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PoE 3.22·Ancestor·Pathfinder

Is Ruetoo's Poison Exsanguinate Pathfinder considered to be the best Exsanguinate build?

by Siiillent3 years ago1

DPS
35.27M
Effective HP
80.14K
Life
4.09K
Level
98
Min budget

Overview

Is Ruetoo's Poison Exsanguinate Pathfinder considered to be the best Exsanguinate build? is a Path of Exile Pathfinder build by Siiillent, made for the Ancestor league (3.22). It is centered on Exsanguinate and plays as a strength, spell, chaining, physical archetype. In Path of Building it reaches 35.27M DPS with 80.14K effective HP, 4.09K life, 310 energy shield. Suited for: Mapping, Harvest, Essence. Key uniques include Asenath's Gentle Touch, Cold Iron Point, Taste of Hate, Ming's Heart, Dendrobate.

Siiillent's Notes

Guide to swapping: The most important part of the swap are the flasks, if you highlight your flasks on POB you will need to see uptime : 100% if you see average: xx this does not work. How do you get uptime, rolling mods on your flasks like duration, charge recovery and charges used all provide uptime on your flasks depending on your tree. Your tree also needs careful conservationist and Natural remedies. When you upgrade your flasks in the future to alchemist ( reduced duration and increased effect) you will need to supplement the lost of duration with the following. Belt mod reduced flask charges used 18+ Increased flask charges gained 34+ Flasks Duration 20+ the duration mod can be crafted. You can also use 5 tattoos for flask duration. Flasks(changed for this guide, after watching people play i realized playing wtihout life flasks for most people is suicide and levels are very important(sorry)) 1. Life Flasks ( bleed corrupted blood) 2. (some sort of charge generation) Ruby Flask (one of the following mods) mana reduction, regen 3% Both of these are veiled mods which come from cinderswallow sometimes you might need to find someone to craft these for you. 3. (some sort of charge generation) Sapphire Flask (one of the following mods) Armour , evasion 3. (some sort of charge generation) Topaz flask (one of the follow mods) Mana reduction , regen 3% 4. (some sort of charge generation) Silver flask (one of the follow mods) Armour , evasion The armour and evasion are both defensive stats to keep you alive. The mana mod is to help you cast your blessing(haste) and the regen is to help you sustain your casts The standard endgame weapon is Cold iron point but if they are too expensive at any point you can replace them wtih obliterations(replace whirling blades with smokemine increaed duration), or rare weapons though your damage will suffer. I will go over the defensive layers of the build to make sure you know why you are dying Your elemental flasks will mitigate 35+% of all elemental spells, attacks and secondary damage. Your build is very good against these abilities Your evasion will mitigate the number of elemental and physical attacks hitting you but it will not protect you against big hits that one shot you. You want to use dreadbanner generosity at first then grace 8% chance to evaade attacks later. Your armour will mitigate physical damage per hit this is probably the weakest part of the build and you will eventually transition into a Taste of hate + veiled mod helm + eldritch currency setup. Spell suppression will protect you against all spells (Cap when you hit low 90s) MY DAMAGE SUCKS Rue your build is ass and why. Understanding where your damage comes from. Make sure you have 100% poison chance in the Calcs tab. So you in order for you to understand damage scaling we will say the base number is 100. When you scale levels generally speaking its about 10-13% per gem level. Hence you equip a cold iron point you are doing 30-39% more damage GENERALLY Dendrobate provides up to 100% increased damage and poison duration if you have 300 dex and 150 into its 40% more damage to most builds. If you have 100 damage and you equip a 60% Mings heart you are doing 100 dmg + 60 which is 60% more damage a second one at 60 will provide 38% more damage. Your curses are important both temporal chains and despair are 40% more damage mods. CAST your despair. Your wither scaling is important the more hits you do the faster you apply wither, withering step leveled up provides 6 stacks and the mastery is 15 stacks of wither at 5%( still pretty dependable) The difference between 0 wither stacks and 15 is 100 damage vs 250 dmg .Yes its huge. Haste is a 18% more modifier and it also scales your movement speed and your attack speed for your movment skill speaking of movement skill practice whirling blades into a flame dash to skip across the screen to perform long movements. Your haste is on divine blessing divine blessing takes mana and here are the following source of mana reduction to make your divine blessing works Flasks up to 25% Inspiration support (alt quality more) Increase duration alt quality, Prefixes on rings and amulet up to 5% mana mastery 10% Dreamer annoint 10% You need to get enough reduction where your haste cost is under your avaliable mana in POB. Malevolence is 28% more modifier that also affects the duration of your mods like Steelskin, divine blessing. You can only use malevolence after you remove determination which is after you get Taste of hate (14-15%) a 8% physical taken as fire unveiled crafted mod and a eater of words implicit 6%. Neck: Damage on neck = Damage over time multiplier, Physical skill gems, all skill gems, chaos damage over time multiplier(hunter) , Cast speed, frenzy charges(unveil or crafted) , Chaos damage(essence) THE FOLLOWING MAP MODS ARE BAD FOR YOUR BUILD U CAN DO THEM BUT DONT STACK THEM Minus max resistance reduced aura mods Chaos resistance avoid poison Less curse effect Spell suppression Hexproof You do NOT do the following mods No regen Phys reflect This build is point hungry and gets alot more powerful as you level. SO LEVEL Endgame Crafting : Craft a Belt first cuz its the most random due to the nature of craft this item Belt: Get a fractured flask effect belt. Heavy base, Leather, Rustic Sash are all okay 1. Spam Str Essence til you get a decent belt . The stats you are looking for are Life, life regen, Resists , Flasks charged gained, flask charges used, flask duration. 2. Depending on what you get you have to slam exalts or keep spamming essence Aisling is also okay in certain situation. Due to the random nature of the belt you should plug it into your pob to see what stats u are missing and fix your items accordingly. IE if you get a resist on your belt you probably dont want it on your helm. Weapon Cold iron point with damage over time corruption Crafted Dagger (10-12%) Better Buy a fractured Chaos damage over time multiplier base from the market, you can fracture yourself but its gonna be expensive. Remember base attack speed matters if you use whirling blades 1. Use Aetheric Corroded Metallic Shuddering (8 tries) for +1 level of all spells, you can also alterations craft this but its bout 1/2000 alts 2. If you use cannot roll caster mods and annul it cannot remove a caster mod so after you annul off every caster prefix except +1 all spell gems you are ready to go to the next step. The perfect dagger doing into the next step is +1 all spell gems , any non caster mod prefix, any suffix , fractured mod, open suffix 3. if you have one suffix craft cannot roll attack mods and use harvest aug phys. If your dagger is fully clean like just +1 and fractured mod, use 3 crafted mods cannot roll attack mods , craft any prefix and then Aug phys for +1 all physical gems, there is a chance either your +1 all or phys gets removed, then you have to start again. 4. Multi mod the dagger with increased chaos damage and cast speed. Done. You can enchant the dagger wtih attack speed for faster whirls or inc aoe for better explosions doesnt really matter Helm: Get fractured suffix suppression base, you can also get a fractured high regen base if its cheaper 1. Spam any resist essence til you get Suppression or Regen depending on what helm you got 2. Use eldritch currency to get life on prefix with open prefix. Craft 8% phys taken as fire Boots: Get fractured suppression or Dexterity Boots 1. Spam Loathing essence til suppression or dexterity 2. use wild bristle matron for suffix cannot change 3. use veiled chaos, block mana unveil 4. Craft life. ( do your implicits) Amulet: Get fractured +1 phys amulet (any stat base or marbel) 1. Spam Envy til you get damage overtime with decent suffix( regen, dex, int, str, any elemental resistance, cast speed) if you have open suffix you can craft suffix cannot change reforge speed(100% cast speed but there is 3 tiers) 2. with fulll suffix use wild bristle matron and veiled chaos, if your suffixes are very good and u dont wanna brick your amulet you can use Aisling. Chaos has a chance to get full prefix and OMEGALUL. block mana and unveil life. Craft a mod Cluster Abberant Fossil or BUY Jewels Fractured Viridian Chaos over time multi spam reforge life or BUY!

Loadouts

Gear

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Cold Iron Point
Viper Cowl
Dendrobate
Mind Beads
Ming's Heart
Ming's Heart
Asenath's Gentle Touch
New Item
Victory Tread
Alternate Weapon
Foul Stare
The Balance of Terror(dont need if BF)
Ancestral Vision
Watcher's Eye
Brutal Restraint
New Item
New Item

Skills

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Body Armour

  • ExsanguinateExsanguinate21/20WMain
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • Spell EchoSpell Echo20/20W
  • Awakened ChainAwakened Chain5/20W
  • EfficacyEfficacy20/20W
  • Void ManipulationVoid Manipulation20/20W

Body Armour

  • BladefallBladefall21W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened Spell CascadeAwakened Spell Cascade5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • Spell EchoSpell Echo20/20W
  • LifetapLifetap21/20W

Helmet

  • DespairDespair20/20W
  • Plague BearerPlague Bearer20/20W
  • SteelskinSteelskin20/20W
  • EnhanceEnhance4W

Boots

  • Vaal HasteVaal Haste20W
  • InspirationInspiration20/20W
  • Increased DurationIncreased Duration20/20W
  • Divine BlessingDivine Blessing20/20W

Gloves

  • GraceGrace21W
  • Herald of AgonyHerald of Agony20/20W
  • MalevolenceMalevolence20/20W
  • EnlightenEnlighten3W

Weapon 2

  • Flame DashFlame Dash19/20W
  • Dread BannerDread Banner20/20W
  • Awakened GenerosityAwakened Generosity5/20W

Weapon 1

  • Whirling BladesWhirling Blades20/20W
  • Faster AttacksFaster Attacks20/20W

Weapon 1

  • VitalityVitality21W

Gloves

  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.22
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Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Tukohama

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
35.27M
Hit DPS
144.01K
With Poison DPS
35.25M
With Ignite DPS
144.01K
With Bleed DPS
144.01K
Damage over Time
35.13M
Poison DPS
880.33K
Culling DPS
0
Reservation DPS
0
Average Hit
23.75K
Burst Damage
47.5K

Attack & Crit

Attack/Cast Rate
6.06/s
Hit Chance
100%
Crit Chance
9%
Crit Multiplier
150%
Mana Cost
0
Life Cost
256

Defence

Effective Hit Pool
80.14K
Life
4.09K
Energy Shield
310
Mana
63
Ward
0
Armour
629
Evasion
32.11K
Phys Damage Reduction
8%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
95%
Evade (Projectile)
95%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+16%)
Cold Resistance
75% (+19%)
Lightning Resistance
75% (+36%)
Chaos Resistance
75% (+13%)

Max Hit Taken

Physical
15.96K
Fire
71.93K
Cold
60.63K
Lightning
71.93K
Chaos
41.8K

Recovery

Life Regen
1.01K/s
ES Regen
0/s
ES Recharge
310/s
Mana Regen
27.1/s
Life Leech
558.42/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
190
Intelligence
174
Dexterity
321
Movement Speed
211%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0