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PoE 3.27·Keepers of the Flame·Deadeye

17T scarab farm(KB Deadeye) 갑충 - Path of Exile 3.27

by 모름10 months ago5Subscribe

DPS
10.54M
Effective HP
27.49K
Life
3.48K
Level
98
Min budget

Overview

17T scarab farm(KB Deadeye) 갑충 - Path of Exile 3.27 is a Path of Exile Deadeye build by 모름, made for the Keepers of the Flame league (3.27). It is centered on Kinetic Blast and plays as a intelligence, attack, projectile, area archetype. In Path of Building it reaches 10.54M DPS with 27.49K effective HP, 3.48K life, 1.47K energy shield. Suited for: Simulacrum, Delirium, T17, Essence. Key uniques include Headhunter, Cinderswallow Urn, Wine of the Prophet, Yoke of Suffering, Dying Sun.

Build Video

모름's Notes

Leveling guide: https://pobb.in/48gQClJF_Nyi Warden is only for single target damage (T17 or ubers) I wouldn't play warden in t16 or t16.5 content. fill out suffixes with resist, chaos is lowest priority. Light radius setup is extremely good if it's cheap on league start, by far the best thing you can do until late t16s. Flat on wand can be anything, lightning is best but doesn't matter in the early/mid game all that much. Attributes: Can be a rough early. Str is that not that important, you can always lower the lvl of your shield charge/steelskin(or replace with immortal call). Just make sure you reach int/dex requirements. ---Basic wand crafting--- 1) Spam essence of wrath until t2 or better crit chance or attack speed. Other options (and probably cheaper, but cost gold/dust). Recomb flat lightning damage/t1 atk speed together (crit chance also works, but atk speed is better) 2) multimod and your done Pretty effective wand for anywhere around 3-4d. For starter wands, you can just use screaming essence on the new bases "cannot roll caster mods" You just want 1 high flat, attack speed and crit chance. Necrotic armour: is just spamming dense fossils until desirable ES/evasion, 400+ is good for early and 500+ for endgame. Ring uniques: Can use taming or death rush, both are good. Taming isn't that high value on wander because you already have so much inc damage. Helmet: Fledgling is the best for the deadeye setup for map clearing, a rare blizzard crown is also quite strong if Fledgling is too expensive. Shield: high % block and higher % spell dmg, the base doesn't matter that much. Can easily make this with recombs. Rings: spam torment until desirable mods, fracture would help here (can get any fracture really, life, resist, attack speed) Endgame GG ring would be multi essence on suffix (would need fracture t1 flat or fracture multi essence). Gloves: Thunderfist is pretty euivalant to that of a 6l. If kinetic rain is good, than putting a 4l kinetic rain in your gloves and 6l KB will be the way to go. Otherwise just use rare gloves with life/resist/attack speed. - Rage implicit is really important for damage, should be the 1st eldritch implicit you should go for on any item. Amulet: Life/multi/flat damage is pretty good, you do want a str or str hybrid base to help fill your requirements. For deadeye yoke of suffering is by far the best option - If you're warden, stick to a rare amulet. Jewels: ilvl 68 for t2 or ilvl 83 for t1 mods - Needs to be "Searching eye" Spam reforge attack until desired mods, can usually get 3 decent attack mods.

Loadouts

Gear

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Pandemonium Spire
The Fledgling
Storm Jack
Yoke of Suffering
Nimis
Sol Grasp
Sorrow Paw
Headhunter
Behemoth Goad
Kraken Song
Gnarled Cinder
Brain Slave
Morbid Arbiter
Watcher's Eye
Gale Sliver
Gale Prism
Lethal Pride
Fulgent Shine
Thread of Hope
Forbidden Flesh
Foulborn Ancestral Vision
Forbidden Flame

Skills

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Body Armour

  • Kinetic BlastKinetic Blast20/20WMain
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • VolatilityVolatility20/20W
  • TrinityTrinity20/20W
  • Awakened ForkAwakened Fork5/20W
  • Sacred WispsSacred Wisps20/20W

Gloves

  • SpellslingerSpellslinger20W
  • TornadoTornado1W
  • EnlightenEnlighten4/20W
  • Power Charge On CriticalPower Charge On Critical20/20W

Helmet

  • WrathWrath20W
  • Arctic ArmourArctic Armour20W
  • PrecisionPrecision10W
  • EnlightenEnlighten4/20W

Weapon 2

  • HydrosphereHydrosphere2W
  • SpellslingerSpellslinger20W
  • Culling StrikeCulling Strike4W

Weapon 1

  • Shield ChargeShield Charge2W
  • FrostblinkFrostblink2W
  • Faster AttacksFaster Attacks20W

Boots

  • Sniper's MarkSniper's Mark20/20W
  • Sigil of PowerSigil of Power20W
  • Mark On HitMark On Hit20/20W

Passive Tree

Passive tree 3.27
scroll to zoom
Deadeye
Deadeye
Breachlord Bloodline
Breachlord Bloodline
Bandits
Eramir (1 Passive Skill Point)
Runegraft
Runegraft of the Fortress

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
10.54M
Hit DPS
7.08M
With Poison DPS
7.08M
With Ignite DPS
7.08M
With Bleed DPS
7.08M
Damage over Time
2.33K
Poison DPS
160.43
Ignite DPS
2.26K
Mirage DPS
3.46M
Culling DPS
0
Reservation DPS
0
Average Damage
1.13M
Burst Damage
1.13M

Attack & Crit

Attack/Cast Rate
6.27/s
Hit Chance
100%
Accuracy
3.54K
Crit Chance
81%
Crit Multiplier
374%
AoE Radius
1.6 m
Mana Cost
11
Life Cost
0

Defence

Effective Hit Pool
27.49K
Life
3.48K
Energy Shield
1.47K
Mana
106
Ward
0
Armour
752
Evasion
7.73K
Phys Damage Reduction
11%

Mitigation & Avoidance

Block
27%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
53%
Evade (Projectile)
53%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
80% (+44%)
Cold Resistance
75% (+11%)
Lightning Resistance
75% (+24%)
Chaos Resistance
13%

Max Hit Taken

Physical
7.93K
Fire
38.93K
Cold
31.15K
Lightning
31.15K
Chaos
6.8K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
1.47K/s
Mana Regen
15.7/s
Life Leech
831.19/s
ES Leech
192.72/s
Mana Leech
220.32/s

Attributes & Utility

Strength
158
Intelligence
203
Dexterity
239
Movement Speed
142%
Endurance Charges
3
Frenzy Charges
3
Power Charges
5
Rage
20
Devotion
0
Item Rarity
20%