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My take on Boneshatter... with a little Frenzy

Impossible EscapeThe Golden RuleUrsine CharmLarge Cluster JewelForbidden FleshWatcher's EyeForbidden FlameUrsine CharmElegant HubrisUrsine CharmVoid Axe
Triumphant LamellarEzomyte BurgonetSnakebiteCircle of RegretTwo-Stone RingTainted PactRalakesh's ImpatienceArn's Anguish
The Writhing JarQuicksilver FlaskGranite FlaskJade FlaskRuby Flask

Greetings!

This is my first post here, but I am having a lot of fun with my build rn and thought I could maybe inspire some fellow exiles.

First of all I want to give a shoutout to cArn_ and mbX, cause they inspired me. So all prais to them!

I leaguestarted Boneshatter Slayer and had a good time with it, then I switched to the Tainted Pact variant with spellsuppression and all the good things. But the build always felt a little weak and slow for the juice meta. And then I stumbled upon the PowerCarge Stacker from mbX and instantly felt in love.

So I tried to do this with my Slayer, and this is what came out till now:

POB in here

Basically a Frenzy stacker with Ralakesh and Masterful Form. I just skipped the Power Charges, cause no need in a phys hit build. atm going with 9 charges and a lot of good stuff per charge.

The build feels awesome, it's fast and has a lot of oomph for the league mechanic. So maybe some of you might give it a try.

Pros:

- ultra fast. You can easily bossrush with this, just jump across the map and youre done.

- lots of damage. If you encounter a empowered mob, just drop your banner and berserk, and everything melts pretty fast

- tanky (well, kind of, see cons). As long as you hit something, you have infinite regen. Your basically survife everything that doesn't one-shot you. And with a lot of res and phy mitigation it takes a lot to do so. As for reference: I am doing juiced T16 maps with scarabs and sextants, trying to get as much whisps as possible, and I still gain exp. (half way to 98). A oneshot now and then happens, but not too often.

Cons:

- not tanky. If you don't hit something you will die, cause no regen at all.

Best to use:

- juiced map farming. The build excels in fast farming juiced T16 maps with a lot of enemies (and I was told most exiles do this atm). I am not using the +IR/IQ altars cause they brick my build.

Not so good:

- bossing. Well, some bosses where you can keep the poison up are easy pray, but running around dodgeing stuff... not good

Map Mods:

- can't do: no leech (and no ele reflect cause of the ring, the better one is 20+ Div)

- shouldn't do: reduced Accuracy

A few notes:

- why poison on leap? I always had the problem with a lot of crazy dmg mobs to go in and hit with boneshatter to gain poison stacks. I often was dead bevore I could even hit. With the "poison on landing" it just feels soo much better. As mentioned, I can just jump thru the whole map with insane regen just because of this.

- why Snakebites? With this setup you need a lot of chance to poison. The golves gave me the option to get rid of the poison on the weapon, which took the "inc. phys" mod. So I could get a much higher pDPS without the mod.

- why Maven belt? The +1 End. Charge doesn't do anything, but the tripple damage ist just too good to miss out.

- why not Endurance Stacking? Ralakesh with +1 End. are very expensive. I gain the +1 from the belt, I loose the +1 Frenzy from the Masterful Form.. so nothing gained and Snakebites with Frenzy are dirt cheap

- how much did it cost? Well, the market changed a lot since I bought the good stuff. I would say about 100 Div all in all.

Sorry if the build is not interesting, I just wanted to share because it is my first kind of "own" build I have done (casual since Metamorph) and I am having a blast with it!

Feel free to comment and I look foreward to some suggestions!

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Life

3216

Mana

103

Energy Shield

57

DPS

32M

Effective Hit Pool

42.65K

Chaos Res

19

Fire Res

81

Cold Res

78

Lightning Res

78

Armour

32K

Evasion

7K

Block

0 | 0

Crit Chance

0%

Crit Multi

0%

Rage

50

Strength

179

Intelligence

58

Dexterity

311

Ward

0

Item Quantity

0%

Item Rarity

23%

Movement Speed

199%

Brutal Fervour
Brutal Fervour
Might of the Bear
Might of the Bear
Bane of Legends
Bane of Legends
Impact
Impact
Masterful Form
Masterful Form
Precise Technique
Precise Technique
Vaal Pact
Vaal Pact
Call to Arms
Call to Arms
Art of the Gladiator
Art of the Gladiator
Bannerman
Bannerman
Bloodless
Bloodless
Bravery
Bravery
Champion of the Cause
Champion of the Cause
Destroyer
Destroyer
Disciple of the Slaughter
Disciple of the Slaughter
Disciple of the Unyielding
Disciple of the Unyielding
Disemboweling
Disemboweling
Fervour
Fervour
Frenetic
Frenetic
Golem's Blood
Golem's Blood
Hatchet Master
Hatchet Master
Ironwood
Ironwood
Lust for Carnage
Lust for Carnage
Master of the Arena
Master of the Arena
Panopticon
Panopticon
Prismatic Skin
Prismatic Skin
Savagery
Savagery
Stamina
Stamina
Tribal Fury
Tribal Fury
Wrecking Ball
Wrecking Ball
View full passive skill tree

  • BoneshatterBoneshatter
  • Close CombatClose Combat
  • Vile ToxinsVile Toxins
  • FortifyFortify
  • Awakened Melee Physical DamageAwakened Melee Physical Damage
  • RuthlessRuthless

  • Molten ShellMolten Shell
  • Warlord's MarkWarlord's Mark
  • LifetapLifetap
  • Cast when Damage TakenCast when Damage Taken

  • DashDash

  • Ancestral ProtectorAncestral Protector
  • MaimMaim
  • Ancestral WarchiefAncestral Warchief
  • Multiple TotemsMultiple Totems
  • Vile ToxinsVile Toxins

  • BerserkBerserk
  • Leap SlamLeap Slam
  • Chance to PoisonChance to Poison
  • Faster AttacksFaster Attacks

  • War BannerWar Banner

  • DeterminationDetermination
  • PridePride

  • Ancestral CryAncestral Cry

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Nepharios

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