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PoE 3.21·Crucible·Assassin

Cold Exsanguinate Trap Assassin | max 1 div budget | 6.5M Shaper DPS | 2M Uber DPS | Freeze Every Uber

by Vexare953 years ago7

DPS
9.34M
Effective HP
24.07K
Life
3.61K
Level
90
Min budget

Overview

Cold Exsanguinate Trap Assassin | max 1 div budget | 6.5M Shaper DPS | 2M Uber DPS | Freeze Every Uber is a Path of Exile Assassin build by Vexare95, made for the Crucible league (3.21). It is centered on Exsanguinate and plays as a strength, spell, chaining, physical archetype. In Path of Building it reaches 9.34M DPS with 24.07K effective HP, 3.61K life, 510 energy shield. Suited for: Mapping, Bossing, Ultimatum, Expedition, Ritual, Essence. Key uniques include Hrimsorrow, Heatshiver, Bottled Faith, The Halcyon, Taste of Hate.

Vexare95's Notes

Hi there,

Even before the patch notes I wanted to do a exsanguinate trapper (cold convertion) because I've played that back in Ultimatum and it was an absolute breeze, and as I think the league mechanic is going to be quite similar and I want only 1 character that could potentially be good at mapping and doing ubers, day 2 of the league with really crap gear, here we go :

PROS :

  • Excellent mapper because you can hit 66 targets with 1 click of a button
  • Safe mapper because you just permafreeze all screen
  • Moderately good bosser
  • Still capable of freezing Uber Sirus on a budget to have Heatshiver working to its full potential
  • Only requires Hrimsorrow (1c) and Heatshiver (maybe 40c on league start, 5c otherwise) to be playable with literal trash gear. I purposedly put thrash gear in (t4 life/resist all the way) to demonstrate

CONS :

  • Kind of squishy if you get hit
  • Not the best skill to scale (maybe 30M dps upper limit with really good gear, but I did not check)
  • You'll need a small thread of hope to get the best of it, might get pricy this league I don't know
  • Low regen due to the lack of Pyromaniac, but Trap sabo has been hit so hard that it's barely playable now. You could probably fix it with foribdden jewels Pyromanic depending on the price

PoB link : https://pobb.in/KFoMzuBKQMfW

This PoB include 2 different trees, the first one being focused more on damage, while the second is more focused on survivability. It requires 15 refund points to switch from one to the other so you can adapt the focus on which area you feel like is lacking

DAMAGES w/o any flask, with a ramp up the first 10 seconds for the increased damage from chill/freeze to kick in

"More damage" tree :

  • On Pinnacle Bosses :
    • 100% to 50% monster life : 5M DPS, 1.6M per trap
    • 50% to 0% monster life : 9.3M DPS, 3M per trap
    • Average : 7.2M DPS
  • On Uber Pinnacle Bosses :
    • 100% to 50% monster life : 1.5M DPS, 0.5M per trap
    • 50% to 0% monster life : 2.8M DPS, 0.9M per trap
    • Average : 2.2M DPS

"More tanky" tree :

  • On Pinnacle Bosses :
    • 100% to 50% monster life : 3M DPS, 1M per trap
    • 50% to 0% monster life : 5.7M DPS, 1.9M per trap
    • Average : 4.4M DPS
  • On Uber Pinnacle Bosses (probably forget until you have better gear, due to not being able to freeze Sirus until 50% HP) :
    • 100% to 50% monster life : 0.4M DPS, 0.13M per trap
    • 50% to 0% monster life : 1.6M DPS, 0.6M per trap
    • Average : 1M DPS

DEFENSE w/o any flask:

  • Freeze all Screen (our main layer of defense while mapping. While bossing, you'll have to count on your mechanics)
  • 90%+ spell supression (you could have 100% with better gear)
  • 24% block
  • 70% evade (with Flammability, 75% with Enfeeble)
  • 20% less damage taken from Opportunistic while mapping, doesn't count on bosses
  • 18% less damage taken if you chose to run Enfeeble instead of Flammability in the 2 curses Arcanist brand
  • Ghost dance for when you're hit (we just keep enough ES to cover those 3% evasion rating to act as a buffer)
  • CWDT Steelskin or Immortal call
  • Ailment immunity
  • Prayers and smashing the life flask

GAMEPLAY LOOP while bossing (hypophermia + increased critital damage setup, or hypothermia + added cold damage setup if no white socket available):

  1. Put down the arcanist brand for curses + exposure
  2. Put down 1 bear trap under the boss
  3. Put 16 exsanguinate traps under the boss if you have the time to do so
  4. BOSS appears/go out of immunity phase and take a bunch of damage
  5. Bear trap every 5s to keep the debuff up
  6. Brand recall or recast brand if needed
  7. Dodge and put down exsanguinate traps whenever you can
  8. Repeat step 1 if boss goes into immunity phase

GAMEPLAY LOOP while mapping (cluster trap + chain setup / hypophermia + chain setup / chain + increased critical damage setup ):

  1. Put down the arcanist brand for curses + exposure
  2. Flame dash across the map
  3. Brand recall on left click or recast brand if needed
  4. Put down exsanguinate traps whenever you can on packs
  5. Repeat until map is cleared

HOW DOES IT WORK :

We're using Exsanguinate, which is one of the best skill in the game for mapping (with divergent quality, cluster traps and chain we can hit 66 targets with one press of a button), and it has a really high base physical damage.

We're then converting all of this physical damage into Cold (Hrimsorrow for the 1c option, or with eater implicit + phys to cold unveil + convert cold mastery for 3 skill 3 points for the better late game option), taking advantage of Hatred to further scale it. We're also scaling freeze duration so that we're able to consistently freeze even Uber Sirus. Then we utilize Heatshiver for 130% of the cold damage as extra fire.

Now that Halcyon got Freeze spreading, it's even better in large packs of monsters as it's a garanteed screen-wide freeze Halcyon freeze prolif will not work on traps, but will work with our movement skill and WoC on the arcanist brand, making us really safe. You can basically only die if you mess up while mapping.

Then we take of all that, and we try to scale crit as much as we can being an assassin, and stack power charges/frenzy charges along the way. If the boss is either on Full life or low life, we have 100% crit, and our DPS skyrockets. Luckily we are a trapper, which means we can frontload a bunch of damage and try to get as close to 50% monster HP as possible on bosses to make the encounter easier.

Let me think what you think of the build, as I'm more than welcome to ear any suggestion/improvement/question that you could have

Edit : Updated the PoB to include a tankier tree

Thanks, and to everyone, I wish you the very best fun and RNG going into Crucible

Gear

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Spell Dagger
Heatshiver
Evasion/Energy Shield Chest
The Halcyon
New Item
New Item
Hrimsorrow
Belt
Evasion/Energy Shield Boots
Evasion/Energy Shield Shield
Thread of Hope

Skills

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Body Armour

  • ExsanguinateExsanguinate21WMain
  • TrapTrap20W
  • Trap and Mine DamageTrap and Mine Damage20W
  • Charged TrapsCharged Traps20W
  • HypothermiaHypothermia20W
  • Increased Critical DamageIncreased Critical Damage20W
  • ChainChain20W
  • Cluster TrapsCluster Traps20W
  • Added Cold DamageAdded Cold Damage20W

Gloves

  • Arcanist BrandArcanist Brand20W
  • Elemental WeaknessElemental Weakness20W
  • EnfeebleEnfeeble20W
  • Wave of ConvictionWave of Conviction20W
  • FrostbiteFrostbite20W
  • FlammabilityFlammability20W

Helmet

  • Summon Stone GolemSummon Stone Golem20W
  • Immortal CallImmortal Call16W
  • SteelskinSteelskin18W
  • Cast when Damage TakenCast when Damage Taken20W
  • LifetapLifetap20W

Boots

  • Bear TrapBear Trap20W
  • Flame DashFlame Dash20W
  • Increased DurationIncreased Duration20W
  • BonechillBonechill20W

Weapon 1

  • VitalityVitality20W
  • Brand RecallBrand Recall16W
  • ArroganceArrogance20W

Weapon 2

  • HatredHatred20W
  • Summon SkitterbotsSummon Skitterbots20W
  • GraceGrace20W

Passive Tree

Passive tree 3.21
scroll to zoom
Assassin
Assassin
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Shakari

Character Stats

Level
90

Damage

Full DPS
9.32M
Combined DPS
9.34M
Hit DPS
7.92M
With Poison DPS
7.92M
With Ignite DPS
8.35M
With Bleed DPS
7.92M
Damage over Time
488.38K
Ignite DPS
426.67K
Culling DPS
934.43K
Reservation DPS
0
Average Hit
3.05M
Burst Damage
3.05M

Attack & Crit

Attack/Cast Rate
2.6/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
548%
Mana Cost
0
Life Cost
151

Defence

Effective Hit Pool
24.07K
Life
3.61K
Energy Shield
510
Mana
53
Ward
0
Armour
0
Evasion
19.54K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
93%
Evade (Melee)
70%
Evade (Projectile)
70%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+2%)
Cold Resistance
76% (+1%)
Lightning Resistance
75% (+4%)
Chaos Resistance
-60%

Max Hit Taken

Physical
5.83K
Fire
20.82K
Cold
21.59K
Lightning
20.82K
Chaos
3.5K

Recovery

Life Regen
527.7/s
ES Regen
0/s
ES Recharge
510/s
Mana Regen
31.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
144
Intelligence
183
Dexterity
188
Movement Speed
24%
Endurance Charges
3
Frenzy Charges
5
Power Charges
6
Devotion
0