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Goratha's Chaos Fireball Blood Mage league start plans - DEFINITELY NOT A BAIT! POE2 The Third Edict

PoE2 0.2 · Dawn of the HuntBlood MageLife Remnants

1 year ago3.5K

by GorathaSubscribe

6.87K

Effective HP

3.94K

Life

100

Spirit

Overview

Goratha's Chaos Fireball Blood Mage league start plans - DEFINITELY NOT A BAIT! POE2 The Third Edict is a Path of Exile 2 Blood Mage build by Goratha, made for the Dawn of the Hunt league (0.2). It is centered on Life Remnants and plays as a buff, persistent, remnant archetype. Defensively it sits at 6.87K effective HP, 3.94K life, 1.08K energy shield. Key uniques include Rathpith Globe, The Wicked Quill, Defiance of Destiny, Seed of Cataclysm, Effigy of Cruelty.

Build Video

Goratha's Notes

CHAOS BLOOD MAGE FIREBALL BUILD Main idea: New Blackflame notable converting all fire damage to chaos damage. What this means: No longer scale off fire damage or elemental damage, elemental weakness and exposure no longer work either. What does work? Chaos Damage, Despair, and Wither are the main way to scale now. Wither will be applied through Withering Presence early, probably replaced later for a weapon swap ember fusillade with wither effect and curse effect on the tree. The Wicked Quill and Effigy of Chaos are the best weapon swap items. Wicked Quill grants wither on hit, and Effigy of Chaos will grant some critical weakness. This build has a LOT of end-game uniques that stand out. The most obvious is probably Rathpith, this scales crit and spell damage by gaining life. Snakepit is a nice option in combination with the fork nodes on the tree, for an additional projectile. Seed of Catalysm should add a lot of damage through critical strike chance and critical strike bonus, you can use two of these as well. Defiance of Destiny will add a ton of % life and survivability. Loads of really rare and good uniques for massive end-game scaling. Of course early on good rares with life/res should do, and you will likely need some gear with resists... though Veil of the Night also could fix that issue. Current idea on the tree is to head to ranger while grabbing all chaos damage and critical strike nodes on the way to evasion and movement speed nodes. Deflection should be really strong defensively, but mainly want the movement speed and fork nodes (maybe using Fork support gem?) NEW FIREBALL SCALING?! Fireball: No longer creates secondary Firebolt projectiles by default. Instead, it can Consume a Fire Infusion to do so. Now has a minimum Gem level of 3 (previously 9). Primary projectile and explosion now deal 15-22 damage at Gem level 3 (previously 9-14), scaling up to 242-362 damage at Gem level 20 (previously 135-202). Secondary projectiles now deal 22-33 damage at Gem level 3 (previously 10-15), scaling up to 404-606 damage at Gem level 20 (previously 145-218). Secondary projectiles can now hit the same target as the primary projectile. Fireball gets a massive damage buff and now can shotgun secondary projectiles. This comes at the cost needing to generate infusion. The main way this build generates infusion is through Living Bomb, it will drop a remnant after it kills a mob or explodes. Siphon Elements is a spirit reservation that will drop remnants when you apply ailments, possibly won't need this but will be an option as well. Lastly Cast on Critical with the new "Snap" gem, should automatically drop remnants when you proc it on ignited targets. Frost Wall will likely still be useful when combined with Fork, for overlapping and proccing Fireballs, as well as generating both Life and Fire remnants.

Gear

New Item
New Item
New Item
Defiance of Destiny
Snakepit
Seed of Cataclysm
New Item
New Item
New Item
Rathpith Globe

Skills

  • Life RemnantsLife Remnants1WMain
  • Ember FusilladeEmber Fusillade20/20W
  • Chaos Infusion1W
  • Scattershot1W
  • Arcane Tempo1W
  • DespairDespair20W
  • Persistence1W
  • Arcane Tempo1W
  • FireballFireball3W
  • Wildshards1W
  • Cast on CriticalCast on Critical20W
  • Cold Snap20W
  • Living BombLiving Bomb20W
  • Flame WallFlame Wall20W
  • Frost WallFrost Wall20W
  • Cast on IgniteCast on Ignite20W

Weapon 1

  • Chaos BoltChaos Bolt11W

Passive Tree

Passive tree 0.4
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Blood Mage
Blood Mage

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Hit Chance
100%
Crit Multiplier
678%
Mana Cost
0
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
6.87K
Life
3.94K
Energy Shield
1.08K
Mana
856
Spirit
-60
Darkness
0
Armour
0
Evasion
5.42K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
64%
Evade (Projectile)
64%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-40%
Cold Resistance
-40%
Lightning Resistance
-40%
Chaos Resistance
8%

Max Hit Taken

Physical
6.33K
Fire
4.52K
Cold
4.52K
Lightning
4.52K
Chaos
6.29K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
1.08K/s
Mana Regen
55.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
50
Intelligence
208
Dexterity
172
Movement Speed
58%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4 m