ altars cause they brick my build.

Not so good:

- bossing. Well, some bosses where you can keep the poison up are easy pray, but running around dodgeing stuff... not good

Map Mods:

- can't do: no leech (and no ele reflect cause of the ring, the better one is 20+ Div)

- shouldn't do: reduced Accuracy

A few notes:

- why poison on leap? I always had the problem with a lot of crazy dmg mobs to go in and hit with boneshatter to gain poison stacks. I often was dead bevore I could even hit. With the "poison on landing" it just feels soo much better. As mentioned, I can just jump thru the whole map with insane regen just because of this.

- why Snakebites? With this setup you need a lot of chance to poison. The golves gave me the option to get rid of the poison on the weapon, which took the "inc. phys" mod. So I could get a much higher pDPS without the mod.

- why Maven belt? The +1 End. Charge doesn't do anything, but the tripple damage ist just too good to miss out.

- why not Endurance Stacking? Ralakesh with +1 End. are very expensive. I gain the +1 from the belt, I loose the +1 Frenzy from the Masterful Form.. so nothing gained and Snakebites with Frenzy are dirt cheap

- how much did it cost? Well, the market changed a lot since I bought the good stuff. I would say about 100 Div all in all.

​

Sorry if the build is not interesting, I just wanted to share because it is my first kind of "own" build I have done (casual since Metamorph) and I am having a blast with it!

Feel free to comment and I look foreward to some suggestions!

​

Gear

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Miracle Butcher
Gloom Halo
Gale Keep
Tainted Pact
Circle of Regret
Apocalypse Band
Snakebite
Arn's Anguish
Ralakesh's Impatience
Impossible Escape
The Golden Rule
Berserker's Ursine Charm of the Chieftain
Brood Joy
Forbidden Flesh
Watcher's Eye
Forbidden Flame
Slayer's Ursine Charm of the Chieftain
Elegant Hubris
Berserker's Ursine Charm of the Juggernaut

Skills

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Body Armour

  • BoneshatterBoneshatter21/20WMain
  • Close CombatClose Combat20/20W
  • Vile ToxinsVile Toxins21/20W
  • FortifyFortify21/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5W
  • RuthlessRuthless20/20W

Weapon 1

  • Ancestral ProtectorAncestral Protector20W
  • Ancestral WarchiefAncestral Warchief20/10W
  • MaimMaim20W
  • Multiple TotemsMultiple Totems20W
  • Vile ToxinsVile Toxins20W

Gloves

  • BerserkBerserk20W
  • Leap SlamLeap Slam20W
  • Chance to PoisonChance to Poison20W
  • Faster AttacksFaster Attacks20W

Boots

  • Molten ShellMolten Shell11W
  • Warlord's MarkWarlord's Mark8/20W
  • LifetapLifetap7W
  • Cast when Damage TakenCast when Damage Taken2W

Helmet

  • DeterminationDetermination20W
  • PridePride21/20W

Helmet

  • Ancestral CryAncestral Cry20W

Helmet

  • War BannerWar Banner20W

Weapon 1

  • DashDash12W

Passive Tree

Passive tree 3.23
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Slayer
Slayer
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheon
Soul of the Brine King

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
31.86M
Hit DPS
27.82M
With Poison DPS
28.68M
With Ignite DPS
27.82M
With Bleed DPS
27.82M
Damage over Time
860.11K
Poison DPS
103.96K
Culling DPS
3.19M
Reservation DPS
0
Average Damage
3.99M
Burst Damage
3.99M

Attack & Crit

Attack/Cast Rate
6.96/s
Hit Chance
99%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
7
Life Cost
5

Defence

Effective Hit Pool
42.65K
Life
3.22K
Energy Shield
57
Mana
103
Ward
0
Armour
31.65K
Evasion
7.28K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
46%
Evade (Projectile)
46%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
81% (+64%)
Cold Resistance
78% (+35%)
Lightning Resistance
78% (+4%)
Chaos Resistance
19%

Max Hit Taken

Physical
36.46K
Fire
62.72K
Cold
44.15K
Lightning
44.15K
Chaos
13.51K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
57/s
Mana Regen
13.1/s
Life Leech
1.29K/s
ES Leech
0/s
Mana Leech
150/s

Attributes & Utility

Strength
179
Intelligence
58
Dexterity
311
Movement Speed
199%
Endurance Charges
9
Frenzy Charges
9
Power Charges
3
Rage
50
Devotion
0
Item Rarity
23%