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PoE 3.21·Crucible·Champion

Spellblade Champion - Ft. Kitava's Thirst and The Surging Thoughts

by Varquynne3 years ago3.86K

DPS
4.04M
Effective HP
48.45K
Energy Shield
2.85K
Level
100
Min budget

Overview

Spellblade Champion - Ft. Kitava's Thirst and The Surging Thoughts is a Path of Exile Champion build by Varquynne, made for the Crucible league (3.21). It is centered on Lightning Conduit and plays as a intelligence, spell, area, lightning archetype. In Path of Building it reaches 4.04M DPS with 48.45K effective HP, 2.26K life, 2.85K energy shield. Suited for: Legion, Harvest. Key uniques include Algor Mortis, The Surging Thoughts, Kitava's Thirst, The Burden of Truth, Atziri's Promise.

Build Video

Varquynne's Notes

LEVELING ------------------------------------- The early leveling setups included in the "Tree" and "Skills" section are the ones I used, but I'm no expert on efficient leveling. Going with the passive progression I have provided will limit the number of respec points you'll need, though. DPS in POB: ------------------------------------- The DPS is not calculated correctly in POB since it goes off cast speed rather than on the trigger rate of Kitava's Thirst. For lightning conduit, this overestimates the DPS. For Arc, it underestimates the DPS. With the Frenzy + Prismatic Burst setup, the average trigger chance on Kitava's Thirst goes up to 62.5%. Because of the cooldown on Prismatic Burst, we only have it available every other swing, otherwise the effective trigger chance would be 75%. In practice, though, during normal mapping it'll feel closer to 75% if you kill packs with one trigger, since the cooldown for Prismatic Burst will have elapsed by the time you move on to the next pack. The rate limiting factor in triggering Kitava's Thirst is Storm Cascade's cooldown (0.25 seconds, or more accurately 0.264 seconds when factoring in server tick rate). The maximum trigger rate of Storm Cascade with no cooldown recovery would be at 3.78 attacks per second. Exceeding that attack speed will cause you to miss the ideal windows to trigger Storm Cascade, causing you to miss potential Kitava's Thirst triggers, which would then end up reducing your damage. Controlling attack speed can be done through the Faster Attacks support by limiting how much you level it up or add quality to it. (3.78)(0.625) = 2.36 triggers per second on average with ideal attack speed. Another factor that limits DPS is the fact that Lightning Conduit's cast time is added to its cooldown when triggered. The amount of cast speed needed to bring the cast time low enough to potentially trigger Lightning Conduit with every attack was more than I could figure out how to fit in the build. Overall, when the damage of all skills are factored in, the full DPS feels somewhere around 2 million. CONTROL LAYOUT: ------------------------------------- Since this build uses a bunch of buttons, the control layout you use makes a huge difference in whether it'll feel good to play. You can check out the build video for how I set up my controls on mouse and keyboard. Xbox controller can work well, too, but I'm not a fan of inventory management using the controller. GEAR, GEMS, FLASKS, JEWELS: ------------------------------------- Swapping to the build at 62 will require The Surging/Rippling Thoughts and Kitava's Thirst. Until you level up and get more mana, Atziri's Foible and Dream Fragments can carry you. I used Ghostwrithe for my leveling chest, but other options would probably work. ********************************************************************************************************** For the build to function, make sure that Storm Cascade cost is AT LEAST 100 mana. ********************************************************************************************************** You can adjust Storm Cascade's cost by controlling how much unreserved mana you have or which specific support gems you have in The Surging Thoughts. Fine tuning can also be done by limiting the levels on your Clarity and Vitality gems to reduce/increase their flat mana reservation. The price estimates below are based on when I purchased the items mid-league. Late league prices will probably be different and availability of some of the corruptions will be limited. The double corruptions are icing, though. The build will function without them. You'll just sacrifice damage. Kitava's Thirst (double corrupted) = 25-50c | (single corruption, +2 socketed lightning gems) = 10-20c Bench craft 4 sockets, 4 links, and recolor to 4 blue sockets using the "at least one blue socket" craft, cost will be approximately 20-40 vaal orbs depending on how lucky you get with the recolor. If you can't find a corrupted Kitava's Thirst, you can buy up the uncorrupted bases at 1c and try vaaling them yourself. Singularity = 1c High spell lightning damage is what to aim for here. The cast speed can help us, too, with faster Divine Blessing: Zealotry and Vaal Arc casts. The Surging Thoughts = 30-40c (the market is small on this item, and I was probably driving up the price single-handedly by trying to put a good Crucible tree on one) You can also use The Rippling Thoughts instead. It'll be cheaper. The cheapest route would be to buy up the first, second, and third "Piece of the Arcane Legion Sword Piece" and arrange them yourself in the inventory to create The Rippling Thoughts. Then, you can upgrade The Rippling Thoughts with an "Electroshock Scroll" to get The Surging Thoughts. If you use The Rippling Thoughts, you'll just be missing out on some lightning penetration and shock chance from the Greater Harbinger Buff. Not too big of a deal. The other stats on the sword are the same as the upgraded version. Anathema (corrupted with "Grants Level 21 Wrath Skill") = 50c You can use an uncorrupted version, but you'll have to drop a skill somewhere to fit in the Wrath gem. This build has a lot of gem socket pressure. You could drop Frostshield/Sigil of Power or Arcane Cloak to fit in Wrath. Mark of Submission = 1c I slot in Divergent Conductivity (10-20c) here. If you're having survivability issues as you're leveling, you can slot in Enfeeble here instead (or put it in as the curse you use in the Hextouch setup). Enfeeble will make a huge difference to your tankiness. Burden of Truth = 10c Try to get one with "Gain 10% of maximum life and extra maximum energy shield". When you use tempering catalysts on it, you'll be able to get the full benefit with an extra +2%. Aul's Uprising (Wrath) = 100-200c Annoint with Spirit Void for attack damage leeched as mana. This will help with single target mana sustain. If you can get mana leech elsewhere, you could replace the annoint here for something else. Atziri's Splendour (high ES version) = 10-20c (buy 2 of then, can start with a 4- or 5-link while you work on using fusings to get a 6L) Sort the trade results by energy shield. Aim for one with 600+ ES. A 6L for the chest is not required. You can manage on a 5L (4L even if you're low on fusings). The 6L lets you link Flicker Strike to the same setup as Frenzy. You can keep Flicker Strike unlinked, though, if you're having trouble 6 linking the chest. Algor Mortis (Temporal Chains on hit corruption) = 10c, (temp chains/+1 frenzy) = 40-100c If you're having trouble finding the double corruption, I recommend getting temporal chains here over the +1 frenzy charge. Slowing enemies helps survivability tremendously. As with Kitava's Thirst, the uncorrupted base is 1c. So, you could try vaaling some yourself to get the corruption. Socket and recolor with the crafting bench. I go for 3 blue, 1 green. March of the Legion (corrupted, +2 duration) = 30-50c Good double corruptions here get pretty expensive. +2 duration gems is good enough, though. Watcher's Eye (% chance to recover 10% of mana while affected by Clarity + Lightning penetration while affected by Wrath + 3rd mod choice) = 200-400c Getting the "% chance to recover 10% of mana while affected by Clarity" is the main mod you want to get here. I added lightning pen for a bit more damage, and I chose "% damage leeched as life while affected by Vitality" for more survivability. But, these mods are flexible based on what you can find on trade. Thread of Hope (medium) = 20c Medium ring threads are pretty cheap. I decided to get one with Corrupted Blood immunity, but this can definitely go on another jewel. Until you get the Thread of Hope, you won't have enough passives to be able to expand out for the cluster jewel set up for the endgame configuration. Unnatural Instinct (totally optional) = 500-600c You could use a different jewel here. I had already spent a bunch of currency testing out different versions of the build, so I thought, "Why not splurge here?". There might even be a better jewel choice, though. You can certainly use this slot to patch up stats or resists as need. I aimed for at least "30% reduced effect of shock on you" on a jewel to couple with the Soul of Garukhan pantheon ("60% reduced effect of shock on you"). Lethal Pride (Timeless Jewel) = ~200c I aim for getting "% chance to deal double damage" on the notables below the duelist start area. "% damage taken as fire damage" is also useful for suvivability. Fire resist doesn't hurt, either, to help cap resists. You can use the "Find Timeless Jewel" feature on the "Tree" tab in POB to find seed numbers to search for on trade. Awakened Added Lightning Damage = 15c Leveling this up to 5 will give you +1 to level of supported lightning skill gems. Awakened Lightning Penetration = 10-15c Leveling this up to 5 will give 10% chance to inflict lightning exposure. Until you have lightning exposure, don't bother taking the Elemental Mastery that gives "Exposure you inflict applies at least -18% to the affected resistance" Divergent Frenzy = 10-20c After getting/buying the gem, you can de-level the gem by vendoring to a merchant along with a scouring orb. I de-level it until it's usuable based on my dexterity. Divergent Flicker Strike = ~30c Divergent quality if not needed, but it's nice to have the increased teleport range. Same as with Divergent Frenzy, de-level this as needed. Atziri's Promise = 3-5c Craft "used when you hit a rare or unique enemy" through the bench so you don't have to worry about managing this flask. I used this flask to try to squeeze out a little more damage, but the chaos resistance is also quite nice. Flasks = crafted Cluster jewels = crafted, variable cost You can use reforge chaos (yellow harvest lifeforce) on a chaos resist small cluster (3 passives). For the lightning damage cluster (8 passives), you can use reforge lightning (blue harvest lifeforce) until you get one that covers what you're missing (stat- or resist-wise). Bases are ~10c each (aim for ilvl 84 to potentially get the 35% increased effect mod). The three clusters I went with are increased lightning damage, non-damaging ailments, and chaos resistance. Estimated total cost (without Unnatural Instinct) = ~700-1200c, or about 5-6 div Estimated total cost (with Unnatural Instinct) = ~1200-1700c, or about 7-9 div

Gear

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The Surging Thoughts
Kitava's Thirst
Atziri's Splendour
Aul's Uprising
Mark of Submission
Anathema
Algor Mortis
The Burden of Truth
March of the Legion
Singularity
Vivid Ornament
Watcher's Eye
Sol Shard
Lethal Pride
Unnatural Instinct
Rapture Essence
Phoenix Breath
Viper Breath
Thread of Hope
Dusk Creed
Brood Hope

Skills

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Helmet

  • Vaal ArcVaal Arc20/23W
  • Lightning ConduitLightning Conduit21/20WMain
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W

Body Armour

  • Flicker StrikeFlicker Strike11/20W
  • FrenzyFrenzy10/20W
  • Prismatic BurstPrismatic Burst21/20W
  • Faster AttacksFaster Attacks17W
  • ArchmageArchmage20/20W
  • Additional AccuracyAdditional Accuracy21/20W

Boots

  • Vaal SmiteVaal Smite20/18W
  • ZealotryZealotry20W
  • InspirationInspiration20/22W
  • Increased DurationIncreased Duration20/20W

Weapon 1

  • Storm Cascade20W
  • ArchmageArchmage21W
  • HextouchHextouch20W

Weapon 1

  • Summon Greater Harbinger of the Arcane1W
  • ArchmageArchmage21W
  • HextouchHextouch20W

Weapon 1

  • Elemental WeaknessElemental Weakness20W
  • ArchmageArchmage21W
  • HextouchHextouch20W

Gloves

  • Arctic ArmourArctic Armour20/20W
  • ClarityClarity20W
  • Sigil of PowerSigil of Power20W

Weapon 2

  • Defiance BannerDefiance Banner20/20W
  • VitalityVitality20W

Weapon 2

  • FrostblinkFrostblink21/20W

Gloves

  • Temporal ChainsTemporal Chains1W

Ring 1

  • ConductivityConductivity20/20W

Ring 2

  • WrathWrath21W

Gloves

  • Commandment of Spite1W

Passive Tree

Passive tree 3.21
scroll to zoom
Champion
Champion
Bandits
Help Alira
Pantheons
Soul of Arakaali, Soul of Garukhan

Character Stats

Level
100

Damage

Full DPS
4.04M
Combined DPS
2.05M
Hit DPS
2.05M
With Poison DPS
2.05M
With Ignite DPS
2.05M
With Bleed DPS
2.05M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
641.98K
Burst Damage
641.98K

Attack & Crit

Attack/Cast Rate
3.2/s
Hit Chance
100%
Crit Chance
10%
Crit Multiplier
100%
Mana Cost
26
Life Cost
0

Defence

Effective Hit Pool
48.45K
Life
2.26K
Energy Shield
2.85K
Mana
1.96K
Ward
0
Armour
4.45K
Evasion
3.38K
Phys Damage Reduction
34%

Mitigation & Avoidance

Block
29%
Spell Block
9%
Spell Suppression
0%
Evade (Melee)
24%
Evade (Projectile)
24%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+18%)
Cold Resistance
75% (+26%)
Lightning Resistance
75% (+30%)
Chaos Resistance
34%

Max Hit Taken

Physical
16.14K
Fire
51.24K
Cold
40.99K
Lightning
40.99K
Chaos
14.76K

Recovery

Life Regen
364.6/s
ES Regen
0/s
ES Recharge
2.85K/s
Mana Regen
335.6/s
Life Leech
523.39/s
ES Leech
461.86/s
Mana Leech
0/s

Attributes & Utility

Strength
217
Intelligence
373
Dexterity
131
Movement Speed
56%
Endurance Charges
3
Frenzy Charges
5
Power Charges
3
Devotion
0