Showcase: https://www.youtube.com/watch?v=nKqmloIm6oM
PoB Guide (with alternative gearing): https://pobb.in/U_qxBoex9q7D
Current Character: https://pobb.in/iGzf10bqNuK4
Crit Immunity (Brass Dome) + Defiance of destiny = easy league mechanic.
Personal Notes
Recommended Pantheons are Arakaali and Ralakesh, mostly to ignore poisons/bleeds.
I'd argue that Headhunters is a way better belt for this build but I only had a mageblood at hand so that's what I went for.
It's can handle T16 8-mod corrupted maps with Wandering Path, Mirror of Delirium, and 4-6k juice okay (as showcased), however I'd argue that T7 maps with magic finding gear result in better profits per hour. You are also 1 or 2 damage mods away from bad time.
Multistrike does not help with power charge sustain in the same way it does for regular flicker strike. Instead, extra repeats can help kill more enemies which can proc "power charge gained on kill", which allows the build to over sustain power charges. Because of this, awakened multistrike is not mandatory, just a very good support gem.
The build has some minor problems that have yet to be addressed:
- Without 100% critical strike chance from Assassin's Mark, the build *sometimes* stalls vs. non-rare monsters.
- This could be fixed with Secrets of Suffering, but I'm thinking that Slayer would be better suited for this change.
- Your stun immunity is conditional to fortify. *Usually* this not a problem.
- Rare monsters with the mod "Overwhelms physical damage reduction" absolutely slap this build, courtesy of Abyssus.
- Rare monsters with the mod "Steals/Removes Charges" are a pain to deal with and require a gem swap to Frenzy.
- Totems die to T16 wisped content so fast, it's hard to recommend them. Dropping the Panopticon tax frees some points and gem sockets, but I have not figured out what to do with them.