Hey guys - I've been messing with the idea of a poison TS assassin to league start. POB is at the bottom. Seems like it should be solid, but I'm interested in hearing others' thoughts. It's around 500k Sirus DPS per arrow, so you should hit 4-5x that with the initial arrow + secondary. This gear is kind of mid range scaled. Can add dying sun and +1 arrow quiver as well.
I'd think TS should clear well with +1 pierce from a quiver, but you can easily add +1 or +3 pierce on the tree if you want with 2 or 3 points. Most of the wheels are pretty flexible in terms of what you take, except you definitely need an accuracy wheel with precision reservation.
This uses a Lioneye's Fall to get claw and dagger nodes and the claw mastery for +10 life / +5 mana on hit. Should give easy sustain mapping and be good enough on bosses with a -mana craft and conq efficiency. Early on probably use a Thief's Torment.
The defensive tree is probably the one to play with 89% spell suppress, divine flesh, and 44% evade with a jade flask. There's a damage focused tree with 800k dps per arrow but no real defensive options. There might be better pathing with the new tree, but this feels like it hits most of what you want after messing around with it.
POB: https://pastebin.com/0EWbRFVr
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