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PoE 3.17·Archnemesis·Trickster

Voltaxic Burst Frostblink BotB Trickster Build Guide (15ex, 2mil+ dps, technically all main content)

by Crosshack4 years ago35

DPS
2.06M
Effective HP
55.29K
Energy Shield
6.59K
Level
94
Min budget

Overview

Voltaxic Burst Frostblink BotB Trickster Build Guide (15ex, 2mil+ dps, technically all main content) is a Path of Exile Trickster build by Crosshack, made for the Archnemesis league (3.17). It is centered on Voltaxic Burst and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 2.06M DPS with 55.29K effective HP, 1 life, 6.59K energy shield. Suited for: Mapping, Simulacrum, Delirium, Delve, Legion, Breach, Expedition, Ritual, Harvest, Essence, Blight, Abyss. Key uniques include Void Battery, Atziri's Promise, Void Battery, Precursor's Emblem, The Stampede.

Build Video

Crosshack's Notes

Config notes: Damage is assuming you have max frenzy which is a little rng gated if you choose not to sweat by prestacking it with worb prior to the fight (I never bother). You get it almost instantly against mobs but against bosses it could be up to 5 seconds before you hit stacks depending on how long it takes precursor's emblem to kick in I feel it's generally resonable to expect 1 stack on sigil but maybe you might want to drop it to 0 especially in a fights you won't be inside a lot like Sirus or Al-hezmin (you'll generally get to the second stage after around 3 seconds spent inside) You will alternate betwen 24-25 casts (very quickly flipping between) of VB when you have the onslaught flask ticking and 23-24 casts when the onslaught flask is down so as long as you start fights with the flask up it's quite reasonable to assume 24, but you can drop it to 23 if you want. You guarantee 10% chill with frostblink and I've tested I can get ~11% shocks on Sirus, so those are legit. Ugly map/expedition/altar mods: Less Cooldown rate is technically doable but you'll just hate yourself Cannot leech es bricks your build since you have no es recharge and your es regen is tiny Cannot regen mana bricks Immune to chaos/Lightning is doable for expedition if there aren't any other bad mods but you generally want to avoid those Chaos and ele res on maps is pretty painful (we have very little pen because of mixed damage) but if it's the only bad mod and you aren't doing something like Baran/Drox you can get away with it; I tend to avoid it though. Ele reflect for obvious reasons Reduced CDR/defences per power/frenzy charge Okay map/expedition/altar mods: Less area of effect is actually surprisingly fine Cannot leech life or mana is fine, you are purely regen focused for mana Spell block is fine as long as it's only one, the pops don't seem to be blockable so it hasn't been much of an issue from experience Regen 30% of life every 4 seconds is fine as long as there is only one, the pops and your general dps is enough to eat through (haven't tested 60%) +50% chaos/lightning+cold res from altars is doable but I avoid it generally Monsters steal charges on hit is perfectly fine to run; you don't get hit that often and against mobs you have very high charge generation anyway Boss content rating (assuming you don't try to make life hard for yourself when rolling these: For most bosses focus on keeping a sigil up (you don't always have to be inside it) and centered on the boss, then blink behind the boss every time they wind up an attack. You should still be in VB and sigl range while doing so. Easy: All shaper guardians and the Formed All Elder guardians Infinite hunger (this build gets out of the maze very quickly) Constrictor and Al-hezmin Veritania (you'll need to run for her ice spear barrage instead of frostblinking, but by far the easiest conq) Vaal delve boss (as long as you know the fight) Shaper (dealing with the degen balls is very difficult because it's hard to pop them without moving and losing dps but you kill him quickly enough it doesn't matter) Maven witnessed Elder (it's a pretty quick fight so you don't have to worry about popping the degen squids) Medium: The Twisted Drox (you can get oneshot by all his phys dmg) Black star (you can facetank laser beams with leech) Baran (main issue is his shotgun thingy -- you can always frostblink out of his degen since your frostblink is 0 mana) Cortex (Might actually be easy but I've only done Cortex once ever so idk how much is me not knowing the fight and how much is the build struggling) Maven witnessed Shaper (It's easy but you'll just die randomly to maven bs lol) Hard: Maven 10 boss invites can actually be quite tricky because frostblink is generally okay 1-on-1 when it comes to dodging stuff but it starts to fall apart when the arena starts to fill up Uber Elder (It's a fairly quick fight but I six portaled it because there's so much that can kill you randomly and the double degens start to become a problem as well) Painful but technically doable: Sirus (evasion character against Sirus with no spell suppress makes you want to uninstall. Swap out grace for zealotry, drop watchers for corrupted blood jewel, try sorrow of the divine + life flask although it still won't help much. You need to know the fight) Maven (really painful, the shaper-like degens actually become a huge problem and if you get tagged by a beam you die to her cascade of pain. Try to drop degens on the edge for first two phases but put them in the middle for the third phase and you REALLY need to know the fight. During brain phase try to have bosses die next to the brain to oneshot it. Maven is NOT a good time) Impossible: The feared (it's not happening lol) Good mapping content (does not include off-atlas components like breachstones or simulacrum unless explicitly mentioned): Expedition (logbooks are easy af) Delve (been crusing smoothly up to around depth 180 so far) Breach Harvest (You will still occasionally get blown up but it's very rare and that's just part and parcel of harvest anyway) Incursion Abyss Delirium (I've done a 60% deli t11 with no issues but nothing more than that so far) Einhar Strongboxes Rogue exiles Rampage (it's quite a lot of fun lol) Ritual (as long as it's not the tormented spirits one) Harby Exarch influence Okay mapping content: Eater influence (the mob that shoots a million projectiles a second can kill you rather quickly if you don't blink onto them in time) Metamorph (you have to be careful what you choose) Blight (haven't managed to quite complete a blighted map yet but I get close and it's probably an issue with my tower strategy; in maps it's fine as long as there aren't too many branches to track) Legion (I'm not very good at knowing which way to go; you generally only get to kill one half of the legion) Betrayal (Research is very easy and the others are okay dependent on map mods. Haven't fought catarina yet but she might be somewhat tricky) Shrines (It's not difficult you just don't get that much benefit unless you get an echoing shrine) Beyond (usually okay but sometimes they just spawn at really annoying times and they ruin the mapping flow since they spawn behind you a lot of the time) Hard mapping content: Essences (you will get oneshot by 6+ essence instances through heavy phys spell hits) Torment (ugh) Gear: For chest and frenzy charges synth frenzy on hit (cheap) or woke orb spellcrit with frenzy on hit (expensive) then spam dense fossils. Or get frenzy on hit on precursor's (bruh$$$). Or if you get a properly divined Elegant Hubris you can just use a normal evasion chest. For rings if you have good resists and no attribute problems then you can consider double precursors (or a Call of the Brotherhood). You want 15% chance to gain max frenzy charges when you gain frenzy charges, but everything else after that is whatever. Taming is ok if you just need res but you will need to find attributes elsewhere. Dex is mandatory, strength is somewhat optional (you can lower the CWDT level and those of the linked gems if necessary) Helm you buy enchant bases and spam dense fossils then eldrich chaos for res. If you have $$$ you can go for warlord's +1 power charges and buy lab service but I have no idea how you'd go about crafting that wihtout using infinite ex Gloves just buy ES and resists Belt buy 20% icdr and reforge suffixes cannot be changed + dense or buy es + whatever other prefixes you want on crusader/shaper belt, craft cdr from veiled mod then reforge more likely and pray. Moving forwards: Note that this build is mainly minmaxing frostblink CD. You can get quite abit more damage by taking Deadly Infusion and changing the Fleetfoot anoint to Tranqulity. Spam dense fossils to improve gloves/helm ~1ex Good watchers eye ~2-3ex Either frenzy on hit precursors or woke orb frenzy on hit + spell crit + suff cannot be changed with dense fossils ~20-50ex Redeemer shaper or redeemer hunter Investigate elegant hubris divines +1 max power charges helm....1ex just for the prefix then need to reroll suff until decent resistances then need to multimod craft max es and inc es for a ~270 helm. Probs about 5ex to make all up? But that's assuming open prefixes... For WORB don't forget to get enduring focus cluster Anomolous/divergent assassin's mark is like 2% more dps Anomolous ice bite is another 2% Alt qwuality arcane surge gives more mana regen Anomolous inc aoe is interesting for frostblink but amazinmgly minor Alt faster casting gives ICDR (10) ANOMOLOUS TEMPORAL RIFT GIVES ICDR (5) KEEP THAT IN MIND IF CLOSE TO BREAKPOINT

Gear

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Void Battery
Mind Visor
Foe Hide
Badge of the Brotherhood
Precursor's Emblem
Corpse Nail
Corpse Talons
Viper Twine
The Stampede
Void Battery
Forbidden Flame
Watcher's Eye
Forbidden Flesh

Skills

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Body Armour

  • Voltaxic BurstVoltaxic Burst20/20WMain
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Spell EchoSpell Echo19/20W
  • InspirationInspiration21W
  • Ice BiteIce Bite20W
  • Increased Critical DamageIncreased Critical Damage20/20W

Boots

  • FrostblinkFrostblink21/9W
  • BonechillBonechill9W
  • Increased Area of EffectIncreased Area of Effect20W
  • Culling StrikeCulling Strike20W

Gloves

  • Immortal CallImmortal Call2W
  • HydrosphereHydrosphere5W
  • Increased DurationIncreased Duration13W
  • Cast when Damage TakenCast when Damage Taken11W

Helmet

  • Purity of ElementsPurity of Elements20W
  • PortalPortal1/20W
  • Sigil of PowerSigil of Power20W
  • GraceGrace20W

Weapon 2

  • DisciplineDiscipline20W
  • Assassin's MarkAssassin's Mark20W
  • Winter OrbWinter Orb20W

Weapon 1

  • VortexVortex20W
  • Temporal RiftTemporal Rift20W
  • Arcane SurgeArcane Surge11W

Gloves

  • Commandment of the Tempest1W

Passive Tree

Passive tree 3.18
scroll to zoom
Trickster
Trickster
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
94

Damage

Full DPS
0
Combined DPS
2.06M
Hit DPS
2.06M
With Poison DPS
2.06M
With Ignite DPS
2.06M
With Bleed DPS
2.06M
Damage over Time
0
Culling DPS
0
Average Hit
258.6K

Attack & Crit

Attack/Cast Rate
7.98/s
Crit Chance
86%
Crit Multiplier
491%
Mana Cost
30
Life Cost
0

Defence

Effective Hit Pool
55.29K
Life
1
Energy Shield
6.59K
Mana
97
Ward
0
Armour
0
Evasion
47.88K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
19%
Evade (Melee)
93%
Evade (Projectile)
93%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+18%)
Cold Resistance
75% (+5%)
Lightning Resistance
77% (+2%)
Chaos Resistance
-60%

Recovery

Life Regen
0/s
ES Regen
131.74/s
Mana Regen
115.3/s
Life Leech
0/s
ES Leech
2.63K/s
Mana Leech
0/s

Attributes & Utility

Strength
90
Intelligence
584
Dexterity
204
Movement Speed
50%
Endurance Charges
3
Frenzy Charges
10
Power Charges
10
Devotion
0