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POE 3.27 Glacial Cascade Elementalist League Start Build Guide

10 months ago154

by CamaroniNCheezSubscribe

23.2M

DPS

66.55K

Effective HP

6.85K

Energy Shield

Overview

POE 3.27 Glacial Cascade Elementalist League Start Build Guide is a Path of Exile Elementalist build by CamaroniNCheez, made for the Secrets of the Atlas league (3.26). It is centered on Glacial Cascade of the Fissure and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 23.2M DPS with 66.55K effective HP, 1 life, 6.85K energy shield. Suited for: Mapping. Key uniques include Crown of the Inward Eye, Replica Dragonfang's Flight, Bottled Faith.

Build Video

CamaroniNCheez's Notes

NOTE: All of the rare gear in this build is just an example. You do NOT need to get gear exactly like mine, These are example stats of what you want. Most armour gear will want some combination of life, resistances, and other defences (hopefully mostly ES and armour, but socket colors and links are more important early). This is for the purpose of increasing your max hits as seen on the left in PoB From the lab after Act 3 onward, you can search for Frostblink of Wintry Blast and Glacial Cascade of the Fissure. Try to snag them early if you get a good gem from the lab, or if you get some early currency, and level them in your offhand. Act 1: - If you really wanna sweat, mule a ranger for momentum support and more chance for 3 links and movespeed boots. Don't worry about this if you're new or don't wanna blast as fast as possible. - Use Rolling magma until halfway through act 2. Once you have herald of ice and controlled destruction support, feel free to swap to ice nova. If you get a +1 wand early, feel free to swap earlier. - Alternatively, you can use frostbolt + volley + arcane surge support. It's not as good as rolling magma, but more beginner friendly. You can purchase frostbolt after hillock. - The ledge has a ton of goats in the side area. Rush that to catch up on levels if needed - Lab trial in the lower prison - Grab the flask strongbox in the upper prison REGEX: "b-b-b|g-r|r-g|Runn|rint|me Sh|singe|Litho" This is looking for good shield charge links, movespeed boots, +1 phys and cold wands, and 3 blue links for early game. Links: 3b for rolling magma + combustion + ele prolif (later for ice nova) 1r for holy flame totem 1b for frostblink 1b for frost bomb. Can link with frostblink and/or arcane surge if another 3b. 1b for flame wall 1g1r shield for shield charge + momentum support (if you muled a ranger) 2b1g for frost bolt (if you're using frostbolt instead of rolling magma) Gems to purchase: shield charge holy flame totem frost bomb Look for: Jade/amber amulet sapphire ring (can vendor a blue gem + an iron ring for one) movespeed boots Act 2: - Swap to ice nova here until you get glacial cascade. Ice nova + arcane surge + controlled destruction - Buy cold snap before the vaal ruins or take it as a quest reward. Use the corrupt altar on cold snap. See if you get lucky. - Buy Increased Critical Damage and Power Charge on Critical and start leveling them - lab trials in crypt level 1 and chamber of sins level 2 Gems to obtain/purchase and start leveling: Herald of Ice Herald of Ash Herald of Purity Cold Snap Power charge on crit increased crit damage 5 alts needed, which you get from selling identified magic/rare items. You can vendor transmutes for wisdom scrolls Highly recommend identifying and vendoring all the rare items you see, since you'll need 8 alts to buy chance orbs for buying golems in act 4 if you don't drop any chance orbs. You'll need 3 chance orbs, which means 24 alterations in act 4, + the 5 needed in this act. Or a combination of chances, alterations, jewelers, and fusings for the golems. Act 3: - After piety, you can swap to glacial cascade + arcane surge + increased crit damage + power charge on crit. (you'll swap crit damage out for spell echo in act 4. Also, around level 30 is when you'll be doing this swap and you should have the charge nodes at the top of the passive tree) - You can also keep ice nova and level glacial cascade in an offhand until you do the lab and reach act 4, since positioning with glacial cascade without golem buffs is annoying. - lab trials in crematorium and catacombs and imperial gardens. - no need for library unless you swap to staff early and want leap slam Gems to buy and start leveling: Elemental Weakness Frostbite hatred discipline act 4: - Get your golems. You'll need 3x chance orbs for them. - Get arcanist brand set up after malachai. frostbite + frost bomb + ele weakness when you have whispers of doom on passive tree - buy returning proj and gmp after malachai - grab spell echo and level in offhand - Best ice nova links: - if you have ice nova of frostbolts: ice nova + increased critical damage + arcane surge + spell echo - without ice nova of frostbolts, swap spell echo for power charge on critical and take power charges on passive tree sockets in act 4: 4b glacial cascade + spell echo (when you get it. Use crit damage until then) + power charge on crit + arcane surge 4b arcanist brand + frostbite + ele weakness + frostbomb 3b bonechill + cold snap + frostblink (you can 3-4l frostblink if you want and use it to clear trash and have open sockets) 1g herald of ice 1r herald of purity 1g hatred 1r1g2b for golems. Don't have to be linked 1g1r shield charge + momentum (swap for faster attacks in act 6 or before if you drop one/get one from a friend) You can gamble for items that have more sockets. Highly recommend. They'll carry you until act 10 when you need to prep for maps. gems to obtain/purchase: ice golem stone golem lightning golem flame golem arcanist brand spell echo bonechill currency needed for gems x2 alchemy x3 chance act 5: just zoom around here is when your shield charge + heralds should be able to clear most trash packs. Frostblink will also clear most trash packs. So you really only need glacial cascade for bosses, rares, and blue packs, if you deign to kill rares. I usually just kill blue packs. Also be looking for attributes on rings/ammy/belt if you can. Gonna need a good amount of all 3. I usually look for a strength essence and a heavy belt for the campaign, which gives enough strength until later in maps. Act 6: around now you should have enough mana reservation efficiency to throw on herald of ash if you want to help with clear Act 8: I start getting my resistances ready for Kitava 2: Electric Boogaloo and the -60% all res. Things to look out for if you drop some early currency: - Early vaal cold snap - glacial cascade of the fissure (level in offhand) - frostblink of wintry blast (not likely. always in high demand) Early Maps: slap an essence of loathing onto either a chest piece or helmet for some RMR so you can put on determination or zealotry. If you don't, you can use arctic armour or flesh and stone instead for more tankiness. Socket colors needed: 5b - glacial cascade + arcane surge + power charge on crit + increased crit damage + spell echo 4b - arcanist brand + frost bomb + ele weakness + frostbite 2r1b1g - golems (doesn't need to be linked. These can also be thrown in any open sockets) 2r2g - heralds + hatred (same as golems above) 3b - cold snap + bonechill + frostblink 1g1r - shield charge or leap slam. Can do 2b with spell echo + FB of wintry blast once you get it. 1r1b - molten shell + automation Late Maps: Level a bunch of gems in off hands to corrupt to try and get 21, vaal, etc. If you aren't doing any for yourself, level 21 aura gems always sell well.

Loadouts

Gear

New Item
Crown of the Inward Eye
New Item
Replica Dragonfang's Flight
New Item
New Item
New Item
New Item
New Item
Enthralling Leer
Stormshroud
New Item
Primordial Eminence
Watcher's Eye
Primordial Eminence
Primordial Eminence

Skills

Weapon 1

  • Glacial Cascade of the FissureGlacial Cascade of the Fissure21/20WMain
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Arcane SurgeArcane Surge20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Spell EchoSpell Echo20/20W
  • Awakened Increased Area of EffectAwakened Increased Area of Effect5/20W

Body Armour

  • Herald of IceHerald of Ice20/20W
  • HatredHatred21W
  • Herald of AshHerald of Ash20/20W
  • DisciplineDiscipline21W
  • Herald of PurityHerald of Purity20/20W
  • EnlightenEnlighten4W

Gloves

  • Elemental WeaknessElemental Weakness20/20W
  • Frost ShieldFrost Shield20/20W
  • Vaal Cold SnapVaal Cold Snap20/20W
  • BonechillBonechill20/20W

Boots

  • Summon Flame GolemSummon Flame Golem20W
  • Summon Ice GolemSummon Ice Golem20W
  • Summon Lightning GolemSummon Lightning Golem20W
  • Summon Stone GolemSummon Stone Golem20W

Helmet

  • Frostblink of Wintry BlastFrostblink of Wintry Blast20/20W
  • Spell EchoSpell Echo20/20W

Helmet

  • Molten ShellMolten Shell16W
  • AutomationAutomation16W

Ring 2

  • FrostbiteFrostbite1W

Passive Tree

Passive tree 3.26
scroll to zoom
Elementalist
Elementalist
Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Tukohama

Character Stats

Level
87

Damage

Full DPS
23.2M
Combined DPS
7.74M
Hit DPS
7.73M
With Poison DPS
7.73M
With Ignite DPS
7.74M
With Bleed DPS
7.73M
Damage over Time
14.15K
Ignite DPS
14.15K
Culling DPS
0
Reservation DPS
0
Average Hit
1.33M
Burst Damage
2.65M

Attack & Crit

Attack/Cast Rate
5.83/s
Hit Chance
100%
Crit Chance
86%
Crit Multiplier
483%
AoE Radius
2.4 m
Mana Cost
81
Life Cost
0

Defence

Effective Hit Pool
66.55K
Life
1
Energy Shield
6.85K
Mana
102
Ward
0
Armour
27.84K
Evasion
33
Phys Damage Reduction
84%

Mitigation & Avoidance

Block
33%
Spell Block
74%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+17%)
Cold Resistance
75% (+36%)
Lightning Resistance
76% (+95%)
Chaos Resistance
-30%

Max Hit Taken

Physical
13.28K
Fire
24.47K
Cold
24.47K
Lightning
25.37K
Chaos

Recovery

Life Regen
0/s
ES Regen
693/s
ES Recharge
6.85K/s
Mana Regen
279.4/s
Life Leech
0/s
ES Leech
848.33/s
Mana Leech
0/s

Attributes & Utility

Strength
135
Intelligence
311
Dexterity
106
Movement Speed
54%
Endurance Charges
3
Frenzy Charges
3
Power Charges
7
Devotion
0