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PoE 3.25·Kalguur·Warden

Path of exile 3.25 | Warden is NOT as good as you might think

by OnionIsntOrion2 years ago7Subscribe

DPS
1.5M
Effective HP
47.85K
Life
3.89K
Level
97
Min budget

Overview

Path of exile 3.25 | Warden is NOT as good as you might think is a Path of Exile Warden build by OnionIsntOrion, made for the Kalguur league (3.25). It is centered on Blade Flurry and plays as a dexterity, attack, area, channelling archetype. In Path of Building it reaches 1.5M DPS with 47.85K effective HP, 3.89K life, 330 energy shield. Suited for: Breach. Key uniques include Hand of Thought and Motion, Fractal Thoughts, Astramentis, The Snowblind Grace, Call of the Brotherhood.

Build Video

OnionIsntOrion's Notes

WARNING - I am a softcore enjoyer and will sometimes not focus on defensives. If you are looking for ultra tanky, this is not the build, especially on warden. This can facetank regular pinnicle bosses with vaal skill usage, but it is not an archmage MoM mana abuser or anything like that. Temper your expectations, it will be somewhat squish, but good damage. The configs are meant only for the dexstacking trees, so you can disable/ignore them for the early leveling trees. AVATAR UNBOUND ISNT WORKING THE WAY IT SAYS, You might not want to play this till a fix/change to the build in the future Leveling explosive trap or Roa/Storm rain into Blade Flurry (or charged dash for the memes), swapping after hitting maps/getting cheap dex stack gear I did not make a melee leveling guide becuase I cannot tell if melee leveling will be strong or not for 3.25, therefore I focused on either spells or bows. You can also respec with Gold! Much easier access for newer/noob players and leaguestart scenarios. g-g-r|g-[gr]-g|r-g-g|b-g|g-b|nne|Flam|itho|s:.+bow - This regex covers all the items you'll be looking for in terms of weapons/sockets/+1 fire or phys wands for trapper, simply copy and paste into the search bar of an item vendor. Traps - If leveling traps, you cannot use Avatar of the wilds. This route will also require more respec points (30-40 at least), however will feel stronger since it scales well with spell damage and doesn't need much juice to get started after act 1. You will also need to keep up with intelligence, which is a bit tricky at league start without using uniques. Mana will be bad until you get eldritch battery. Find decent wands and you're set until maps. any + 1 to all spells/fire/phys spell gem wand with added damage to spells is good with a shield for shield charge tech to get through the acts fast. use the gem links in the trapper tree and you'll have a nice time act 2 onward. The pathing is a bit awkward at first since it reaches out very far, also be sure to keep up with your flasks. To be frank, it's not the easiest leveling build to run, but it is managable. Below is my reccomended leveling strat - Bows - If leveling with bows, you will feel okay in act 1, but get stronger faster as you get more added damage and find better weapons by act 2-3. You will notice mana being annoying but not the end of the world due to mana gain on hit later. The gearing feels a lot simpler than the explosive trap leveling and requires much less attributes, also it requires less passive points being swapped for dex stack. (~20-30). IF the league mechanic gives a lot of items, it may be better to just level melee/bows and grab added damage sources. Clear will feel a little slow at the start (Act 1), unless the league mech is insane. Make sure to keep up with weapon upgrades, flasks, and links. look for raw lightning damage and fire damage on a bow. Use added cold with trinity and you'll have an easy time with the acts. Ascendency order is 1. Oath of Spring - Best source of damage early, you're using skills that hit a lot with solid lightning damage and decent crit amounts, you will do very very good damage and stack up the shocks to 10-30 times for 2% each from over laps with storm rain or explosive traps. 2. Barkskin - Very strong in acts since you will take mostly low chip damage, it also gives a huge amount of evade if you get hit by attacks a lot. Pairs nicely with arctic armour/grace 3. Either Oath of Winter or Avatar Of the Wilds if you are playing bows. Again you will have many hits happening at once, giving you massive amounts of hoarfrost very quickly, so if you do manage to freeze, it will be a very long freeze with Oath of winter. Take the Winter Spirit node and mastery that states deal 5 % increased damage permanantly on enemies per second they were frozen, and these pair very nicely together especially on bosses. Avatar of the wilds gives a massive 80% MORE damage burst for 10 seconds after stacking it up (only works for your hits, so doesn't pair well with traps, take oath of winter instead) You will stack this very quickly thanks to how many times you will hit with overlaps from storm rain (6-8 seconds) however, it won't be crazy needed in acts since most things will die before it matters. This is better as a final ascendency point unless you just want more damage. 4. Which ever between oath of Winter or Avatar of the wilds you didn't pick. Eventually I will respec Oath of Spring to Oath of Summer for more consistent damage and not needing to worry about needing to hit 20 times a second for good benefit of Oath of Spring after swapping to dex stacking. You will need about 30-60 C at least to properly swap depending on the breach market. 3 - 5 divines to fully fleshout the baseline gear in my tree. (ranged could change, but shouldn't be more than 8 D total after 3 days, very doable for most players) Hand of Thought and Motion - usually 3 - 10 c each, you'll need 2 - so 6 - 20 c Fractul Thoughts - Usually 2 - 5 c at most at league starts. Briskwrap - Good early dex stacking chestpiece for more damage. a 5 link is maybe 45 - 90 c, or buy 1-5 c version and 5-6 link it yourself The Snowblind grace - Best defensive dex stacking chestpiece. a 5 link is maybe 50 - 90 c, or buy 1-5 c version and 5-6 link it yourself Astramentis - Massive amulet for all stats, makes dex stack gearing much easier - between 5-75 c depending on rarity, but if you get it early, it's normally cheap. gets very cheap after week 1 though. IF you want to abuse the extra aura tech, use haste + Marionette Specrte + guardians blessing. Might not be cheap to get the corpse, no price estimate. Look for simple rare gear that gives life, resistances and dexterity. usually are priced at 10-30 c each but can be crafted with various methods that many other content creators have streamlined. Use eldritch currency to get intimidate on hit and lightning exposure on gloves for implcits. might take between 5-30 tries for each if you're unlucky. which could be 10-90 c range depending on luck. You can also look for brittle or sapped ground on boots for bossing, but not neccessary. you'll want 2 golden oils and 1 violet oil to get Veteran's wrath for rage gain on hit. 50 - 160 c total depending on how early you get this. Arcing blows is a good alternative - 2 Clear oils and 1 Silver. 15 - 35 c total. Cheap 1-5 c uniques which give a lot of power early game- Tasalio's sign - ring source of raw damage Berek's grip - ring source of raw damage and good leech Praxis - ring that allieviates a lot of mana issues wanderlust - boots for decent ms and freeze immunity honorable mentions - more than 5-15 c early league Tabula Rasa - simple 6 link chest Storm Cloud - solid elemental bow for leveling Goldrim - good all res helmet Axiom Perpetuum - a lot of good spell damage and crit for spells on a sceptre Spectral shield throw of shattering

Loadouts

Gear

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Hand of Thought and Motion
Fractal Thoughts
The Snowblind Grace
Astramentis
Call of the Brotherhood
New Item
New Item
New Item
Dire Road
New Item
Horticultural Prismatic Tincture of skill
Careful Planning

Skills

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Body Armour

  • Blade FlurryBlade Flurry20WMain
  • VolatilityVolatility20W
  • Elemental Damage with AttacksElemental Damage with Attacks20W
  • Increased Critical StrikesIncreased Critical Strikes20W
  • NightbladeNightblade20W
  • Elemental PenetrationElemental Penetration20W

Gloves

  • Whirling BladesWhirling Blades20W
  • FrostblinkFrostblink20W
  • Faster AttacksFaster Attacks20W
  • LifetapLifetap20W

Boots

  • Assassin's MarkAssassin's Mark20/20W
  • Blood RageBlood Rage20W
  • Mark On HitMark On Hit20/20W
  • EnhanceEnhance3W

Helmet

  • WrathWrath20W
  • GraceGrace20W
  • Blood and SandBlood and Sand6W

Weapon 1

  • HasteHaste20W
  • Raise SpectreRaise Spectre20W
  • Guardian's BlessingGuardian's Blessing20W

Weapon 2

  • SteelskinSteelskin18W
  • Cast when Damage TakenCast when Damage Taken15W

Weapon 2

  • Vaal Arctic ArmourVaal Arctic Armour20W
  • Barkskin20W
  • Unbound Avatar20W

Passive Tree

Passive tree 3.25
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Warden
Warden
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Tukohama

Character Stats

Level
97

Damage

Full DPS
1.5M
Combined DPS
1.5M
Hit DPS
1.5M
With Poison DPS
1.5M
With Ignite DPS
1.5M
With Bleed DPS
1.5M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
159.86K
Burst Damage
159.86K

Attack & Crit

Attack/Cast Rate
5.38/s
Hit Chance
100%
Accuracy
3.11K
Crit Chance
78%
Crit Multiplier
456%
AoE Radius
1.3 m
Mana Cost
7
Life Cost
3

Defence

Effective Hit Pool
47.85K
Life
3.89K
Energy Shield
330
Mana
83
Ward
0
Armour
384
Evasion
35.08K
Phys Damage Reduction
6%

Mitigation & Avoidance

Block
28%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
85%
Evade (Projectile)
85%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
73%
Cold Resistance
75% (+23%)
Lightning Resistance
75% (+22%)
Chaos Resistance
-31%

Max Hit Taken

Physical
10.08K
Fire
31.36K
Cold
23.52K
Lightning
23.52K
Chaos
4.75K

Recovery

Life Regen
139.9/s
Net Life Regen
-7.36/s
ES Regen
0/s
ES Recharge
330/s
Mana Regen
16.8/s
Life Leech
1.67K/s
ES Leech
0/s
Mana Leech
246.43/s
Total Degen
147.26/s

Attributes & Utility

Strength
216
Intelligence
188
Dexterity
1.28K
Movement Speed
65%
Endurance Charges
3
Frenzy Charges
6
Power Charges
4
Rage
15
Devotion
0