- DPS
- 19.03M
- Effective HP
- 68.7K
- Life
- 3.31K
- Level
- 95
- Min budget
Overview
Flicker Strike of Power Inquisitor is a Path of Exile Inquisitor build by GoodOldMalk, made for the Affliction league (3.23). It is centered on Flicker Strike of Power and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 19.03M DPS with 68.7K effective HP, 3.31K life. Suited for: Abyss, Mapping, Simulacrum, Delirium. Key uniques include Voidforge, Ryslatha's Coil, Abyssus, Bottled Faith, Defiance of Destiny.
Build Video
GoodOldMalk's Notes
Showcase: https://www.youtube.com/watch?v=nKqmloIm6oM
PoB Guide (with alternative gearing): https://pobb.in/U_qxBoex9q7D
Current Character: https://pobb.in/iGzf10bqNuK4
Crit Immunity (Brass Dome) + Defiance of destiny = easy league mechanic.
Personal Notes
Recommended Pantheons are Arakaali and Ralakesh, mostly to ignore poisons/bleeds.
I'd argue that Headhunters is a way better belt for this build but I only had a mageblood at hand so that's what I went for.
It's can handle T16 8-mod corrupted maps with Wandering Path, Mirror of Delirium, and 4-6k juice okay (as showcased), however I'd argue that T7 maps with magic finding gear result in better profits per hour. You are also 1 or 2 damage mods away from bad time.
Multistrike does not help with power charge sustain in the same way it does for regular flicker strike. Instead, extra repeats can help kill more enemies which can proc "power charge gained on kill", which allows the build to over sustain power charges. Because of this, awakened multistrike is not mandatory, just a very good support gem.
The build has some minor problems that have yet to be addressed:
- Without 100% critical strike chance from Assassin's Mark, the build *sometimes* stalls vs. non-rare monsters.
- This could be fixed with Secrets of Suffering, but I'm thinking that Slayer would be better suited for this change.
- Your stun immunity is conditional to fortify. *Usually* this not a problem.
- Rare monsters with the mod "Overwhelms physical damage reduction" absolutely slap this build, courtesy of Abyssus.
- Rare monsters with the mod "Steals/Removes Charges" are a pain to deal with and require a gem swap to Frenzy.
- Totems die to T16 wisped content so fast, it's hard to recommend them. Dropping the Panopticon tax frees some points and gem sockets, but I have not figured out what to do with them.
Gear
Tap an item to open trade.






![[Fractured] Chaos Res Gloves](https://assetsv2.pobarchives.com/images/Art/2DItems/Armours/Gloves/GlovesStrDex3.webp?v=mto9o736)

![[Fractured] Chaos + Avoidance Boots](https://assetsv2.pobarchives.com/images/Art/2DItems/Armours/Boots/BootsStrDex3.webp?v=mto9o736)



![[L] Attack Leech Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase3.webp?v=mto9o736)

![[L] Mana Leech Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase3.webp?v=mto9o736)



![[M] Critical Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase2.webp?v=mto9o736)
![[M] Critical Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase2.webp?v=mto9o736)









![[Fractured] Chaos Res Gloves](https://assetsv2.pobarchives.com/images/Art/2DItems/Armours/Gloves/GlovesStrDex3.webp?v=mto9o736)







![[L] Attack Leech Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase3.webp?v=mto9o736)

![[L] Mana Leech Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase3.webp?v=mto9o736)



![[M] Critical Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase2.webp?v=mto9o736)
![[M] Critical Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase2.webp?v=mto9o736)









![[Fractured] Chaos Res Gloves](https://assetsv2.pobarchives.com/images/Art/2DItems/Armours/Gloves/GlovesStrDex3.webp?v=mto9o736)

![[Fractured] Chaos + Avoidance Boots](https://assetsv2.pobarchives.com/images/Art/2DItems/Armours/Boots/BootsStrDex3.webp?v=mto9o736)





![[L] Attack Leech Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase3.webp?v=mto9o736)

![[L] Mana Leech Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase3.webp?v=mto9o736)



![[M] Critical Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase2.webp?v=mto9o736)
![[M] Critical Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase2.webp?v=mto9o736)









![[Fractured] Chaos Res Gloves](https://assetsv2.pobarchives.com/images/Art/2DItems/Armours/Gloves/GlovesStrDex3.webp?v=mto9o736)

![[Fractured] Chaos + Avoidance Boots](https://assetsv2.pobarchives.com/images/Art/2DItems/Armours/Boots/BootsStrDex3.webp?v=mto9o736)



![[L] Attack Leech Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase3.webp?v=mto9o736)

![[L] Mana Leech Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase3.webp?v=mto9o736)



![[M] Critical Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase2.webp?v=mto9o736)
![[M] Critical Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase2.webp?v=mto9o736)









![[Fractured] Chaos Res Gloves](https://assetsv2.pobarchives.com/images/Art/2DItems/Armours/Gloves/GlovesStrDex3.webp?v=mto9o736)







![[L] Attack Leech Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase3.webp?v=mto9o736)

![[L] Mana Leech Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase3.webp?v=mto9o736)



![[M] Critical Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase2.webp?v=mto9o736)
![[M] Critical Cluster Jewel](https://assetsv2.pobarchives.com/images/Art/2DItems/Jewels/NewGemBase2.webp?v=mto9o736)



Skills
Tap a skill to open trade.
Body Armour
Blood Rage20/20W
Body Armour
Blood Rage20/20W
Passive Tree






- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Tukohama
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 19.03M
- Hit DPS
- 17.08M
- With Poison DPS
- 17.08M
- With Ignite DPS
- 17.13M
- With Bleed DPS
- 17.08M
- Damage over Time
- 46.57K
- Ignite DPS
- 46.57K
- Culling DPS
- 1.9M
- Reservation DPS
- 0
- Average Damage
- 1.3M
- Burst Damage
- 1.3M
Attack & Crit
- Attack/Cast Rate
- 13.13/s
- Cooldown
- 0s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 381%
- Totem Limit
- 1
- Mana Cost
- 18
- Life Cost
- 0
Defence
- Effective Hit Pool
- 68.7K
- Life
- 3.31K
- Energy Shield
- 0
- Mana
- 95
- Ward
- 0
- Armour
- 57.36K
- Evasion
- 457
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 83% (+28%)
- Cold Resistance
- 82% (+37%)
- Lightning Resistance
- 82% (+50%)
- Chaos Resistance
- 75% (+24%)
Max Hit Taken
- Physical
- 20.37K
- Fire
- 69.66K
- Cold
- 66.34K
- Lightning
- 66.34K
- Chaos
- 51.27K
Recovery
- Life Regen
- 567.5/s
- Net Life Regen
- 432.61/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 19/s
- Life Leech
- 1.06K/s
- ES Leech
- 0/s
- Mana Leech
- 202.86/s
- Total Degen
- 134.89/s
Attributes & Utility
- Strength
- 360
- Intelligence
- 183
- Dexterity
- 156
- Movement Speed
- 194%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 5
- Rage
- 50
- Devotion
- 0