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Extremely Early Sacrifice Rathpith Globe Detonate Dead Occultist

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I wanted to play around with the new sacrifice gems numbers. So there is a lot to explain here on how I set it up. But this is a very early look. And honestly I'm not super happy with the actual result. Maybe you guys can have a look and see if there are some glaring holes.

What you care about. 472,484 Average hit. Average Burst 1.351,304. Awakened Spell cascade Gives 5 Casts of DD so if you have the corpses 1,351,304 x 5 = 6,756,502 damage per cast. Seal gain time is 0.66 so you end up with 0.38 casts per second.

2.567.477dps 100% of it chaos. Not the Actual Boss DPS

In reality your max corpses while bossing is 12 which makes actually calculating the dps sort of annoying because it's hard to know which hits will be repeats and which will be original casts because of the spell cascade + unleash interaction. But if we assume 3 repeats of 5 that's 15, we cull the last 2 off and go with 3 original hits and 9 repeats.

That gives us 1,417,452 Orig and 2,636,469 repeat. Per cast. Or 1,540,489DPS while bossing Which based on the gear cost is pretty worthless.

While Mapping the build performs better if you enjoy the playstyle. The subsequent monster deaths will allow you to trigger all 20 explosions. With 34 radius and Herald of Ash the clear should be quite nice. You don't have to wait for full seals either, I have played the Archmage variant a long time ago and you just cast when you need.

But the mapping burst works out to be 884,747 Per DD x 5 for cascade 4,423,735 per cast while mapping. Keep in mind I am running a double curse setup on Arcanist Brand so you probably wont be casting that on anything other than super tanky rares and bosses.

My goal was to have a fastish mapper with really high health. Both of these I feel like I failed on. 9k life feels low for a Rathpith build, the recovery and max hits are all pretty nice except for the Phys, but I feel like having 2.5kish recovery will help in that regard. No subsequent damage avoidance is problematic in todays PoE but i Feel like it would be playable in reds. It's slow as balls even shield charge wouldn't really save it. No life flask which i know some people arent comfortable running.

Not sure if it is even worth posting but I would love some feedback. I tried really hard to get the numbers right and not click anything deliberately misleading. Unnerve is from the eldritch glove mod. 1 Withered Stack from occultist. I suppose the longer the fight the more the withered works. So you could turn that up if you wanted.

https://pastebin.com/99qGcsfA

Thanks for reading.

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Life

8948

Mana

130

Energy Shield

433

DPS

623K

Effective Hit Pool

58.21K

Chaos Res

82

Fire Res

81

Cold Res

75

Lightning Res

75

Armour

32K

Evasion

19

Block

31 | 13

Crit Chance

80%

Crit Multi

576%

Rage

0

Strength

307

Intelligence

265

Dexterity

125

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

81%

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Unholy Authority
Void Beacon
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Forbidden Power
Withering Presence
Withering Presence
Mind Over Matter
Mind Over Matter
Amplify
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Arcane Potency
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Arcanist's Dominion
Arcanist's Dominion
Assassination
Assassination
Barbarism
Barbarism
Blood Siphon
Blood Siphon
Combat Stamina
Combat Stamina
Constitution
Constitution
Cruel Preparation
Cruel Preparation
Deep Thoughts
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Deep Wisdom
Deep Wisdom
Devotion
Devotion
Discipline and Training
Discipline and Training
Explosive Impact
Explosive Impact
Heart and Soul
Heart and Soul
Heart of the Warrior
Heart of the Warrior
Hearty
Hearty
Juggernaut
Juggernaut
Purity of Flesh
Purity of Flesh
Retribution
Retribution
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Sovereignty
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Tireless
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Trickery
Trickery
Warrior's Blood
Warrior's Blood
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