PoE 3.24·Necropolis·Champion
Harvest farming - showcasing World Shatterer spectres (Leap Slam Goat)
by Revolutionary_Yam_872 years ago26
- DPS
- 9.77M
- Effective HP
- 62.11K
- Life
- 3.72K
- Level
- 99
- Min budget
Overview
Harvest farming - showcasing World Shatterer spectres (Leap Slam Goat) is a Path of Exile Champion build by Revolutionary_Yam_87, made for the Necropolis league (3.24). It is centered on Raise Spectre and plays as a intelligence, spell, minion, duration archetype. In Path of Building it reaches 9.77M DPS with 62.11K effective HP, 3.72K life, 303 energy shield. Suited for: T17, Mapping, Bossing, Harvest. Key uniques include Darkness Enthroned, Taste of Hate, Wraithlord, Replica Dragonfang's Flight, Breathstealer.
Build Video
Revolutionary_Yam_87's Notes
Harvest farming showcasing World Shatterer spectres
https://pobb.in/DP4Gxv60Vat- (no flasks on)
Atlas : https://poeplanner.com/a/khz
Profit around 50-60c on average per maps pure lifeforce (counting the cost of scarabs)
Context
Wanted to showcase one of the new spectres, it's not really a bossing spectre as it inherited the same downside as it's parent, the boss of Glacier, namely the skill "Vulnerable" making our goats stand still every few leap slams (thankfully mitigated a bit with multistrike).
Not a cheap build (I used around 180 div maybe more, self crafted the two rings using corpse for 3 t1 chaos res / minion damage and attack speed). It's probably not worth the cost but it's for my own enjoyment. If you intend to use these spectres, consider going necromancer instead and maybe unholy might in place of impales, would be much cheaper and probably better (I'm the only champion on poe.ninja using raise spectres so it should tell you something). Also visually it's a mess as you can see but it is fun to me.
More on the Goats
These spectres are from T17, they make for decent melee spectre for clearing maps thanks to their huge AoE. They don't have much recovery in my build so they can struggle if you try to do pinacles or T17 with them, it works fine for 8 mod corrupted farming and stuff like this but going necromancer should help their survivability greatly. As a champion I can't afford to path toward them and if I do I would spend too many points (likely need to drop spell supp in that case).
Harvest farming
Standard tree tweaked a little for my needs, probably a better idea to drop the necropolis nodes and taking more scarabs node (which we path right next to). This build works great for harvest, I am able to ignore every blue altar mods (just minus res drop me to 60 lightning res or so so maybe you could get a bit more res somewhere, cold res not a problem thanks to taste of hate uptime is good considering the amount of monsters) but I don't die unless I'm standing on exploding stuff, or facetanking some degen aura.
Profit should be around 50-60c on average per maps with only pure lifeforce (and counting the cost of duplicate scarabs / monstruous lineage / corruption scarab) for a 3-4min max time spend inside the map (I love also using cartographer corruption scarab letting me self sustain 8 mods map, with 2 map drop on average per map, that way I take no time between maps I just use a regex in between 10-12 maps to retrieve the good ones and go right back into it).
Bonus informations / levelling to 99
I leveled up to 99 in under 15h from creating the char, solo, with this build using domination scarabs and 8 mods corrupted maps, I swapped to the goats at level 37 (but with good gear for levelling, 2 dark seer, dialla +2 corrupt, ... I added a tree and gear / skill section on the PoB with my setup) you have 7 spectre at that stage so it's a blast to level with, just be aware the goats cant leap slam Kitava and Araakali (they are not in an accessible spot). Good to note that I spent multiple hours farming harvest and buying the gems / tattoos / flasks during that 15h. I have video of a map exemple of my exp farm in the description of this video.
Gear
Tap an item to open trade.



































































Skills
Tap a skill to open trade.
Molten Shell21/20W
Passive Tree






- Bandits
- Eramir (1 Passive Skill Point)
- Pantheon
- Soul of Yugul
Character Stats
- Level
- 99
Damage
- Full DPS
- 9.77M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 2.31/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Minion Limit
- 4
- Mana Cost
- 155
- Life Cost
- 0
Defence
- Effective Hit Pool
- 62.11K
- Life
- 3.72K
- Energy Shield
- 303
- Mana
- 26
- Ward
- 0
- Armour
- 31.23K
- Evasion
- 38.96K
- Phys Damage Reduction
- 81%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 95%
- Evade (Projectile)
- 95%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 80% (+16%)
- Cold Resistance
- 81% (+20%)
- Lightning Resistance
- 80% (+38%)
- Chaos Resistance
- 77% (+2%)
Max Hit Taken
- Physical
- 11.24K
- Fire
- 27.49K
- Cold
- 28.74K
- Lightning
- 27.49K
- Chaos
- 27.49K
Recovery
- Life Regen
- 495.9/s
- ES Regen
- 0/s
- ES Recharge
- 303/s
- Mana Regen
- 13.7/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 59
- Intelligence
- 30
- Dexterity
- 93
- Movement Speed
- 71%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 25%