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PoE 3.23·Affliction·Inquisitor

Flicker Strike of Power Inquisitor

by GoodOldMalk2 years ago6

DPS
19.03M
Effective HP
68.7K
Life
3.31K
Level
95
Min budget

Overview

Flicker Strike of Power Inquisitor is a Path of Exile Inquisitor build by GoodOldMalk, made for the Affliction league (3.23). It is centered on Flicker Strike of Power and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 19.03M DPS with 68.7K effective HP, 3.31K life. Suited for: Abyss, Mapping, Simulacrum, Delirium. Key uniques include Voidforge, Ryslatha's Coil, Abyssus, Bottled Faith, Defiance of Destiny.

Build Video

GoodOldMalk's Notes

Showcase: https://www.youtube.com/watch?v=nKqmloIm6oM

PoB Guide (with alternative gearing): https://pobb.in/U_qxBoex9q7D

Current Character: https://pobb.in/iGzf10bqNuK4

Crit Immunity (Brass Dome) + Defiance of destiny = easy league mechanic.

Personal Notes

Recommended Pantheons are Arakaali and Ralakesh, mostly to ignore poisons/bleeds.

I'd argue that Headhunters is a way better belt for this build but I only had a mageblood at hand so that's what I went for.

It's can handle T16 8-mod corrupted maps with Wandering Path, Mirror of Delirium, and 4-6k juice okay (as showcased), however I'd argue that T7 maps with magic finding gear result in better profits per hour. You are also 1 or 2 damage mods away from bad time.

Multistrike does not help with power charge sustain in the same way it does for regular flicker strike. Instead, extra repeats can help kill more enemies which can proc "power charge gained on kill", which allows the build to over sustain power charges. Because of this, awakened multistrike is not mandatory, just a very good support gem.

The build has some minor problems that have yet to be addressed:

  • Without 100% critical strike chance from Assassin's Mark, the build *sometimes* stalls vs. non-rare monsters.
    • This could be fixed with Secrets of Suffering, but I'm thinking that Slayer would be better suited for this change.
  • Your stun immunity is conditional to fortify. *Usually* this not a problem.
  • Rare monsters with the mod "Overwhelms physical damage reduction" absolutely slap this build, courtesy of Abyssus.
  • Rare monsters with the mod "Steals/Removes Charges" are a pain to deal with and require a gem swap to Frenzy.
  • Totems die to T16 wisped content so fast, it's hard to recommend them. Dropping the Panopticon tax frees some points and gem sockets, but I have not figured out what to do with them.

Gear

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Voidforge
Abyssus
The Brass Dome
Defiance of Destiny
T3+ WED + Resistance Ring
T3+ WED + Resistance Ring
[Fractured] Chaos Res Gloves
Ryslatha's Coil
[Fractured] Chaos + Avoidance Boots
Dex Jewel
Corrupted Blood Jewel
Slayer's Ursine Charm of the Champion
[L] Attack Leech Cluster Jewel
Thread of Hope
[L] Mana Leech Cluster Jewel
Dex Jewel
Dex Jewel
Lethal Pride
[M] Critical Cluster Jewel
[M] Critical Cluster Jewel
Berserker's Ursine Charm of the Champion
Stormshroud
Berserker's Ursine Charm of the Berserker

Skills

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Weapon 1

  • Flicker Strike of PowerFlicker Strike of Power20/20WMain
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • RageRage20/20W
  • Close CombatClose Combat20/20W
  • MultistrikeMultistrike20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W

Body Armour

  • Herald of PurityHerald of Purity20/20W
  • DeterminationDetermination20/20W
  • War BannerWar Banner20/20W
  • Vaal HasteVaal Haste20/20W
  • EnlightenEnlighten3/20W

Helmet

  • Ancestral ProtectorAncestral Protector20/20W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20/20W
  • BerserkBerserk20/20W
  • Multiple TotemsMultiple Totems20/20W

Gloves

  • PrecisionPrecision20/20W
  • Molten ShellMolten Shell10/20W
  • ArroganceArrogance20/20W
  • Cast when Damage TakenCast when Damage Taken1/20W

Boots

  • Assassin's MarkAssassin's Mark20/20W
  • Leap SlamLeap Slam20W
  • Mark On HitMark On Hit20/20W
  • Faster AttacksFaster Attacks20/20W

Body Armour

  • Blood RageBlood Rage20/20W

Passive Tree

Passive tree 3.23
scroll to zoom
Inquisitor
Inquisitor
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Tukohama

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
19.03M
Hit DPS
17.08M
With Poison DPS
17.08M
With Ignite DPS
17.13M
With Bleed DPS
17.08M
Damage over Time
46.57K
Ignite DPS
46.57K
Culling DPS
1.9M
Reservation DPS
0
Average Damage
1.3M
Burst Damage
1.3M

Attack & Crit

Attack/Cast Rate
13.13/s
Cooldown
0s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
381%
Totem Limit
1
Mana Cost
18
Life Cost
0

Defence

Effective Hit Pool
68.7K
Life
3.31K
Energy Shield
0
Mana
95
Ward
0
Armour
57.36K
Evasion
457
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
83% (+28%)
Cold Resistance
82% (+37%)
Lightning Resistance
82% (+50%)
Chaos Resistance
75% (+24%)

Max Hit Taken

Physical
20.37K
Fire
69.66K
Cold
66.34K
Lightning
66.34K
Chaos
51.27K

Recovery

Life Regen
567.5/s
Net Life Regen
432.61/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
19/s
Life Leech
1.06K/s
ES Leech
0/s
Mana Leech
202.86/s
Total Degen
134.89/s

Attributes & Utility

Strength
360
Intelligence
183
Dexterity
156
Movement Speed
194%
Endurance Charges
3
Frenzy Charges
4
Power Charges
5
Rage
50
Devotion
0