PoB ArchivesPoB Archives
PoE builds

PoE 3.27·Keepers of the Flame·Necromancer

PoE 3.27 | Holy Relic of Conviction Necro | Detailed League Start PoB

by Squirrely10 months ago123Subscribe

Effective HP
34.71K
Life
2.61K
Level
50
Min budget

Overview

PoE 3.27 | Holy Relic of Conviction Necro | Detailed League Start PoB is a Path of Exile Necromancer build by Squirrely, made for the Keepers of the Flame league (3.27). It is centered on Summon Raging Spirit and plays as a intelligence, spell, minion, duration archetype. Defensively it sits at 34.71K effective HP, 2.61K life, 385 energy shield. Suited for: T17, Harvest, Essence, Heist. Key uniques include Darkness Enthroned, Ashes of the Stars, Geofri's Crest, Asenath's Gentle Touch, Dialla's Malefaction.

Build Video

Squirrely's Notes

Early leveling regex:"ts:.+(?=(\S*r){2})(\S*b){2}|b-b-r|b-r-b|r-b-b|Runn|rint|me Sh" (paste this into merchant search) Can run poison SRS until you can affort Dialla's, or swap into holy relic once you buy the alt gems (conviction + lancing steel of spraying, usually ~20c each). Will need to craft a sword (make sure it is 1.6aps base) with decent atk spd roll + minion damage from essence (ideally) + trigger, plus get geofris. Could also just buy a sword with high aps (1.8+) and an open suffix, and craft the trigger recipe onto it for a weapon straight out of campaign. Make sure you buy a weapon with low dex requirement. Poison SRS will probably be stronger dps-wise until 52 cdr breakpoint, but holy relic feels better to use while mapping, so up to you Make sure when you purchase Holy Relic of Conviction that you level it up first while still using SRS, as level 1 holy relic will feel real bad. The tree and gear for poison srs/holy relic is the same, so follow early holy relic tree and gear (besides helmet) Unique prio: Geofri > Darkness > Dialla > Ashes > Asenath (optional) > Amanamu's gaze (make sure you have enough poison chance on all jewels to hit 100% poison chance) > Elegant Hubris (need slum lord on arcanist's dominion) Geofri is cheap (~5c), get this ASAP once you swap into Holy Relic. Darkness Enthroned is pretty cheap (~40c) but try to get a decent roll (80%+). Make sure to get some ghastly jewels (ilvl 60+) and roll them for poison chance (and ideally flat chaos/phys) and put them in this belt. You'll also need 1-2 more in your passive tree to hit 100% poison chance with using chance to poison support. Dialla is your first expensive purchase (~500c day 1/2). Ideally buy dialla's day 1 as prices spike day 2. 5L it ASAP (~100 fuses). Just use the 1200 fuse recipe to 6l your dialla's eventually (save fuses, convert jewelers to fuses), not worth spamming fuses just to end up with a 4l (up to you tho). Ashes is expensive but worth saving up for, as it gets you to that next cdr breakpoint and is also +1 level to holy relic. Empower Level 4 another big upgrade, but can start with empower level 1 and level to 3 (use Vile Toxins until then) Awakened minion damage is cheap + strong, level to 5 with wild brambleback ASAP for +1 minion gems Other awakened gems aren't a priority, unbound ailments > void manip > Awakened Added Chaos, but get these after everything else Breakpoints: There's three breakpoints to hit for Holy Relic Cooldown Reduction: 30%: 10% quality Holy Relic + 20% cdr minion mastery (basically free, run lab a couple times for quality on holy relic. This is the minimum breakpoint to hit before swapping to holy relic imo) 52%: 10% quality Holy Relic + 20% cdr mastery + dialla's (30%) 82%: 12% quality Holy Relic + 20% cdr mastery + dialla's (30%) + Ashes (20%) <- this is our target breakpoint for endgame 128%: 20% quality Holy Relic + 20% cdr mastery + dialla's (30%) + ashes (26%) + enhance level 3 (32% when in red socket dialla's) | This breakpoint is probably not worth it, as dropping a support for enhance may not equal to more damage. Spectres & Animate Guardian: Early spectres are 2x carnage chieftain (frenzy charges, act 2 old fields, go into zone and desecrate (use high level one) until it shows up). Early AG is leer cast + dying breath + whatever rares that give hp (some decent uniques are Southbound + ambu's charge/Zahndethus' Cassock). Eventually add windscream boots + curse on hit gloves (despair or temp chains depending on if you're using asenath) 3rd spectre will be perfect guardian turtle for determ + pdr (anoint death attunement for him). Eventually replace chieftains with Perfect Forest Tiger and Perfect Warlord (or hulking miscreation for more damage) Starting atlas tree (map prog + heist + beast + essence): https://poeplanner.com/a/f9U Important notes: Make sure to color diallas correctly; 1 red socket for empower, rest should be green, always make sure at least 1 green for holy relic (just spam chromatics, it's 1/120 chance so not bad) Run chance to poison until you have enough poison chance jewels to hit 100% without the support, try to roll for poison + added chaos dmg (ilvl 65 for t3, ilvl 75 for T2, ilvl 84 for T1). Alt + aug + regal is way to go to start, can also try harvest reforge chaos Try to get all res + poison chance + added chaos dmg on belt to make capping res easy, especially if using asenath's touch as res is tough to come by. Can also use an amethyst flask over basalt/silver if chaos res is low, or use rare gloves instead of asenath to help with res. Getting an ideal Elegant Hubris means getting slum lord on both Arcanist's Dominion and Fire Walker; however, there's only three seeds that have this, and they are well known (and thus very expensive). There's also other good nodes besides slum lord that are worth grabbing, such as endurance charge on being hit, chaos res, armour, etc. Just make sure you get 1x slum lord, and then mix/match whatever other node depending on prices. Also note that once you have supreme ostentation, attributes are no longer an issue, so you can drop the dex from your rings and focus on getting res instead. Note that the late game setup is very similar to the midgame setup, it's just a matter of awakened gems + elegant hubris allowing for some small gearing changes. This isn't the cap of the build, but it's reasonably obtainable week 1 with a decent pace and should be able to do juiced T16.5s/T17s. Here's what the build could look like at its cap (2+ mirrors): https://pobb.in/tjXbsW0ENHAT (not my build, taken from another person who pushed the build last league). Keep in mind they were using a merc, so some of their choices reflect this. Overall, probably not worth pushing the build this far, as the dps and tankiness cap out faster than other juiced builds. Grafts: Heart of flame seems like an obvious choice, gives you a free steelskin. Enervating Grasp will sap enemies, which is a big defensive buff as well (20% less damage taken) Return to Dust periodically stuns enemies, which can be a life saver Wreathed in Light adds some flat lightning damage as well as lucky damage, good early on and still not terrible late Bloodlines: Lycia's Bitter Heresy will be very strong for this build, but will require some gear and passive tree changes and also needs a pretty expensive unique jewel (Rational Doctrine). Would drop Bone Barrier for it. Need a weapon with hits cannot be evaded to drop resolute technique.

Loadouts

Gear

Tap an item to open trade.

New Item
Geofri's Crest
Dialla's Malefaction
Ashes of the Stars
Chaos Resistance Ring
Chaos Resistance Ring
Asenath's Gentle Touch
Darkness Enthroned
Armour/Evasion Boots
Armour Shield
Abyss Jewel
Abyss Jewel
Abyss Jewel
Abyss Jewel
Cluster Jewel
Abyss Jewel
Amanamu's Gaze
Elegant Hubris
Jewel
Abyss Jewel

Skills

Tap a skill to open trade.

  • Summon Raging SpiritSummon Raging Spirit10WMain
  • Melee SplashMelee Splash10W
  • Minion DamageMinion Damage10W
  • Added Lightning DamageAdded Lightning Damage10W
  • Holy Flame TotemHoly Flame Totem10W
  • CombustionCombustion10W
  • Summon PhantasmSummon Phantasm10W
  • FrostblinkFrostblink12W
  • Shield ChargeShield Charge12W
  • Arcane SurgeArcane Surge14W
  • WrathWrath10W
  • Tempest ShieldTempest Shield11W
  • Flesh OfferingFlesh Offering10W
  • DesecrateDesecrate1W
  • Flame WallFlame Wall1W
  • Elemental WeaknessElemental Weakness10W

Gloves

  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.27
scroll to zoom
Necromancer
Necromancer
Bandits
Help Alira

Character Stats

Level
50

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
3.12/s
Hit Chance
100%
Crit Multiplier
175%
Totem Limit
1
Minion Limit
20
Mana Cost
18
Life Cost
0

Defence

Effective Hit Pool
34.71K
Life
2.61K
Energy Shield
385
Mana
154
Ward
0
Armour
7.12K
Evasion
319
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
51%
Spell Block
55%
Spell Suppression
0%
Evade (Melee)
4%
Evade (Projectile)
4%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+3%)
Cold Resistance
76% (+29%)
Lightning Resistance
73%
Chaos Resistance
75% (+13%)

Max Hit Taken

Physical
4.38K
Fire
12.49K
Cold
12.49K
Lightning
11.1K
Chaos
10.45K

Recovery

Life Regen
78.4/s
ES Regen
0/s
ES Recharge
385/s
Mana Regen
14.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
97
Intelligence
190
Dexterity
37
Movement Speed
90%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0