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PoE 3.23·Affliction·Occultist

Cast When Stunned Spell Spam Proof of Concept

by KönigLeonidas2 years ago11

DPS
182.71K
Effective HP
52.28K
Life
2.23K
Level
93
Min budget

Overview

Cast When Stunned Spell Spam Proof of Concept is a Path of Exile Occultist build by KönigLeonidas, made for the Affliction league (3.23). It is centered on Ice Spear and plays as a critical, intelligence, spell, projectile archetype. In Path of Building it reaches 182.71K DPS with 52.28K effective HP, 2.23K life, 415 energy shield. Suited for: Magic Find, Mapping. Key uniques include The Annihilating Light, Mageblood, Divination Distillate, Defiance of Destiny, Le Heup of All.

Build Video

KönigLeonidas's Notes

https://youtu.be/CbUcJF4wCVA

https://pobb.in/umWKn_8AvlZJ

Defenses are courtesy of CrouchingTuna, I nabbed the defenses he stacked for his Chieftain MF, they work exceptionally well. Ofc I have lots to fix, especially bleed is annoying, I just threw together what I had lying around to test this.

In general the idea is to abuse Cast When Stunned, it has a 0.1s cooldown (for reference, cwc has 0.15s) and has the unique ability that it can trigger any and all spells linked to cws supports. Each spell will roll the % trigger chance individually and all the spells that succeed that roll are triggered at the same time. So in theory you can stack up to 21 spells (by my count) with cws and have a chance to trigger all of them from a single stunning hit.

I did initial tests to confirm this is true, and it is. I simply slapped on a cws linked with a bunch of spells and searched for single enemies in acts that could stun me.

I will build upon this idea further, I am already having lots of fun with this concept. I plan to use it to farm juiced T16 league mechanic maps, initial tests are very promising. Plans I have so far:

Ditch Annihilating Light, the res is very annoying, instead I'll go power charge stacking. Problem with that is that I can't really drop Defiance of Destiny for Badge of the Brotherhood, but according to my pob power charge stacking is already more dmg than Annihilating Light even without Badge of the Brotherhood.

Occultist doesn't offer much tbh, might go Elementalist, maybe Assassin, maybe Inquisitor. But I could even see a Scion with Unleashed Potential being nice for this (the end charges help against phys a lot).

Need more phys taken as ele/chaos, need to fix attribute requirements, curse resistance, more life rolls (I think i can get maybe 3500-4000 life), stack more max res and maybe get Melding of the Flesh (would more res cap problems though, might skip it).

Furthermore I need to lower my es, I already don't get stunned sometimes. I think i will go Agnostic, but then I couldn't generate Inspiration charges anymore. Will probably go for Lifetap supports instead of Inspiration supports, but I think I'd need a lot more life regen for that. Going for Inspiration supports makes it pretty rough on mana regen anyways, I mean i could get another 1% red mana cost from somewhere, but then Inspiration charge generation becomes a little wonky and difficult, so I would lose their dmg multiplier.

Oh and before anybody says this is a Mageblood only build: the core principles are easy to achieve even without Mageblood, it just makes things easier. Just look at CrouchingTuna's Chieftain, defenses are basically identical. You can also just chuck out MF gear for actual damage/defense gear. So no Mageblood needed, at all. There may very well even be better belts for this build.

Gear

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The Annihilating Light
Foe Guardian
Cloak of Flame
Defiance of Destiny
Le Heup of All
Le Heup of All
Sadima's Touch
Mageblood
Goldwyrm
Brood Curio
Bloodnotch
Behemoth Spark
Immutable Force
Juggernaut's Ursine Charm
Damnation Spark
Phoenix Desire
Fulgent Cut
Harmonic Crimson Jewel of Insulation
Plague Wisdom
Stormshroud
Spirit Solace
Glyph Scar
Fulgent Ruin

Skills

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Body Armour

  • Ice SpearIce Spear21WMain
  • FrostboltFrostbolt21W
  • Cast when StunnedCast when Stunned17/20W
  • InspirationInspiration20/20W
  • Elemental FocusElemental Focus20/20W
  • Elemental FocusElemental Focus10W

Weapon 1

  • Rolling MagmaRolling Magma21W
  • Ball LightningBall Lightning21W
  • Cast when StunnedCast when Stunned17/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles9W
  • Elemental FocusElemental Focus10W
  • InspirationInspiration20/20W

Helmet

  • SteelskinSteelskin19W
  • Elemental WeaknessElemental Weakness13W
  • Cast when StunnedCast when Stunned9W
  • InspirationInspiration20/20W

Boots

  • Purity of FirePurity of Fire21W
  • DeterminationDetermination20W
  • Petrified BloodPetrified Blood20/20W
  • EnlightenEnlighten3/23W

Gloves

  • VitalityVitality20W
  • ArroganceArrogance20/5W

Gloves

  • Righteous FireRighteous Fire11W
  • Arctic ArmourArctic Armour11W

Passive Tree

Passive tree 3.23
scroll to zoom
Wildwood Primalist
Wildwood Primalist
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
93

Damage

Full DPS
0
Hit DPS
182.71K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
48.21K
Burst Damage
48.21K

Attack & Crit

Attack/Cast Rate
3.79/s
Hit Chance
100%
Crit Chance
47%
Crit Multiplier
264%
Mana Cost
1
Life Cost
15

Defence

Effective Hit Pool
52.28K
Life
2.23K
Energy Shield
415
Mana
103
Ward
0
Armour
5.38K
Evasion
213
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
18%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
82% (+127%)
Cold Resistance
75%
Lightning Resistance
73%
Chaos Resistance
75% (+6%)

Max Hit Taken

Physical
12K
Fire
49.21K
Cold
21.97K
Lightning
20.34K
Chaos
20.31K

Recovery

Life Regen
361.8/s
Net Life Regen
58.29/s
ES Regen
0/s
ES Recharge
415/s
Mana Regen
76.6/s
Life Leech
365.43/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
303.51/s

Attributes & Utility

Strength
160
Intelligence
363
Dexterity
121
Movement Speed
84%
Endurance Charges
3
Frenzy Charges
3
Power Charges
5
Devotion
0
Item Quantity
41%
Item Rarity
77%