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PoE 3.13·Ritual·Ascendant

Exsanguinate, Arcanist Brand Scion + Petrified Blood Theory Craft

by ME24saken5 years ago6

Life
4.28K
Level
90
Min budget

Overview

Exsanguinate, Arcanist Brand Scion + Petrified Blood Theory Craft is a Path of Exile Ascendant build by ME24saken, made for the Ritual league (3.13). It is centered on Arcanist Brand and plays as a trigger, intelligence, spell, duration archetype. Defensively it sits at 4.28K life, 423 energy shield. Suited for: Lab Runner. Key uniques include The Devouring Diadem, Atziri's Step.

ME24saken's Notes

PoB: https://pastebin.com/SGSZNSfu

Exsanguinate + Arcanist Brand

From what I saw, Exsanguinate doesn't seem like an amazing spell to self-cast. Spell Totems seem like the obvious solution, but I think Arcanist Brands will provide the smoothest playstyle. Exsanguinate doesn't seem to suffer from its downsides (a lot).

Question: Is the DoT debuff affected by the damage reduction from Arcanist Brand? I can see it going both ways depending on how one interprets the wording. If not, this could turn out godly. If it does, still not the biggest deal when supported by Holy Conquest.

Scion (+ Petrified Blood)

No ascendancy seems to do a whole lot for pure phys spells. Elementalist (ironically) might do the most through Golem buff stacking, but I'm expecting that to be hit pretty hard by the nerf hammer and I'm planning to play SSF anyway. What does seem to be absolutely bonkers is Petrified Blood with Flaskfinder. Regular Pathfinder could do fine, but is far away from all the Brand notes and Scion gets all the bits I care about already. The changes to Labyrinth also makes it much more appealing to start as a Scion.

Question: What ascendancy should I pick secondly? Currently have Champion selected, but that doesn't really offer anything unique.

Passive Tree

So, everyone is waiting for the new phys DoT notes to be released. I'm expecting them to be placed in the Duellist section, but it's pointless to speculate. Regardless, if they're good, it shouldn't be a hassle for a Scion to pick them up. I have about 20 points that can be flexibly rearranged if I want to sacrifice some life. I could even pick up a second cluster jewel. Wanted to add that cluster jewels are pretty solid for global phys (DoT), so this build shouldn't break just on those notables.

Biggest question: Will the gem numbers be good?

Gear

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The Devouring Diadem
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Atziri's Step
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Skills

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Body Armour

  • Arcanist BrandArcanist Brand20WMain
  • BladefallBladefall20W
  • BrutalityBrutality20W
  • Controlled DestructionControlled Destruction20W
  • EfficacyEfficacy20W
  • BlindBlind20W

Helmet

  • PridePride20W
  • DisciplineDiscipline20W
  • Flesh and StoneFlesh and Stone20W
  • MaimMaim20W

Gloves

  • Void SphereVoid Sphere20W
  • DashDash20W
  • Brand RecallBrand Recall6W
  • Arcane SurgeArcane Surge4W
  • Immortal CallImmortal Call3W
  • VitalityVitality5W
  • Cast when Damage TakenCast when Damage Taken1W
  • Increased DurationIncreased Duration20W

Weapon 1

  • PunishmentPunishment20W
  • Cold SnapCold Snap20W
  • Blade BlastBlade Blast20W

Weapon 2

  • Shield ChargeShield Charge20W
  • Faster AttacksFaster Attacks20W
  • Culling StrikeCulling Strike20W

Passive Tree

Passive tree 3.18
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Average Hit
0
Average Damage
0

Attack & Crit

Attack/Cast Rate
1.95/s
Hit Rate
1.56/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Mana Cost
41

Defence

Life
4.28K
Energy Shield
423
Mana
8
Armour
0
Evasion
2.36K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Evade (Melee)
12%
Evade (Projectile)
12%
Attack Dodge
40%
Spell Dodge
45%

Resistances

Fire Resistance
-35%
Cold Resistance
-23%
Lightning Resistance
-35%
Chaos Resistance
-28%

Recovery

Life Regen
168.5/s
ES Regen
0/s
Mana Regen
28.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
95
Intelligence
220
Dexterity
200
Movement Speed
38%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0