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MAGEBLOOD from ZERO Part 10 | Path of Exile | Zero to Hero Challenge

by SindWirLustig2 years ago38Subscribe

Effective HP
66.11
Energy Shield
496
Level
97
Min budget

Overview

MAGEBLOOD from ZERO Part 10 | Path of Exile | Zero to Hero Challenge is a Path of Exile Pathfinder build by SindWirLustig, made for the Ancestor league (3.22). It is centered on Haste and plays as a aura, dexterity, spell, area archetype. Defensively it sits at 66.11 effective HP, 1 life, 496 energy shield. Suited for: Mapping, Blight, Sanctum. Key uniques include Algor Mortis, Widowhail, Ascent From Flesh, Stone of Lazhwar, Rearguard.

Build Video

SindWirLustig's Notes

TOTA BUILD GUIDE NOTES This was the POB I used to get from Rank 100-2000 in TOTA. IDEA BEHIND THE BUILD -Make the monsters not move at all -We have 1 HP but we cap evade, block, spell block, and spell dodge -DON'T GET HIT HARDEST PART OF THE BUILD -The difficulty does not change from rank 100 to 2000, you basically don't ever kill mobs so the scaling is meaningless to this build -This means that at the VERY beginning of your journey at rank 100 it will be the hardest part, since you are still low level and missing gem levels and passive point PRIORITY PASSIVES -I will make sure to have a starting POB to help you guys along but its still worth mentioning the big things -Cold Mastery "Chills always reduce action speed by 10% minimum" this is how we scale our chill up to 30% without dealing damage **MAKE SURE YOU HAVE ONE FLAT COLD DAMAGE TATOO** (you can't chill without cold damage) -Whispers of Doom for dual curse and hinder mastery, you'll want to have this when you start TOTA, but the curse effect / other curse masteries are a lower priority -AOE is huge for Void Sphere but you'll have to choose between that and suppression on tree early on (spell suppression is for Phase Acrobatics) THE BUDGET -This build can be achieved with under 1 divine of investment, obviously you can spend more but you can start it with basically nothing -Widowhail is probably the most expensive item you would need to start off with, and even that is pretty cheap if you go for a lower roll to start with -You will pay for the build and be able to upgrade the gear within the first few hours. Most expensive part is probably buying the Silver Coins THE TRAITOR (brutal restraint timeless jewel keystone) -This saves you from needing flask effect duration tattoo's and a few passive points, but it's not required to start out with THE SIEGE -Again, not required, but it makes your ensnaring arrow knockback without the gem, allowing you to use Additional Accuracy, and it also maims which slows mobs even more. -This also lets you drop accuracy nodes for more points. MIN/MAX -While the budget for starting off is cheap, you can definitely do some MIN/MAX stuff if you want -Ashes of the Stars, Alt Quality Voidsphere, and Dialla's with Level 4 Enhance is pretty fun with an INSANE Void Sphere aoe and tick rate WHY PATHFINDER? -Perma flasks, and flask effect. This gives us more consistent movespeed than a raider (since QS/Silver Flask are always up) -Quartz gives a ton of suppression for Phase Acrobatics -Best starting location OTHER ASCENDANCY OPTIONS -Gladiator for more block (you have a worse starting tree for curse effect though, so I think it's worse) I generally don't let monsters even attack me at this point -Elementalist for 40% chill, this is actually quite huge, and Elementalist might be the best for "Min/Max" TOTA but honestly, it's so overkill it doesn't matter GENERAL STRATEGY FOR TOTA -The idea is to make the tournaments faster, to achieve this we want to make every opponent that HASN'T lost yet lose, this is higher priority than rewards in most cases (obviously take big rewards first) -EVERY BOSS has a chance for their own unique tattoo and own unique item if you fight them in the very last match of the tournament -NEVER fight Ahuana or IKAIHO if you can help it, these two give the "Additional Projectile" and "Max Cold Resistance" Tattoos -You can choose to reset a reward by logging out during the fight for another chance at the end (it'll reroll it) - assuming you haven't lost yet of course TURTLES -If turtle spawn as a DEFENDER you have to rush the totem asap, if they get off the protect you have a few options -LOG OUT, if you haven't lost yet -Portal Mines (for double damage on enemy with no mana cost) and high damage escort units such as Goliath of the Night BOSSES AND MOBS TO WATCH OUT FOR!! -Utula Charge + Degen ground, basically you die to any DOT, and this is a DOT -Ikaiho is in general the worst boss, she does a creeping frost attack that will instantly kill you since it's a dot. -Generally you want to avoid Cremation Mobs and Tidal Waves as they hit multiple times in quick succession which can also kill you often.

Loadouts

Gear

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Widowhail
Glyph Guardian
Dialla's Malefaction
Stone of Lazhwar
Mark of Submission
Mark of Submission
Algor Mortis
Ascent From Flesh
Rainbowstride
Rearguard
The Siege
Brutal Restraint
Watcher's Eye

Skills

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Helmet

  • HasteHaste20/20WMain

Weapon 1

  • Ensnaring ArrowEnsnaring Arrow20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Additional AccuracyAdditional Accuracy20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • KnockbackKnockback20/20W
  • Mirage ArcherMirage Archer20/20W

Body Armour

  • Void SphereVoid Sphere20/20W
  • EnhanceEnhance4W
  • Increased Area of EffectIncreased Area of Effect20/20W
  • Second WindSecond Wind20/20W
  • Increased DurationIncreased Duration20/20W
  • IntensifyIntensify20/20W

Gloves

  • FrostblinkFrostblink5W
  • Phase RunPhase Run20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • EnhanceEnhance3/14W

Boots

  • Dread BannerDread Banner20/20W
  • PortalPortal1/20W
  • GenerosityGenerosity20/20W
  • High-Impact MineHigh-Impact Mine20/20W

Helmet

  • Summon SkitterbotsSummon Skitterbots20/20W

Helmet

  • GraceGrace20/20W

Ring 1

  • Temporal ChainsTemporal Chains20/20W

Ring 2

  • EnfeebleEnfeeble20/20W

Passive Tree

Passive tree 3.22
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
1.22s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
AoE Radius
8.2 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
66.11
Life
1
Energy Shield
496
Mana
68
Ward
0
Armour
1.71K
Evasion
33.46K
Phys Damage Reduction
31%

Mitigation & Avoidance

Block
75%
Spell Block
75%
Spell Suppression
0%
Evade (Melee)
95%
Evade (Projectile)
95%
Attack Dodge
0%
Spell Dodge
75%

Resistances

Fire Resistance
-30%
Cold Resistance
-12%
Lightning Resistance
-12%
Chaos Resistance
-60%

Max Hit Taken

Physical
17
Fire
1
Cold
2
Lightning
2
Chaos

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
496/s
Mana Regen
26/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
156
Intelligence
247
Dexterity
336
Movement Speed
253%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
8%