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PoE 3.18·Sentinel·Slayer

Infusion stacking Eternity Shroud (Cyclone)

by KönigLeonidas4 years ago1

DPS
1M
Effective HP
∞
Life
326
Level
1
Min budget

Overview

Infusion stacking Eternity Shroud (Cyclone) is a Path of Exile Slayer build by KönigLeonidas, made for the Sentinel league (3.18). It is centered on Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 1M DPS with ∞ effective HP, 326 life, 274 energy shield. Key uniques include Call of the Brotherhood, The Eternity Shroud, Call of the Brotherhood.

KönigLeonidas's Notes

https://pastebin.com/BBMhvKyR

Rough idea of the build, just the framework.

I've had this idea for a couple leagues now, basically it's about how you can trigger Infusion for skills you are not actually channelling by triggering Infusion with for example Cyclone, while having a seperate Infusion setup with channelling skills of other damage tag types. The medium cluster notable "Rapid Infusion" gives 50% inc effect of Infusion, so for example from 10% more dmg of supported gems dmg type tag to 15%. With the 9 in the pob it becomes 55% more dmg for every damage type (except chaos, somehow Scourge Arrow doesn't work with Infusion in pob, dunno if that's a bug or what). Though triple voices is probably overkill, this is just a proof of concept.

One thing though is that the 8% less dmg taken of supported skill gems dmg tag won't work for all dmg types, it only works for the channelling skill's tag you are actually using. It also doesn't scale with Infusion effect, as it is a seperate buff from Infusion (Infusion only says 10% more dmg of gem tag type, nothing else).

With a full conversion chain and a bunch of those clusters you can ramp up some quite nice more damage multipliers all the way through, in this test pob I got to x21 more damage multiplier on the fire damage, which is pretty nice for Eternity Shroud. Ofc Ele Focus and WED supports are great, but for example Vile Toxins or Power Charge on Crit with their respective conditions met will be better because they will also apply to physical damage and I believe also the chaos damage gained from extra, but I am not too sure on that (it gets confusing in pob).

You also get Precise Focus, adding 30% crit chance and 20% crit multi per cluster. Juicy.

This method can also ofc be used with any other channelling skill, but for Eternity Shroud starting with phys damage is just so much better (because the % gain as extra chaos applies every step of the conversion chain).

Ed: I just noticed Eternity Shroud only has "ele as extra", not "non-chaos as extra", did not know that.

Gear

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Physical 1H Sword
Armour Helmet
The Eternity Shroud
Amulet
Call of the Brotherhood
Call of the Brotherhood
Armour Gloves
Belt
Armour Boots
Armour Shield
Cluster Jewel
Voices
Voices
Cluster Jewel
Voices
Cluster Jewel
Glorious Vanity
Cluster Jewel
Cluster Jewel
Cluster Jewel
Cluster Jewel
Watcher's Eye
Cluster Jewel
Cluster Jewel

Skills

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  • CycloneCyclone21/20WMain
  • Infused ChannellingInfused Channelling21/20W
  • Cold to FireCold to Fire21/20W
  • Elemental Damage with AttacksElemental Damage with Attacks21/20W
  • Elemental FocusElemental Focus21/20W
  • Vile ToxinsVile Toxins21/20W
  • Power Charge On CriticalPower Charge On Critical21/20W
  • Scourge ArrowScourge Arrow1W
  • Scorching RayScorching Ray1W
  • Winter OrbWinter Orb1W
  • Lightning TendrilsLightning Tendrils1W
  • Infused ChannellingInfused Channelling21/20W
  • WrathWrath21/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
1

Damage

Full DPS
0
Combined DPS
1M
Hit DPS
1M
With Poison DPS
1M
With Ignite DPS
1M
With Bleed DPS
1M
Damage over Time
0
Culling DPS
0
Average Damage
164.4K

Attack & Crit

Attack/Cast Rate
6.09/s
Hit Chance
100%
Crit Chance
28%
Crit Multiplier
393%
Mana Cost
6
Life Cost
0

Defence

Effective Hit Pool
∞
Life
326
Energy Shield
274
Mana
59
Ward
0
Armour
1.8K
Evasion
1.66K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
30%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
91%
Evade (Projectile)
91%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-60%
Cold Resistance
-32%
Lightning Resistance
-32%
Chaos Resistance
-40%

Max Hit Taken

Physical
6.52K
Fire
407.61
Cold
494.07
Lightning
494.07
Chaos
232.86

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
274/s
Mana Regen
3.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
273
Intelligence
144
Dexterity
93
Movement Speed
-3%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0