Juicing Harbingers at Jungle Valley ~9 Divine per Hour
by Ny'Rok's Post2 years ago1Subscribe
- DPS
- 13.19M
- Effective HP
- 15.99K
- Life
- 3.46K
- Level
- 94
- Min budget
Overview
Juicing Harbingers at Jungle Valley ~9 Divine per Hour is a Path of Exile Warden build by Ny'Rok's Post, made for the Kalguur league (3.25). It is centered on Elemental Hit of the Spectrum and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 13.19M DPS with 15.99K effective HP, 3.46K life. Suited for: Mapping. Key uniques include The Fledgling, Headhunter, Hyrri's Truth, The Taming, Hyrri's Ire.
Build Video
Ny'Rok's Post's Notes
I run harbingers every league whether or not a make a video on it, it is one of my favorite league contents. I have found it incredibly fun use for my recently acquired headhunter. The amount of buffs able to be obtained and sustained killing the harbingers is great.
Results Spread Sheet: https://docs.google.com/spreadsheets/d/1TLCo2248QaGOdRnhLIKAn6Bg5OhOYKfMnZLS00S4JY4/
Build at time of Recording: https://pobb.in/LnW4buEx0h-z
Atlas: https://poeplanner.com/a/yoD 2x Harbinger Scarab 1x Regency 1x Warhoards 1x Obelisks
All maps are rolled to 75% anything lower is corrupted. I am planning on running this up to 240 divine to buy a mageblood or until I get bored and want to do something else.
Thanks for watching!
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheon
- Soul of Abberath
Character Stats
- Level
- 94
Damage
- Full DPS
- 0
- Combined DPS
- 13.19M
- Hit DPS
- 9.3M
- With Poison DPS
- 9.3M
- With Ignite DPS
- 9.3M
- With Bleed DPS
- 9.3M
- Damage over Time
- 0
- Mirage DPS
- 2.58M
- Culling DPS
- 1.32M
- Reservation DPS
- 0
- Average Damage
- 2.39M
- Burst Damage
- 2.39M
Attack & Crit
- Attack/Cast Rate
- 3.9/s
- Hit Chance
- 100%
- Accuracy
- 3.86K
- Crit Chance
- 73%
- Crit Multiplier
- 301%
- Mana Cost
- 21
- Life Cost
- 0
Defence
- Effective Hit Pool
- 15.99K
- Life
- 3.46K
- Energy Shield
- 0
- Mana
- 93
- Ward
- 0
- Armour
- 526
- Evasion
- 48.07K
- Phys Damage Reduction
- 4%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 87%
- Evade (Melee)
- 85%
- Evade (Projectile)
- 85%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+21%)
- Cold Resistance
- 75% (+14%)
- Lightning Resistance
- 75% (+17%)
- Chaos Resistance
- 17%
Max Hit Taken
- Physical
- 3.56K
- Fire
- 12.35K
- Cold
- 12.35K
- Lightning
- 12.35K
- Chaos
- 4.17K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 17.1/s
- Life Leech
- 1.03K/s
- ES Leech
- 0/s
- Mana Leech
- 241.5/s
Attributes & Utility
- Strength
- 198
- Intelligence
- 158
- Dexterity
- 541
- Movement Speed
- 154%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 30
- Devotion
- 0