How Profitable is Ritual Farming in 3.20? (Zero Investment Strategy)
by TheVictor0033 years ago413Subscribe
- DPS
- 651.67K
- Effective HP
- 115.17K
- Life
- 3.58K
- Level
- 94
- Min budget
Overview
How Profitable is Ritual Farming in 3.20? (Zero Investment Strategy) is a Path of Exile Saboteur build by TheVictor003, made for the Sanctum league (3.20). It is centered on Seismic Trap and plays as a trap, dexterity, spell, area archetype. In Path of Building it reaches 651.67K DPS with 115.17K effective HP, 3.58K life, 500 energy shield. Suited for: Mapping, Ritual. Key uniques include Cold Iron Point, The Devouring Diadem, Ming's Heart.
Build Video
TheVictor003's Notes
If you spend less than 10 hours per week playing Path of Exile, and find difficulty progressing your gameplay to the point where PoE finally feels “fun”, you are the reason that I am making this video.
For this series, I am currently spending ~6 hours per week playing Path of Exile in order to demonstrate the levels of return that one can typically expect from various farming strategies with minimal playtime.
Additional notes:
- Maps had +50% chance to spawn Ritual from Atlas passives in addition to Stream of Consciousness.
- 78 Rituals were spawned within the 100 maps ran.
- 8 Blood-filled Vessels were dropped as a result of Sacrificial Due atlas notable. (not calculated by Exilence Next) -Deferring items to the point where their cost is virtually zero could potentially be a more efficient use of Tribute, but I haven't tested this idea.
Build showcased: https://pobb.in/IFGhsSbsZQ-A My Profile: https://www.pathofexile.com/account/view-profile/TheVictor003
Gear
Tap an item to open trade or craft it.

















Skills
Tap a skill to open trade.
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 94
Damage
- Full DPS
- 0
- Combined DPS
- 651.67K
- Hit DPS
- 15.09K
- With Poison DPS
- 651.67K
- With Ignite DPS
- 15.09K
- With Bleed DPS
- 15.09K
- Damage over Time
- 636.59K
- Poison DPS
- 114.69K
- Culling DPS
- 0
- Average Hit
- 8.33K
Attack & Crit
- Attack/Cast Rate
- 2.82/s
- Hit Rate
- 1.81/s
- Hit Chance
- 100%
- Crit Chance
- 7%
- Crit Multiplier
- 150%
- Mana Cost
- 71
- Life Cost
- 0
Defence
- Effective Hit Pool
- 115.17K
- Life
- 3.58K
- Energy Shield
- 500
- Mana
- 2
- Ward
- 0
- Armour
- 15.39K
- Evasion
- 20.64K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 0%
- Spell Suppression
- 79%
- Evade (Melee)
- 95%
- Evade (Projectile)
- 95%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+53%)
- Cold Resistance
- 77% (+5%)
- Lightning Resistance
- 76% (+20%)
- Chaos Resistance
- 76% (+9%)
Max Hit Taken
- Physical
- 6.27K
- Fire
- 17.53K
- Cold
- 18.29K
- Lightning
- 17.53K
- Chaos
- 17.53K
Recovery
- Life Regen
- 307.5/s
- ES Regen
- 0/s
- ES Recharge
- 500/s
- Mana Regen
- 13.9/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 196
- Intelligence
- 155
- Dexterity
- 182
- Movement Speed
- 42%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 29%