Seismic Trap - feel like I'm not doing enough damage
by Independent-Lab79443 years ago4
- DPS
- 1.93M
- Effective HP
- 231.09K
- Life
- 3.98K
- Level
- 94
- Min budget
Overview
Seismic Trap - feel like I'm not doing enough damage is a Path of Exile Saboteur build by Independent-Lab7944, made for the Sanctum league (3.20). It is centered on Seismic Trap and plays as a trap, dexterity, spell, area archetype. In Path of Building it reaches 1.93M DPS with 231.09K effective HP, 3.98K life, 715 energy shield. Suited for: Mapping. Key uniques include Cold Iron Point, Sin's Rebirth, The Devouring Diadem, Skin of the Lords, Ming's Heart.
Independent-Lab7944's Notes
Hi - I'm quite casual. This is the first league I've sunk a lot of time into the game in a while.
I suck at dodging mechanics and need to be decently tanky to enjoy the game. Is there anything I can do to improve my damage on my build that doesn't break the bank? Should I realocate some points in my tree?
I run despair on hit because I map and it's more a quality thing. I self cast despair/temp chains on bosses which I think overrides cast on hit (unless I misunderstand the mechanic)
I have about 5 div but would be willing to farm more.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 94
Damage
- Full DPS
- 0
- Combined DPS
- 1.93M
- Hit DPS
- 20.56K
- With Poison DPS
- 1.93M
- With Ignite DPS
- 20.56K
- With Bleed DPS
- 20.56K
- Damage over Time
- 1.91M
- Poison DPS
- 192.47K
- Culling DPS
- 0
- Average Hit
- 11.95K
- Burst Damage
- 11.95K
Attack & Crit
- Attack/Cast Rate
- 2.58/s
- Hit Rate
- 1.72/s
- Hit Chance
- 100%
- Crit Chance
- 6%
- Crit Multiplier
- 150%
- Mana Cost
- 81
- Life Cost
- 0
Defence
- Effective Hit Pool
- 231.09K
- Life
- 3.98K
- Energy Shield
- 715
- Mana
- 1
- Ward
- 0
- Armour
- 20.65K
- Evasion
- 22.45K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 34%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 95%
- Evade (Projectile)
- 95%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+16%)
- Cold Resistance
- 75% (+5%)
- Lightning Resistance
- 75% (+7%)
- Chaos Resistance
- 75% (+30%)
Max Hit Taken
- Physical
- 13.21K
- Fire
- 40.28K
- Cold
- 40.28K
- Lightning
- 40.28K
- Chaos
- 40.28K
Recovery
- Life Regen
- 50.1/s
- ES Regen
- 0/s
- ES Recharge
- 715/s
- Mana Regen
- 12.2/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 160
- Intelligence
- 149
- Dexterity
- 233
- Movement Speed
- 44%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0