- DPS
- 49.2M
- Effective HP
- 1.71M
- Life
- 4.6K
- Level
- 100
- Min budget
Overview
Holy Relic Zoomancer is a Path of Exile Necromancer build by AnonymousSquadCast, made for the Keepers of the Flame league (3.27). It is centered on Summon Holy Relic of Conviction and plays as a intelligence, minion, spell archetype. In Path of Building it reaches 49.2M DPS with 1.71M effective HP, 4.6K life, 691 energy shield. Suited for: Simulacrum, T17, Blight, Abyss, Delirium. Key uniques include Progenesis, Ashes of the Stars, Geofri's Crest, Svalinn, Dialla's Malefaction.
Build Video
AnonymousSquadCast's Notes
Good Morning all, It is my first time posting a build here.
I present to you something I have have been cooking. I am sure someone else might have done this before.
I am calling it Holy Relic Zoomancer, The idea is use HRoC but also get a bunch of minions to apply extra poison stacks, improve defenses/body blocking and use Minion Defense Mastery "Minion Recover 5% life on Minions Death" to keep your Animate Guardian and Specters Alive.
With this build you get
4 specters (possible by using the +1 to specters boots),
10 Zombies,
8 Skeletons (on auto trigger) + 40 Vaal Skeletons on Demand
Summon Raging Spirits proc on Svallin,
All the standard HRoC dps and aura's that you usually run including Molten Shell
I am also running Perfect Judgmental Spirit as my 4th specter which boosts skeletons and get Discipline my current ES is 1,176 (doesn't show in he POB) which also allows me to utilize 'Divine Shield'
Summon Skeletons is on the trigger weapon so I am constantly summoning skeletons. I use the Vaal Summon liberally to add more bodies on the ground for defense, heal my minions and hopefully add more poison stacks.
I am not sure if Raise Zombie adds much to the setup, I am testing it but it is something I am most likely to get rid of to replace with Minion Life Support.
An upgrade to this setup will be using an unset ring which will give us one more socket and it will either
-allow us to use Two Abyssal socketed 'Command of The Pit Gloves'. We don't need the extra abyssal socket for poison chance but you can use it for an abyssal gem that gives chaos resistance to minions + life + more damage.
-or allow us to slot in feeding frenzy into our setup
I tried the summoning graft but I think the shocked ground is much more better.
I have been able to run Titanic Blight and T17 - 8 mods (including twist of fate) with this build. I don't read mods I just go, Although this is true for standard HRoC build as well.
Not sure if my build is an upgrade over HRoC but is a different flavor for me.
Big shout out to BalorMage's discord https://discord.gg/daaKJpFJA8 I didn't know much about HRoC and someone at this reddit gave the build to me so I tried it and kept upgrading it. They patiently helped me on my journey and and I am now proud to be part of their community.
Please feel free to ask questions or suggest improvements. Keep in mind my the pob configuration may not be accurate as I have not added specters and other finer details.
Showcase - 40% Deli T16 8 mod. (projectiles go in all direction hurt my dps a lot needed to face tank unique to get my dps up) Made the mistake of trying to resummon Zombies while facetaking died because of that. https://www.youtube.com/watch?v=lNzHoR0ECjY
Gear
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Skills
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Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Abberath
- Runegrafts
- Runegraft of the RiverRunegraft of the River20% chance on reaching Low Life to recover to Full LifeLimited to 1 Runegraft of the RiverRunegraft of RestitchingRunegraft of Restitching40% of Damage taken from Critical Strikes Recouped as LifeLimited to 1 Runegraft of RestitchingRunegraft of the WarpRunegraft of the WarpBuffs on you expire 30% slowerDebuffs on you expire 30% fasterLimited to 1 Runegraft of the WarpRunegraft of the FortressRunegraft of the Fortress10% reduced Attributes40% increased Global DefencesLimited to 1 Runegraft of the FortressRunegraft of TreacheryRunegraft of Treachery15% increased Reservation Efficiency of SkillsAuras from your Skills which affect Allies also affect EnemiesLimited to 1 Runegraft of Treachery
Character Stats
- Level
- 100
Damage
- Full DPS
- 49.2M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 0.5/s
- Cooldown
- 2.01s
- Hit Chance
- 100%
- Crit Multiplier
- 150%
- Minion Limit
- 3
- Mana Cost
- 87
- Life Cost
- 0
Defence
- Effective Hit Pool
- 1.71M
- Life
- 4.6K
- Energy Shield
- 691
- Mana
- 88
- Ward
- 186
- Armour
- 30.21K
- Evasion
- 21
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 91%
- Spell Block
- 91%
- Spell Suppression
- 10%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 79% (+14%)
- Cold Resistance
- 79% (+45%)
- Lightning Resistance
- 78% (+45%)
- Chaos Resistance
- 76% (+11%)
Max Hit Taken
- Physical
- 55.89K
- Fire
- 93.96K
- Cold
- 93.96K
- Lightning
- 90.2K
- Chaos
- 67.77K
Recovery
- Life Regen
- 131.7/s
- ES Regen
- 0/s
- ES Recharge
- 691/s
- Mana Regen
- 11.9/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 44
- Intelligence
- 42
- Dexterity
- 17
- Movement Speed
- 98%
- Endurance Charges
- 5
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0