PoB Archives

Flicker Strike of Power Inquisitor

Crimson JewelCrimson JewelUrsine CharmLarge Cluster JewelThread of HopeLarge Cluster JewelCrimson JewelCrimson JewelLethal PrideMedium Cluster JewelMedium Cluster JewelUrsine CharmStormshroudUrsine CharmVoidforge
The Brass DomeAbyssusDragonscale GauntletsAmethyst RingAmethyst RingDefiance of DestinyDragonscale BootsRyslatha's Coil
Bottled FaithGranite FlaskDiamond FlaskBasalt FlaskSilver Flask

Showcase: https://www.youtube.com/watch?v=nKqmloIm6oM

PoB Guide (with alternative gearing): https://pobb.in/U_qxBoex9q7D

Current Character: https://pobb.in/iGzf10bqNuK4

Crit Immunity (Brass Dome) + Defiance of destiny = easy league mechanic.

Personal Notes

Recommended Pantheons are Arakaali and Ralakesh, mostly to ignore poisons/bleeds.

I'd argue that Headhunters is a way better belt for this build but I only had a mageblood at hand so that's what I went for.

It's can handle T16 8-mod corrupted maps with Wandering Path, Mirror of Delirium, and 4-6k juice okay (as showcased), however I'd argue that T7 maps with magic finding gear result in better profits per hour. You are also 1 or 2 damage mods away from bad time.

Multistrike does not help with power charge sustain in the same way it does for regular flicker strike. Instead, extra repeats can help kill more enemies which can proc "power charge gained on kill", which allows the build to over sustain power charges. Because of this, awakened multistrike is not mandatory, just a very good support gem.

The build has some minor problems that have yet to be addressed:

  • Without 100% critical strike chance from Assassin's Mark, the build *sometimes* stalls vs. non-rare monsters.
    • This could be fixed with Secrets of Suffering, but I'm thinking that Slayer would be better suited for this change.
  • Your stun immunity is conditional to fortify. *Usually* this not a problem.
  • Rare monsters with the mod "Overwhelms physical damage reduction" absolutely slap this build, courtesy of Abyssus.
  • Rare monsters with the mod "Steals/Removes Charges" are a pain to deal with and require a gem swap to Frenzy.
  • Totems die to T16 wisped content so fast, it's hard to recommend them. Dropping the Panopticon tax frees some points and gem sockets, but I have not figured out what to do with them.
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Life

3306

Mana

95

Energy Shield

0

DPS

19M

Effective Hit Pool

68.70K

Chaos Res

75

Fire Res

83

Cold Res

82

Lightning Res

82

Armour

57K

Evasion

457

Block

0 | 0

Crit Chance

100%

Crit Multi

381%

Rage

50

Strength

360

Intelligence

183

Dexterity

156

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

194%

Might of the Bear
Might of the Bear
Righteous Providence
Righteous Providence
Inevitable Judgement
Inevitable Judgement
Augury of Penitence
Augury of Penitence
Barbarism
Barbarism
Bastion Breaker
Bastion Breaker
Blade of Cunning
Blade of Cunning
Bloodless
Bloodless
Champion of the Cause
Champion of the Cause
Devotion
Devotion
Discipline and Training
Discipline and Training
Disemboweling
Disemboweling
Dismembering
Dismembering
Divine Fervour
Divine Fervour
Golem's Blood
Golem's Blood
Holy Dominion
Holy Dominion
Inexorable
Inexorable
Juggernaut
Juggernaut
Overcharge
Overcharge
Panopticon
Panopticon
Precision
Precision
Purity of Flesh
Purity of Flesh
Sanctity
Sanctity
Sanctuary
Sanctuary
Savagery
Savagery
Sovereignty
Sovereignty
Tribal Fury
Tribal Fury
Wrecking Ball
Wrecking Ball
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GoodOldMalk

Divinia collected this build from this reddit post.

Click here to claim it.